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UVAtlas, a shared source library for creating and packing an isochart texture atlas.
See this blog post and Microsoft Docs for an overview.
UVAtlas library
UVAtlas is also available from the NuGet Gallery:
UVAtlas has a vcpkg installation port as well.
See this post for a complete listing of D3DX equivalents.
The UVAtlas library is the work of Xin Huang and Chuck Walbourn, with contributions from Chris Messer, Steve Schroeder, Microsoft Research China, and Team Bungie.
All content and source code for this package are subject to the terms of the MIT License.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.
- Universal Windows Platform apps
- Windows desktop apps
- Windows 11
- Windows 10
- Windows 8.1
- Xbox One
- Xbox Series X|S
- Windows Subsystem for Linux
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- Visual Studio 2022
- Visual Studio 2019 (16.11)
- clang/LLVM v12 - v18
- GCC 10.5, 11.4, 12.3
- MinGW 12.2, 13.2
- CMake 3.20