The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
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Updated
Oct 12, 2024 - C++
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
Cross platform .NET bindings for Vulkan, VMA, SPIRV-Cross and shaderc
VK², Kotlin Wrapper for Vulkan: code expressiveness and safety meet graphic power
REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and mobile. It simplifies porting, especially for games developed on custom or proprietary engines. Functions as a cross-platform API as well as a helper library for platform-specific API.
Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.
A real time renderer based on Vulkan(LWJGL).
C++20 Vulkan and GLes rendering engine
Action to enable running Vulkan apps on GitHub runners
http://snowkit.github.io/linc/ Haxe @:native bindings for Vulkan. Vulkan is a low-level graphics API by Khronos Group. This repository contains Haxe/CPP bindings for the Vulkan API.
Swift Vulkan SDK bindings for macOS and Linux
My free and open-source Vulkan renderering engine
3D Vulkan Game Engine
C++/Vulkan Game Engine
SPIRV-Reflect Bindings for .NET
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