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Warp Styles
vince94 edited this page Sep 1, 2021
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3 revisions
You can use warp styles in Doors and also with the warp()
command in CCScript.
(Adapted from this enum in the disassembly)
-
0
- Cut to black, then fade in -
1
- Standard Door - fade to black -
2
- Standard Door - fade to white -
3
- Standard Door 2 -
4
- Standard Door (with sound) -
5
- Hole -
6
- Standard Door 3 -
7
- Standard Door (with sound 2) -
8
- Standard Door (with sound 3) -
9
- Standard Door (with sound 4) -
10
- Standard Door 4 -
11
- UNKNOWN -
12
- Standard Door 5 -
13
- Standard Door 6 -
14
- Standard Door (white 2) -
15
- Standard Door (with unknown sound) -
16
- Phase Distorter III -
17
- Moonside 1 -
18
- Moonside 2 -
19
- Moonside 3 -
20
- Moonside 4 -
21
- Moonside 5 -
22
- Moonside 6 -
23
- Moonside 7 -
24
- Moonside 8 -
25
- Moonside 9 -
26
- Moonside 1 -
27
- Moonside 1 -
28
- Standard Door 7 -
29
- Standard Door (White, slow) -
30
- Standard Door (White, slow, with sound) -
31
- Ghost Tunnel -
32
- Ghost Tunnel 2 -
33
- Hole 2
TODO: document which patch the sound effects play from - I bet there are so many alternates to account for the door sound effect being in different indexes in the Sample Directory, depending on which song is playing.
- Overworld Sprites
- Battle Backgrounds
- Battle Sprites
- Title Screen
- Window Graphics
- Logos
- Fonts
- Animations
- Swirls
- EB Project Editor
- Tile Data
- Tile Editor
- Collision Data
- Adding Map Palettes
- Map Editor
- Doors
- Warp Styles
- Enemy Placement
- Hotspots