Skip to content
vince94 edited this page Feb 12, 2020 · 5 revisions

The appearance of EarthBound's various flavors of textbox are defined by the PNG files in the WindowGraphics folder.

Note that only Windows1_0.png and Windows2_0.png are used for the layout of the windows. The other files are used purely to get the color for the other flavors. This means you can't edit the Dead color scheme to look all busted up...believe me, I've tried.

These tiles are all put together into actual windows by the game, using the dimensions in window_configuration_table.yml. You probably won't need to edit this file, but here's a breakdown of how this file is structured:

0:
  Height: 8
  Width: 13
  X Offset: 1
  Y Offset: 1
  • Height and Width define the height and width of your window. Shocking, wouldn't you say?
  • X Offset and Y Offset define the window's position from the top left corner of the screen
  • All four of these numbers represent units of 8 pixels.

For a list of window numbers and what they do, please see this part of the CCScript reference page.

Clone this wiki locally