Cub3D is a game engine written in C. It is inspired by one of the first FPS Wolfenstein3D.
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Updated
Dec 9, 2021 - C
Cub3D is a game engine written in C. It is inspired by one of the first FPS Wolfenstein3D.
Shadowcasting for calculating FOV in grid-based games
Field of vision algorithm intended for use in roguelike games. Based on Brensenham's digital line algorithm.
Enhance your Unity games with this versatile First Person Camera Controller. Perfect for FPS and exploration games, it features adjustable mouse look, dynamic FOV, head bobbing, and camera sway. Easy to integrate and customize for immersive player experiences. Ideal for Unity developers seeking a robust, user-friendly first-person camera solution.
Easily change your field of view for ArmA and DayZ!
Simple Tool For Kaf Village Game, designed to enhance your experience in the game.
A first person POV with a variable FOV generated from simple 2D raycasting.
Change the FoV of Sea of Thieves to 120 degrees (Linux only)
🎥 Simple Godot class that allows TileMap manipulation depending on a Camera2D's FOV.
Should be working now (updated 02.06)
Simple Resident Evil 7 Tool / Trainer (With GUI)
Uses Phong illumination
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