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Lighting Modes
The Standard NextGenSprites shaders come in 3 lighting styles: Multi, Single and Unlit.
Ambient | Directional | Point/Spot | |
---|---|---|---|
Multi | ✔Per-Vertex | ✔Per-Vertex | ✔Per-Vertex |
Single | ✔Per-Vertex | ✔Per-Vertex | ✘ |
Unlit | ✘ | ✘ | ✘ |
Multi Lit Sprites are lit by Ambient, Directional Lights and Point/Spot Lights.\ Point and Spot Lights are rendered per-pixel which can be costly on low-end device - try to restrict yourself on less than two Point Lights.\ Furthermore, on mobile devices you should consider that even though upper-middle and high-end class mobile chipsets may handle your Point Lights quite comfortably, a high workload on the CPU and GPU will drain the battery life faster which leads in a poor user experience(and a potentially bad Marketplate rating).
Single Lit Sprites receive lighting from Ambient and Directional Lights and are rendered much faster than Multi Lit Sprites.
Unlit Sprites do not care about lighting and therefore only have the [and [shaders:feature:dissolve|Dissolve] feature.