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shaderlab
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SVM using HOG descriptors implemented in fragment shaders
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Jun 21, 2021 - GLSL
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Jun 2, 2019 - GLSL
Unity shaders made for various purposes, written in Cg/HLSL.
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Jun 5, 2022 - GLSL
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Jun 13, 2019 - GLSL
An implementation of Rayleigh and Mie Scattering
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May 13, 2020 - GLSL
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