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Level Progression

Jaden Balogh edited this page Dec 25, 2020 · 4 revisions

Progression is a core aspect of the RPG's gameplay. Players choose a class at level 1 and gain additional abilities and subclasses as they gain levels.

The following chart provides an overview of the level progression.

Level Rewards Level Rewards Level Rewards
- - 15 Secondary class, QFT 30 Tertiary Class, QFT
1 Primary class, QFT 16 QFT 31 QFT
2 QFT 17 QFT 32 QFT
3 QFT 18 QFT 33 QFT
4 QFT 19 QFT 34 QFT
5 Ability choice, QFT 20 Ability choice, QFT 35 Ability choice, QFT
6 QFT 21 QFT 36 QFT
7 QFT 22 QFT 37 QFT
8 QFT 23 QFT 38 QFT
9 QFT 24 QFT 39 QFT
10 Ability choice, QFT 25 Ability choice, QFT 40 Ability choice, QFT
11 QFT 26 QFT
12 QFT 27 QFT
13 QFT 28 QFT
14 QFT 29 QFT

QFT = Quackers, Flappers, Tappers (see below)

Experience

Players gain experience as they progress through the game world. This could be in any of the following ways and more:

  • Killing enemies
  • Finding an explorer point
  • Completing quest objectives
  • Skill checks

Experience brings the player closer to the next level and is visible both on the character information screen and XP bar on the HUD.

Quackers, Flappers and Tappers

At every level up, the player chooses from one of three upgrade paths; quackers, flappers and tappers. These values influence core stats, exact details to be determined. Every time the player chooses a given option, the corresponding stats for that option increase by a set amount.

Abilities

Every 5 levels between class choices, the player gets to choose a new ability. This could be in the form of:

  • Primary modifiers (fireball split, larger fireballs, etc)
  • Secondary abilities (firewall, teleport, shower of arrows, etc)
  • Base stat modifiers (chunky bonus to health, critical chance, 50% of your health becomes mana, etc)

The selection of ability options is based on the class and subclass choices of the player. The list includes 2 options based on the class and 1 option for each subclass, up to a total of 4 options to choose from by the time the player reaches level 35. The options in the list are static and specific to the level they are offered and the class/subclass they are associated with.

For example, a player with the Rogue class and Assassin secondary class taking level 20 would have 3 options to pick from: two level 20 Rogue abilities, and one level 20 Assassin ability.

A rough sketch of the ability choice and class selection can be found here: Sketch of ability and class selection options

Classes

At level 1, players choose their core class. Secondary and tertiary classes are chosen at levels 15 and 30 respectively. These choices determine the ability options at further level-ups, as well as granting major bonuses when selected.

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Character
> Level Progression
> Alignment
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> Gameplay Loop
> Combat
> Quests
> Items
> Dialogue

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> Art Style
> Thematic Decisions
> UI

Music + Sound
> Inspiration Board

Story
> Prologue

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