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Wines and Oils #146

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xirsoi opened this issue May 29, 2017 · 3 comments
Open

Wines and Oils #146

xirsoi opened this issue May 29, 2017 · 3 comments

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@xirsoi
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xirsoi commented May 29, 2017

Originally described in #135 for the Shezmu Cult. This will have to be implemented as a separate feature prior to the Shezmu Cult.

Feature Description: The ability to create an Oil Works or Distillery should be available to Seducers and Carousers respectively. Those without Way of Life should get access through traits. Shezmu Cultists get access to the decisions without further restriction. This is necessary because the presence of alcohol or oils in someone's treasury would be an instant giveaway that they are Shezmu Cultists. It would also make the feature generally more useful.

You would periodically (every year or so) get an event where you produce something from your thing. Various factors would dictate the quality you produce. Sometimes there would be options to try something different, in which case the result is more extreme (good or bad).

These items can be gifted for opinion boosts with the target. Different traits on the target would influence the opinion boost. Dandies would appreciate the perfumed oils more than shy people; drunks and carousers would appreciate the wine better than temperate people, etc.

The bonuses should be small and relatively short-lived, because the products are going to be fairly common. +5 to +25 or so, and only lasting 2 or 3 years at the longest.

The "power" to requisition oils/wine from other Shezmu cultists would transfer a portion of the spent influence to the giver. Perhaps a favor could be traded instead. The AI should also occasionally requisition oils/wine from other members.

Shezmu cultists (maybe everyone?) can have the opportunity to poison gifted oils/wine as an assassination attempt. Various factors at play for the result. If wine/oils are accepted (even when not poison) they are consumed immediately and should have various possible effects.

Oils will generally confer a general attraction and opinion bonus. Wines could have the risk of making the character a drunk? Wines should have the ability to maybe remove stress.

Have an event that fires during dinner parties/celebration events that allows you to use a bottle of wine for a small and short opinion bonus with all your guests.

@xirsoi
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xirsoi commented Jun 27, 2017

Could use Alchemy ingredients when trying experimental wines and oils.

@xirsoi xirsoi modified the milestone: v0.42 Dionysus Jul 18, 2017
@xirsoi
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xirsoi commented Jul 26, 2017

5 levels of quality. Bottles and jars use different colored labels based on tried and true MMO color coding (gray, white, orange, blue, purple; red for poisoned/terrible product).

To more easily distinguish the less common varieties of wine or oil (results of using different ingredients mostly) the bottles and jars will tilt one way for normal and the other for the more exotic types.

Each "unit" of the artifact actually represents a large but ambiguous quantity, such as an entire crate of bottles. Enough that 1u of wine can be spent on a party and contain enough for all attendees to have a glass, for instance. There should be some mention of this in-game, nothing particularly overt should be required.

Ingredients for making these ambiguously large quantities should be in similarly ambiguous measurements. You don't get a sprig of hemlock, you get a bushel. This makes it easy enough to distinguish my ingredient items from those of the Hermetic society.

Bergamot -> +0.5 Health, +10% chance of losing Stressed
Animal Parts (various) -> Poison, -1 Health, Chance of developing an intestinal disease for RD owners
Lemon Grass -> +0.5 Health, +10% chance of losing Depressed
Hops -> ???

@xirsoi
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xirsoi commented Sep 4, 2017

Hemlock -> Poison, Good chance of dying, if survived a "Hemlock Poisoning" modifier with a health penalty
Fruit -> Improved taste, recipient appreciates it more
Spices -> +0.5 Health, +10% chance of losing Frail(feeble) or Fatigue

xirsoi added a commit that referenced this issue Jan 10, 2018
* prepare changelog for next version

* get started with wine and oil artifacts

* stuff and things

* add skeleton of dionysian mysteries for #152

* more #152 work

* add localisations and start dionysia work

* merge vanilla 2.8 changes

cleanup still to be done, but i must sleep

* fixing of the things

* lol, updates generalstuff.gfx

* fixes religious icons

fixes atenic government
fixes the Convert to Swedish decision being deleted
disables some in development decisions

* update readme

* removes unnecessary on_actions entry

* increase likelihood of Philosopher appearing and fixes the lost in sandstorm event
@xirsoi xirsoi removed this from the 0.42 Dionysus milestone Jan 12, 2018
xirsoi added a commit that referenced this issue Dec 2, 2018
* fixes #159

* fixes court druid being un-assignable

fixes aten pagans being given feudal government instead of Iqta when
reforming their government

* merges changes from vanilla 2.8.1

* IhT fixes (#162)

* cleaning the Silk Road "hot-spot" trigger of duplicates

* Validator fixes

- sound fixes
- revoke_allowed blocks aren't needed, they just pollute the Validator
- minor fixes

* Feature/#146 wines and oils (#163)

* prepare changelog for next version

* get started with wine and oil artifacts

* stuff and things

* add skeleton of dionysian mysteries for #152

* more #152 work

* add localisations and start dionysia work

* merge vanilla 2.8 changes

cleanup still to be done, but i must sleep

* fixing of the things

* lol, updates generalstuff.gfx

* fixes religious icons

fixes atenic government
fixes the Convert to Swedish decision being deleted
disables some in development decisions

* update readme

* removes unnecessary on_actions entry

* increase likelihood of Philosopher appearing and fixes the lost in sandstorm event

* crusades and jihads can be called in a paganified world by a player

* aspirational dev log

immortal pagans
some fixes

* Small fixes (#164)

* cleaning the Silk Road "hot-spot" trigger of duplicates

* Validator fixes

- sound fixes
- revoke_allowed blocks aren't needed, they just pollute the Validator
- minor fixes

* parse failures fix

* added missing localisation

* minor fixes

* minor fix + disabled localisation duplicate with vanilla

* #127 updated missed eternal life mystic spawns and updated changelog

* adds standard HO events for the men of steel\nmakes the vassalize fianna decision a tetch more permissive

* adds some triggers that will be necessary to create generic holy order features

* copies HO events and begins genericizing them

* makes further advancement to generic holy order features

* genericizes remaining HO events and fixes some typos revealed by Validator

* adds 'borrow from holy order' decision and related triggers

* implements expel and vassalize holy orders, just missing some triggers

* testing

* adds missing scripted trigger

* fixes two bugs

* adds donate to holy order decision

* cannot donate to HO you expelled!

* validator fixes

* more validator fixes

* more validator fixes

* moar fixes

* Some fixes + localisation (#167)

* cleaning the Silk Road "hot-spot" trigger of duplicates

* Validator fixes

- sound fixes
- revoke_allowed blocks aren't needed, they just pollute the Validator
- minor fixes

* parse failures fix

* added missing localisation

* minor fixes

* minor fix + disabled localisation duplicate with vanilla

* some localisation

* Localised not_already_holding_tristeria

* "is_occupied = no" fixes

* incorporates necessary functionality to support character modifiers in holy order mechanics

* fixes missed merge conflicts

* Some event references' fixes (#171)

* validator fixes to holy order code

* fixes up gho decisions

* giant refactor of namespaces and some localisations

* refactors all EVTOPTA to .a

* refactors out other event options, titles, and tooltips, then runs through validator for mistakes

* more validator fixes

* #118 start adding britannic religion

* #118 adds holy order and some simple features

* #118 mechanics for the archdryad

* #118 some more britannic events

* hellenic.502 fix (#173)

* #118 progress on tumtha mechanic

* #118 moar events

*  More intuitive decision conditions in priesthood restorations (#174)

* hellenic.502 fix

* More intuitive decision conditions (players know what do to first)

* #118 more imbolg events

* Event pictures fixes (#175)

* Event pictures fixes

* More event pictures fixes

* More event pictures fixes

* #118 lots of localisation and some event updates

* traits, events, and localisation

* Pre-trigger optimisation part one (#176)

* Event pictures fixes

* More event pictures fixes

* More event pictures fixes

* A lot of minor optimisation

* Pre-trigger optimisation part two (#177)

* Event pictures fixes

* More event pictures fixes

* More event pictures fixes

* A lot of minor optimisation

* More pre-trigger optimisation

* Minor changes (#178)

* Decisions pre-trigger optimisation

* piety -> monthly_character_piety

* many new graphical assets

* many many bug fixes

* fixed various bugs and added overrides for pragmatist and zealot voting pattersn

* various fixes for dryad stuff

* compensate for enatic theocracies being impossible right now

* #118 makes several small fixes

* fixing things

* adds more archdryad interactions

* fix somes britannic bugs

* #155 makes nile flooding events less spammy

* began adding celtic artefacts for the 'ad gives treasure' event

* adds three new britannic artifacts

* adds celtic artifacts and relics to relic hunter events

* adds hellenic artifacts and all artifact events

* adds default text encoding in visual studio and updates artifact code

* Two tweaks (#179)

- parse failure fix
- removal of some loc duplicate with vanilla

* completes AD gives artifact feature

* add localisation

* GFX_organize_burning_blades (#180)

* final updates to localisation

* adds missing artifact images

* round one of 3.0 compatching

* many, many, updates for 3.0

* adds spear of lugh and begins egyptian reformed update

* omg more stuff

* update icon strips and fix a bug with governments

* fixed history, fixed religion icons, added missing artifact image

* fix localisations, add meryatenate crown, update changelog

* update changelog
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