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Michael Iatauro edited this page Dec 3, 2014 · 2 revisions

High level overview of Resources

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Resources

For the purposes of using Europa, resources are quantities which change over time. A resource can be a fixed quantity which may need to be replenished or a limitless asset which has a usage limitation. Europa refers to the amount of a resource using levels. Production increase the level of a resource while consumption reduces the level of a resource. A change to the level of a resource is referred to as a transaction. When a transaction occurs, the moment within the timeline is referred to as an instant.

Purpose of Resources

Resources are important to plans to illustrated the economic considerations which can cause a plan to fail.

Reservoir

Reservoirs are resources which have fixed quantities that require production to consume beyond their intial value.

Source

A source represents a reservoir which can only be consumed from.

Sink

A sink represents a reservoir which can only receive production.

Reusable

Reusables are resources which do not require production and generally limited only by usage during a single instant.

Unary

Unary reusable may only be accessed once per instance.

Multi-Capacity

Multi-capacity reusables may be accessed more than once per instant.

Limits

Limits are used to identify a given amount of a resource at any time within a flexible plan. Since plans are designed to be flexible, Europa uses the upper and lower bounds of the possible amounts. Limits are represented as constants which change only during transactions.

Lower Limit

The lower limit of a resource refers to the absolute minimum a resource can be at any time. For lower limits, reservoirs are assumed to consume early and produce later on. If I have a tank of gas, the lower limit representing the level should be highest at the beggining of the plan compared to the end of the plan.

Upper Limit

The upper limit of a resource refers to the absolute maximum a resource can be at any time. For upper limits, resources are assumed to consume late and produce early. The converse of the above limit example applies to upper limits.

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Proprogation occurs when a resource object notifies the planner there is a problem. The planner is notified to fix the problem by searching through the available values for a solution.

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