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Vacuum Combustion

CJ Kucera edited this page Mar 13, 2024 · 1 revision

Vacuum Combustion

Author: Zazk0u

Last Updated: March 13, 2024

In Categories: Elements and Damage Types, General QoL

Download Methods

Link to Mod File
(right click and "Save Link As")
View on Github
(after clicking on a mod, right click on "Raw" or
"Download," and then "Save Link As")

README

This mod change the incendiary status type to slag from ignite to bypass the vacuum restriction, allowing burn status effects.

Burning status effects not applying in vacuum is hard coded in the game engine, it checks if it the dot use the Ignite status effect type somehow.

If you need to use a

  • StatusEffectExpressionEvaluator
  • OzBehavior_ForceSpreadStatusEffect
  • Behavior_StatusEffectSwitch
  • Functions with Python using the status effect type as an argument

For an incendiary effect in your mod, it will needs to use STATUS_EFFECT_Amp instead of STATUS_EFFECT_Ignite.

View whole README on Github

Description (from inside mod)

BLTPS Vacuum Combustion V1.0
by Zazk0u
Licensed under Attribution 4.0 International (CC BY 4.0)

Change the incendiary status type to slag to bypass the vacuum restriction.
If something is broken, you can contact me in the Shadow's Hideout discord server.

Changelog

v1.0 -

  • Uploaded

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