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Tomáš Malý edited this page Aug 6, 2020
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Documentation for the whole VTS can be found at read the docs. Documentation for the native browser libraries is at its wiki.
- Navigation - example with Camera Cmd Bufs and Map Navigation scripts
- Free Flight - example with Camera Objects and Map Make Local scripts
- Collisions - example with Collider Probe script
- Coordinates - shows unity world and VTS navigation coordinates of a point
- Shifting Origin - example application of the shifting origin
- Searching - shows how to use searching provided by VTS
- Splitscreen - shows usage of multiple cameras each with individual navigation
- Map - fundamental class that represents the actual world
- Map Make Local - move the map such that specified lat-lon coordinates are at unity world origin
- Navigation - mouse controlled navigation of the map
- Camera Cmd Bufs - camera for precise rendering but without actual game objects
- Camera Objects - camera that synchronizes game objects with the map
- Collider Probe - allows objects to physically interact with the map
- Map Shifting Origin
- Object Shifting Origin
- Rendering - cameras, materials and shaders in detail
- Atmosphere - physically inspired atmosphere rendering with VTS
- Precision - an explanation of the issues caused by single floating point precision and how to solve them
- Shifting Origin - dynamically moved local space with Map Make Local
- VTS Browser CPP - the native VTS browser libraries
- Build Wrapper - a wrapper that embeds build scripts for all 3rd-party dependencies