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UVAtlasPartition
Chuck Walbourn edited this page Jan 21, 2022
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UVAtlas |
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Create a UV atlas for a mesh, which is then followed by a call to UVAtlasPack.
HRESULT UVAtlasPartition(
const XMFLOAT3* positions, size_t nVerts,
const void* indices, DXGI_FORMAT indexFormat, size_t nFaces,
size_t maxChartNumber, float maxStretch,
const uint32_t *adjacency, const uint32_t *falseEdgeAdjacency,
const float *pIMTArray,
std::function<HRESULT(float percentComplete)> statusCallBack,
float callbackFrequency,
UVATLAS options,
std::vector<UVAtlasVertex>& vMeshOutVertexBuffer,
std::vector<uint8_t>& vMeshOutIndexBuffer,
std::vector<uint32_t>* pvFacePartitioning,
std::vector<uint32_t>* pvVertexRemapArray,
std::vector<uint32_t>& vPartitionResultAdjacency,
float *maxStretchOut = nullptr, size_t *numChartsOut = nullptr);
See UVAtlasCreate which details the majority of the parameters to this function.
vPartitionResultAdjacency: Contains three values per face. This is used as input to the UVAtlasPack.
UVAtlas can partition mesh geometry two ways:
- Based on the number of charts
- Based on the maximum allowed stretch. If the maximum allowed stretch is 0, each triangle will likely be in its own chart
All content and source code for this package are subject to the terms of the MIT License.
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