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UVAtlas, a shared source library for creating and packing an isochart texture atlas.
See this blog post and Microsoft Docs for an overview.
UVAtlas library
UVAtlas is also available from the NuGet Gallery:
UVAtlas has a vcpkg installation port as well.
See this post for a complete listing of D3DX equivalents.
The UVAtlas library functions are invoked by client code. While effort is made to validate parameters and arguments in code, the client code is responsible for validating any relevant user-input.
This project is subject to Microsoft's Open Source Security Policy.
For a list of known vulnerabilities, see GitHub.
This project welcomes contributions and suggestions. Most contributions require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution. For details, visit https://cla.opensource.microsoft.com.
When you submit a pull request, a CLA bot will automatically determine whether you need to provide a CLA and decorate the PR appropriately (e.g., status check, comment). Simply follow the instructions provided by the bot. You will only need to do this once across all repos using our CLA.
Tests for new features should also be submitted as a PR to the Test Suite repository.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.
This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow Microsoft's Trademark & Brand Guidelines. Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party's policies.
The UVAtlas library is the work of Xin Huang and Chuck Walbourn, with contributions from Chris Messer, Steve Schroeder, Microsoft Research China, and Team Bungie.
Thanks to Andrew Farrier and Scott Matloff for their on-going help with code reviews.
All content and source code for this package are subject to the terms of the MIT License.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.
- Universal Windows Platform apps
- Windows desktop apps
- Windows 11
- Windows 10
- Windows 8.1
- Xbox One
- Xbox Series X|S
- Windows Subsystem for Linux
- x86
- x64
- ARM64
- Visual Studio 2022
- Visual Studio 2019 (16.11)
- clang/LLVM v12 - v18
- GCC 10.5, 11.4, 12.3
- MinGW 12.2, 13.2
- CMake 3.20