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Used RAM
Supremekirb edited this page Aug 8, 2024
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More advanced scripts may need to make use of RAM. Luckily, there is some free space available that isn't used by the game. You can find the layout of RAM here and in CCS format here.
If you are making a script that utilises RAM space, here are locations that are already in use by other scripts. If you make a distributable script, add your locations here for future programmers, and make sure to update "Next free space".
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0x31C2
through0x31C9
- BowSpr -
0x31CA
through0x3241
- Movscr
- Next free space in this block:
0x3242
- Last byte of free space:
0x3329
- Unused RAM documentation available here
- Overworld Sprites
- Battle Backgrounds
- Battle Sprites
- Title Screen
- Window Graphics
- Logos
- Fonts
- Animations
- Swirls
- EB Project Editor
- Tile Data
- Tile Editor
- Collision Data
- Adding Map Palettes
- Map Editor
- Doors
- Warp Styles
- Enemy Placement
- Hotspots