CPU Raytracer algorithm with shadows, reflections, refractions and simple anti-aliasing implemented in C++
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Updated
May 15, 2023 - C++
CPU Raytracer algorithm with shadows, reflections, refractions and simple anti-aliasing implemented in C++
Explorable 3D Sierpinski tetrahedrons rendered using WebGL.
🔴 👄 a (vanilla ) WebGL poc-study with Raymarching & Phong Shading.
A Vulkan-based 3-D graphics engine, written in Java (code has New BSD license)
Physically based shading in GLSL using HDR image based lighting. Uses tesselation shaders for dynamic deformation of the geometry.
A Simple Physics-ORienTed 3-D graphics engine based on OpenGL.
📐A lightweight raytracer using mathematical models
Phong shading visualisation in C# (WPF)
Custom format created using the FBX SDK.
This repository includes the implementation of basic lighting models used throughout the history of CGI. The project is made in Unity and written in HLSL.
Model importer & exporter
The sample purpose is to use lookup table to speedup original GPU performance between different shading/texture methods
Raymarching Angular App
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