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Britannic #118

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xirsoi opened this issue Apr 24, 2016 · 23 comments
Open

Britannic #118

xirsoi opened this issue Apr 24, 2016 · 23 comments

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@xirsoi
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xirsoi commented Apr 24, 2016

Female-centric heresy of Druidism. Succession Laws that disfavor women are not allowed. Locked from having anything other than the highest Status of Women law. Has Enatic -> Absolute Cognatic available. Most realms would start with EC.

Priests can only be women (if that's possible). They are led by an Arch Dryad, which uses the Circle of Druids if available.

Crusades, Anti-Dryads, and Excommunication are all available. All holy sites are in Britannia.

Other mechanics will be required, including celebrations, to make it distinct and interesting.

@xirsoi xirsoi modified the milestones: 2.0, post-1.0 Apr 24, 2016
@xirsoi
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xirsoi commented Aug 25, 2016

Holy Sites: Middlesex, Dublin, Gowrie, Wiltshire (Stonehenge), and Mortain.

@xirsoi
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xirsoi commented Sep 27, 2016

They worship the personification of Britannia as a mother goddess of the same name. The more traditional gods of Celtic religion are seen as the equivalent of arch-angels, powerful servants of mother Britannia. Dan(nu) is completely subverted by Britannia.

The faith is more centralized and more important to society. Here, the equivalent of an "Investiture Controversy" is a foregone conclusion; the Arch Dryad leads all Britons in matters of faith, secular rulers have no sway over souls or priests.

How can this be represented in game mechanics?

@xirsoi
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xirsoi commented Sep 27, 2016

Dryads should be allowed to marry, because having children is emulating the mother goddess, and thus a sacred act.

@xirsoi
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xirsoi commented Oct 22, 2016

Create a Dryad trait that gives a slight fertility bonus.

Arch-Dryad should be Kingdom tier, to represent the difficulty in vassalizing her. A vassalized Arch-Dryad should chafe under secular rule, threatening excommunication if she isn't freed.

@xirsoi
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xirsoi commented Oct 23, 2016

Dryad's should get piety when they give birth.

@xirsoi
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xirsoi commented Nov 19, 2016

Arch-Dryad may request you change laws regarding temple vassals.
She may demand you put a person on your council, such as a Dryad. Would probably be more likely if you didn't have any Dryad's on your council.

@xirsoi
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xirsoi commented Nov 19, 2016

Fertility festival and funny/sexy events.
Pay piety/gold to keep the Arch Dryad out of your affairs for a time.
What happens if you are married to the Arch Dryad?

@xirsoi
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xirsoi commented Nov 24, 2016

Arch-Dryad wifu should give you preferential treatment, if her personality (traits) are right. (e.g. a Just Arch-Dryad is very unlikely to treat you differently because you are married. An Arbitrary one is. One who is in love with you is more likely, etc.)

Britannic rulers should have a special variant holy-subjugation-war against infidel's who rule in Britain. It can only target lands within Britannia, even if owned territory outside of it is occupied by the attacker, only British territory is seized in a peace.

@secretfire42
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secretfire42 commented Jan 12, 2017

This is a pretty awesome idea. If you want to get really nutty, you can probably borrow from the (now defunct, AFAIK the author doesn't plan to update it again) Better Gender Laws mod - they had some (similar, but not the same) feminist religions, and sometimes gave adventurers of those religions a CB to force EC on other realms. Or not! Cool either way. But there's potentially a LOT of low hanging fruit already done there, that the author (might) be ok with you grabbing - less work for you. I think he even had an entire folder of events reversing the discrimination events (onto men) for Enatic realms, which again, would be low hanging fruit for this heresy.

@xirsoi
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xirsoi commented Jan 13, 2017

I'll look into that, I'm into getting the same thing for less work

@xirsoi
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xirsoi commented Sep 26, 2017

"Christening" event for childbirth?

Britannia was considered a sea goddess (trident), so maybe fishing is a big deal. Go on a fishing trip?

Someone wants to rub the baby bump. Are you weirded out? Do you let them do it? Does it get weird anyway? Who knows!

@secretfire42
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secretfire42 commented Nov 29, 2017

Any chance this might happen? Have to admit, just as with most of the ideas you've posted....sounds AWESOME. I mean, every idea you post is awesome - I have no idea why Paradox doesn't just hire you on and do a late antiquity game, it would be awesome. Or even a fantasy game.

Anyways, more on-topic. The baby bump event sounds great, very different from stuff we've seen before, too.

@xirsoi
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xirsoi commented Nov 30, 2017

Thanks! The fictional heresies are my favorite ideas so far and I will implement them even if it's the last thing I do with the mod.

I just feel that the existing religions deserve to be filled out and polished more before I indulge in building Brittanic and Lugovism.

@xirsoi
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xirsoi commented May 14, 2018

Brittanic absolutely should get the new style Catholic Crusades shown in today's dev diary.

@xirsoi xirsoi changed the title Brittanic Britannic Jul 22, 2018
xirsoi added a commit that referenced this issue Jul 22, 2018
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xirsoi added a commit that referenced this issue Jul 29, 2018
@xirsoi
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xirsoi commented Jul 30, 2018

The christening/baptism event will symbolize Britannia embracing the infant. The ideal circumstances would be full immersion in sea/ocean water, as that is the domain of Britannia.

The Irish word "tumtha" means 'to immerse', and will be used in place of "baptize" which is Greek for the same.

lá tumoideachais = immersion day

Access to the sea (from your demesne) makes a baptism fairly trivial. Without it you must either procure real sea water (can be expensive if you want more than a bottle to sprinkle on the child's head) or do it in fresh water. These are less prestigious for the child.

Could maybe do a thing where bad weather on their lá tumoideachais seen as Britannia rejecting the child, or Unseelie forces are influencing the child. Oh! Changeling child's tumoideachais could be ruined by bad weather! Bad omen!

@xirsoi
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xirsoi commented Jul 30, 2018

Would be neat to figure out a way for a ruler to convince the Arch-Dryad to perform the tumoideachais herself, which would be a big deal for the ruler and the child.

@xirsoi
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xirsoi commented Jul 30, 2018

Event to deal with someone selling counterfeit sea water to bourgeois and low nobility (villagers can't even afford that, they have to use rivers or lakes).

@xirsoi
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xirsoi commented Jul 30, 2018

Britannic's would consider the Unseelie to be Her Wayward Children. Lesser divinities that have strayed from the righteous path; essentially fallen angels.

xirsoi added a commit that referenced this issue Aug 1, 2018
@xirsoi
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xirsoi commented Aug 6, 2018

Fertility festival is Imbolg.

Dick cakes(Sao Goncalo Pastries)

Incorporate Sunwise circling

@xirsoi
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xirsoi commented Aug 6, 2018

Fishing trip is a pilgrimage.

Must circumnavigate the Isles. Events for catching fish and seeing strange things. Fishing villages, major towns, etc.

Should probably stop at the various holy sites, since all but Wiltshire are coastal.

@secretfire42
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Super exciting to see progress on this!

@xirsoi
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xirsoi commented Aug 7, 2018

Create alternate Hunts for Britannic that are actually fishing trips. Lions, Tigers, and Bears become sharks. Stags are Marlons, etc. Not the White Stag, but a White Whale?

xirsoi added a commit that referenced this issue Aug 8, 2018
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* fixes #159

* fixes court druid being un-assignable

fixes aten pagans being given feudal government instead of Iqta when
reforming their government

* merges changes from vanilla 2.8.1

* IhT fixes (#162)

* cleaning the Silk Road "hot-spot" trigger of duplicates

* Validator fixes

- sound fixes
- revoke_allowed blocks aren't needed, they just pollute the Validator
- minor fixes

* Feature/#146 wines and oils (#163)

* prepare changelog for next version

* get started with wine and oil artifacts

* stuff and things

* add skeleton of dionysian mysteries for #152

* more #152 work

* add localisations and start dionysia work

* merge vanilla 2.8 changes

cleanup still to be done, but i must sleep

* fixing of the things

* lol, updates generalstuff.gfx

* fixes religious icons

fixes atenic government
fixes the Convert to Swedish decision being deleted
disables some in development decisions

* update readme

* removes unnecessary on_actions entry

* increase likelihood of Philosopher appearing and fixes the lost in sandstorm event

* crusades and jihads can be called in a paganified world by a player

* aspirational dev log

immortal pagans
some fixes

* Small fixes (#164)

* cleaning the Silk Road "hot-spot" trigger of duplicates

* Validator fixes

- sound fixes
- revoke_allowed blocks aren't needed, they just pollute the Validator
- minor fixes

* parse failures fix

* added missing localisation

* minor fixes

* minor fix + disabled localisation duplicate with vanilla

* #127 updated missed eternal life mystic spawns and updated changelog

* adds standard HO events for the men of steel\nmakes the vassalize fianna decision a tetch more permissive

* adds some triggers that will be necessary to create generic holy order features

* copies HO events and begins genericizing them

* makes further advancement to generic holy order features

* genericizes remaining HO events and fixes some typos revealed by Validator

* adds 'borrow from holy order' decision and related triggers

* implements expel and vassalize holy orders, just missing some triggers

* testing

* adds missing scripted trigger

* fixes two bugs

* adds donate to holy order decision

* cannot donate to HO you expelled!

* validator fixes

* more validator fixes

* more validator fixes

* moar fixes

* Some fixes + localisation (#167)

* cleaning the Silk Road "hot-spot" trigger of duplicates

* Validator fixes

- sound fixes
- revoke_allowed blocks aren't needed, they just pollute the Validator
- minor fixes

* parse failures fix

* added missing localisation

* minor fixes

* minor fix + disabled localisation duplicate with vanilla

* some localisation

* Localised not_already_holding_tristeria

* "is_occupied = no" fixes

* incorporates necessary functionality to support character modifiers in holy order mechanics

* fixes missed merge conflicts

* Some event references' fixes (#171)

* validator fixes to holy order code

* fixes up gho decisions

* giant refactor of namespaces and some localisations

* refactors all EVTOPTA to .a

* refactors out other event options, titles, and tooltips, then runs through validator for mistakes

* more validator fixes

* #118 start adding britannic religion

* #118 adds holy order and some simple features

* #118 mechanics for the archdryad

* #118 some more britannic events

* hellenic.502 fix (#173)

* #118 progress on tumtha mechanic

* #118 moar events

*  More intuitive decision conditions in priesthood restorations (#174)

* hellenic.502 fix

* More intuitive decision conditions (players know what do to first)

* #118 more imbolg events

* Event pictures fixes (#175)

* Event pictures fixes

* More event pictures fixes

* More event pictures fixes

* #118 lots of localisation and some event updates

* traits, events, and localisation

* Pre-trigger optimisation part one (#176)

* Event pictures fixes

* More event pictures fixes

* More event pictures fixes

* A lot of minor optimisation

* Pre-trigger optimisation part two (#177)

* Event pictures fixes

* More event pictures fixes

* More event pictures fixes

* A lot of minor optimisation

* More pre-trigger optimisation

* Minor changes (#178)

* Decisions pre-trigger optimisation

* piety -> monthly_character_piety

* many new graphical assets

* many many bug fixes

* fixed various bugs and added overrides for pragmatist and zealot voting pattersn

* various fixes for dryad stuff

* compensate for enatic theocracies being impossible right now

* #118 makes several small fixes

* fixing things

* adds more archdryad interactions

* fix somes britannic bugs

* #155 makes nile flooding events less spammy

* began adding celtic artefacts for the 'ad gives treasure' event

* adds three new britannic artifacts

* adds celtic artifacts and relics to relic hunter events

* adds hellenic artifacts and all artifact events

* adds default text encoding in visual studio and updates artifact code

* Two tweaks (#179)

- parse failure fix
- removal of some loc duplicate with vanilla

* completes AD gives artifact feature

* add localisation

* GFX_organize_burning_blades (#180)

* final updates to localisation

* adds missing artifact images

* round one of 3.0 compatching

* many, many, updates for 3.0

* adds spear of lugh and begins egyptian reformed update

* omg more stuff

* update icon strips and fix a bug with governments

* fixed history, fixed religion icons, added missing artifact image

* fix localisations, add meryatenate crown, update changelog

* update changelog
@secretfire42
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I don't know if this is an /issue/ par se, but I've done three celtic runs (all fairly quick ones, tbh) - since Britannic was put in and HF came out, and I have not actually converted to it in any of them. Not because of a bug; but because its so much work by the time I reform, and am temporal head of reformed Druidism, that it feels like I'd be betraying the religion. I don't know if there's a solution for this.

Looking over it, it seems mechanically very beneficial; you'd gain the regular holy orders, convert, then when it stops being a heresy the old holy orders join it, too. But Holy Fury requires you to invest so much personal effort into making/shaping a religion that there's a lot of investment there. Combine that with it being fairly easy to just take 'enatic clans', and there's not much inventive to go theology focus and develop the heresy.

I have no idea what you could do about this.

The only thing I could think of, even in theory, seems like a lot of work: Make a unique doctrine for reformed Celtic, and then another unique Doctrine for Britannic which is pre-applied. ('m not sure how that works; but presumably, since Britannic is a pre-reformed heresy, you'd just add a few religion = britannic lines or whatever).

It seems silly, I know.

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