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UVAtlasComputeIMTFromPerTexelSignal
UVAtlas |
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Calculate per-triangle IMT's from per-texel data. This function is similar to UVAtlasComputeIMTFromTexture, but can calculate higher dimensional values than 4.
HRESULT UVAtlasComputeIMTFromPerTexelSignal(
const XMFLOAT3* positions, const XMFLOAT2* texcoords, size_t nVerts,
const void* indices, DXGI_FORMAT indexFormat, size_t nFaces,
const float *pTexelSignal, size_t width, size_t height,
size_t signalDimension, size_t nComponents,
DWORD options,
std::function<HRESULT(float percentComplete)> statusCallBack,
float* pIMTArray);
pTexelSignal: A float array of width * height * nComponents in size.
signalDimension: How many floats per texel to use in calculating the IMT.
options: A combination of UVATLAS_IMT
flags
-
UVATLAS_IMT_DEFAULT
- The default is no wrapping in either U or V. -
UVATLAS_IMT_WRAP_U
- Wrap in the U dimension -
UVATLAS_IMT_WRAP_V
- Wrap in the V dimension -
UVATLAS_IMT_WRAP_UV
- Wrap in both the U and V dimensions.
pIMTArray: The resulting IMT data which is passed to UVAtlasCreate or UVAtlasPack which is an array of 3 float values per face.
All content and source code for this package are subject to the terms of the MIT License.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.
- Universal Windows Platform apps
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- Windows 11
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- Xbox One
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- Visual Studio 2022
- Visual Studio 2019 (16.11)
- clang/LLVM v12 - v18
- GCC 10.5, 11.4, 12.3
- MinGW 12.2, 13.2
- CMake 3.20