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Elemental Banshee Maya

CJ Kucera edited this page Jan 29, 2023 · 4 revisions

Elemental Banshee Maya

Author: 55tumbl

Last Updated: March 29, 2019

In Categories: Full Character Overhauls

Download Methods

Link to Mod File
(right click and "Save Link As")
View on Github
(after clicking on a mod, right click on "Raw" or
"Download," and then "Save Link As")
Download from Nexus

README

Elemental Banshee Maya is a complete rework of Maya's skills, pushing her into different playstyles, with a focus on elemental effect damage and melee (including some ranged melee abilities).

Many of the important skills in her vanilla configuration are taken away (e.g. Wreck, Reaper, slag on Ruin, Ward for easy Beehawking), and replaced by completely new skills with some interesting synergies. Her health and health regeneration skills are boosted to allow for a more aggressive and close quarter gameplay, incl. with depleted shields. Most class mods have been adapted, and some new ones (Legendary Banshee,...) are introduced. I recommend starting a new playthrough to build her progressively.

This is kind of a beta version: it should be fully functional, but the balance is still not perfect and is subject to further changes, so check for updates. Feedback on the matter would be appreciated.

Trailer Video

View whole README on Github

Description (from inside mod)

Elemental Banshee Maya v1.5 by 55tumbl

Balance may be subject to minor changes in the future, check for updates.
Credits to Koby for the visual FX on Ruin

Changelog

[2019-03-29] v1.5:

  • Worked around a bug that gave semi-infinite phaselock when the subsequence bubble hits an immune target (thanks to AppleHookah for noticing).

[2018-10-29] v1.4:

  • Fixed a bug that deactivated Nephilim when riding a vehicle (for real this time, hopefully);
  • Fixed a visual issue with Siren Song stacks flickering when in a vehicle.

[2018-10-08] v1.3:

  • Phaselock now stays active for 5 seconds after hitting an immune target (and activates thus Shriek, Elated, and Pins and Needles);
  • Direct damage of Phaselock vs. immune target is slightly decreased to compensate;
  • Fixed Cloud Kill status effect damage;
  • Fixed some visual issues with overlapping icons.

[2018-09-12] v1.2: Fixed a bug that deactivated Nephilim when riding a vehicle. [2018-08-09] v1.1: Fixed an error in the calculation of reflected bullet damage for Kinetic Reflection. [2018-08-05] v1.0.

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