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osu!taiko performance points balancing #19181

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Lawtrohux
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@Lawtrohux Lawtrohux commented Jul 17, 2022

Changes included are:

  1. Nerf the Hidden global multiplier to increase the gap between EZHD and HD only scores.
  2. Addition of an EZ global multiplier nerf, as well as a difficulty PP nerf.
  3. Decrease the miss penalty, as combo scaling is not present in taiko.
  4. Increase the weight Accuracy has on Difficulty PP.
  5. Lower Accuracy and great hit window scaling, and split out length-bonus to allow for a new slight HDFL bonus to accuracy scaled by length.
  6. Removal of the NF multiplier to prevent sandbagging against the <50% end-fail mechanic

SR/PP sheet of this PR + #19184 vs current master: https://docs.google.com/spreadsheets/d/1n0izkeJpz7QnecG-tjzpzKA2Ld-BU8HMg8t1rZoeWgA/edit

As of 9e299bb / 5532f56.
Build from smoogipoo@a8c29a4

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@vunyunt vunyunt left a comment

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Looks fine, value testing seems to line up with current sentiments in the wider community.

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@mangomizer mangomizer left a comment

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pp values are within expectations for the scope that this rework is trying to address, good to push through.

@smoogipoo
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SR/PP sheet added to description.

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4 participants