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Phaselock Tweaks
Author: 55tumbl
Last Updated: September 11, 2018
In Categories: Maya Changes
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This mod includes 3 different alterations to Phaselock's behavior. Each one can be (de)selected independently of the others.
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Always activate Wreck/Elated/Chain Reaction: this only affects the behaviour of Phaselock against targets that are immune to it. It does not change anything about the way Phaselock works with regular targets. After hitting a non-phaselockable target, Phaselock remains artificially active for the base phaselock duration of 5 seconds (not affected by Suspension). During that time, Chain Reaction, Elated, and Wreck are active (if specced into) and give all their bonuses. Phaselock cooldown will only start after this phase is finished (even if not specced into Wreck/Elated/Chain Reaction)
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Delay Helios so that it happens after Converge and Ruin: This makes Helios proc 1.25 seconds later in the Phaselock chain of events. The initial Helios explosion should now happen after the target is slagged. To be honest, it really does not change much since about 80% of Helios' damage is in the Burn DOT (which did already benefit from Ruin's slag). What's probably a much bigger deal is that Helios now also happens after Converge, and may thus hit more enemies.
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Give Helios its visual effects: This is purely visual: fixed a bug (I think) that deleted what seem to be the visual effects intended for Helios.
Phaselock Tweaks v1.2 by 55tumbl
There are 3 different things in here: each one can be (de)selected independently of the others, on the directory level.
But don't go about de-selecting individual lines of code within the directories.
Don't pay attention if BLCMM puts some things in weird flashy colors, it's working fine and nothing gets overwritten that doesn't need to.
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