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Our Team
This represents the current structure and roles of the RPG project team. Please reach on Discord if you're interested in joining!
Jaden Balogh (JadenBalogh) ~ Project Lead, Engine and Gameplay Programmer, Systems Designer
Adam Collins "Goose" (wubbadukky) ~ Story Director, Writer, Gameplay Programmer
Hannah Palomera ~ Art Director, 2D Artist
Megan Nguyen "lilmergo" (lilmergo) ~ 2D Artist
An Nguyen "Disco" (AnchorAnchor) ~ 2D Artist
Kaito ~ 2D Artist, Level Designer, Writer
Jasmine Mishra "smoothjazz" ~ 2D Artist
Kurtis Knodel "The Architect" (TheArchitect4855) ~ Engine Programmer
Steve "Stoove" (TheUQGuy) ~ Gameplay Programmer, Composer, Sound Designer
Logan Parker "Soggy Hedgehoggy" (LoganParker) ~ Gameplay Programmer
Brett "Tumbles" (Tumbles) ~ Systems Designer, Level Designer
Josh (mnkd246) ~ Level Designer
Daniel "DANYULLL" (Danyulll) ~ Composer, Sound Designer
Joel "JWardo" (Jett144) ~ Composer, Sound Designer
The VGDC rpg is currently in early development stages. All the information in this wiki is subject to change.
Join us on Discord to get involved.
> Home
> Our Team
> Milestone 1: αω plasmashark
Setup
> Merge Conflicts
> Using GitHub
Tools
> Behaviour Trees
Character
> Level Progression
> Alignment
> Inventory
Gameplay
> Gameplay Loop
> Combat
> Quests
> Items
> Dialogue
Art
> Art Style
> Thematic Decisions
> UI
Music + Sound
> Inspiration Board
Story
> Prologue