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Heavy Shotguns BL2
CJ Kucera edited this page Jan 29, 2023
·
4 revisions
Author: Aaron0000
Last Updated: June 10, 2019
In Categories: General, Shotguns
Other mods with the same name:
- Heavy Shotguns - TPS, by Aaron0000
Link to Mod File
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By Aaron0000
Turns the vertical grip accessory into a bigger and badder accessory.
Features;
Increases projectile count by 50%.
Reduces damage per pellet by 20%.
Lowers accuracy and fire rate.
Increases reload time.
Adds knockback.
Prefixes:
Bandit - stronk
Hyperion - Persuasive
Jakobs - Buckin'
Tediore - Industrial
Torgue - Girthy
NOTES;
Due to how the Carnage works, I'd have to add knockback to the projectile itself. Thus, the Carnage is unaffected and unmodified.
If using S&S Forever, there is an optional prefix located at the bottom that can be enabled for it.
For shotguns with a very low projectile count, there are options to manually adjust the projectile count since otherwise they would not have an increased pellet count. The shotguns affected are;
Retcher (Becomes an x3 projectile shotgun.)
Landscaper (Uses part of the Unofficial Community Patch changes.)
Slow Hand (Becomes an x3 projectile shotgun.)
Carnage (Uses Unofficial Community Patch changes.)
Swordsplosion (Becomes an x3 projectile shotgun.)
Orphan Maker (Adjusted in such a way that it functions the same as before. 2 without Vertical Grip, 4 with the Vertical Grip.)
Flakker (Uses Unofficial Community Patch changes.)
ModCabinet is auto-generated based on information found in the BLCM Github. Information here could be wrong in various ways. The About ModCabinet Wiki page will have information about any errors encountered while building the wiki. If you see something amiss, please stop by the community Discords and let us know. (Apocalyptech is the maintainer of this code at the moment, if you wanted to @ him specifically.)
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