-
Notifications
You must be signed in to change notification settings - Fork 150
UVAtlasComputeIMTFromPerVertexSignal
UVAtlas |
---|
Calculate per-triangle IMT's from per-vertex data, to be used as input to UVAtlasCreate or UVAtlasPartition. This function allows you to calculate the IMT based off of any value in a mesh (color, normal, etc.).
HRESULT UVAtlasComputeIMTFromPerVertexSignal(
const XMFLOAT3* positions, size_t nVerts,
const void* indices, DXGI_FORMAT indexFormat, size_t nFaces,
const float *pVertexSignal,
size_t signalDimension, size_t signalStride,
std::function<HRESULT(float percentComplete)> statusCallBack,
float* pIMTArray);
pVertexSignal: A float array of size signalStride * nVerts.
signalDimension: How many floats per vertex to use in calculating the IMT.
signalStride: The number of bytes per vertex in the vertex signal array. This must be a multiple of sizeof(float).
pIMTArray: The resulting IMT data which is passed to UVAtlasCreate or UVAtlasPack which is an array of 3 float values per face.
All content and source code for this package are subject to the terms of the MIT License.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.
- Universal Windows Platform apps
- Windows desktop apps
- Windows 11
- Windows 10
- Windows 8.1
- Xbox One
- Xbox Series X|S
- Windows Subsystem for Linux
- x86
- x64
- ARM64
- Visual Studio 2022
- Visual Studio 2019 (16.11)
- clang/LLVM v12 - v18
- GCC 10.5, 11.4, 12.3
- MinGW 12.2, 13.2
- CMake 3.20