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Bugfix 0.12.3 #2391
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Bugfix 0.12.3 #2391
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Make sure we go through :die() function when health reaches 0 inside :update() Reset x-axis velocity when taking fall damage
Player can't move if a dialog is open on screen
Improve fall damage
Menus can be scrolled by holding down a key
Airplane SFX only play if not muted
Put costumes in alphabetical order
Enemies can attack breakable blocks
Close dealer dialog on leaving level
Resolves the bug I previously created trying to have the player not move when a dialog is open.
Board manages player control state
Projectiles deal damage to breakable blocks
When dropping an item into a level, wait until it has completely stopped moving before adding it to the gamesave. This means the final position of the item is saved and restored rather than just the initial floor_pushback position.
Improve item persistence
Fix broken dud potions when loaded from save
Drop holdables when changing levels
This resolves the narrow case where a player leaves the level before a hippy is about to drop, causing a crash.
Prevent popping through roof while climbing into spikes
Fix bbox offset when dropping in floorspaces
Ceiling hippy will only drop if still in level
Allow enemies to bounce on webs
Prevent player from jumping in crawl tunnels
Floorspace shadow is locked until dialog is closed
Add cauldron to valley
Travis CI fixes
Key messages don't show from chests
Adds support for sloped breakable blocks
Don't forget to add the awaited naitive XBox, Dualshock and USB SNES controller support! |
Controller support and Global keys
Travis CI fixes
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A special thanks goes out to a new contributor, @LoubiTek that found many of the bugs that were fixed in this release.
CHANGELOG
Controller Support
This has been tested on Xbox and PlayStation controllers as well as a Retro SNES controller. Others may not work correctly. Please help report issues with controllers that don't work correctly. We don't support analog stick movement right now so you'll have to rely on your D-pad for movement controls.