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TerrainOps

Michael edited this page Mar 4, 2022 · 2 revisions

I have a weird obsession with making terrain editors. I finally documented this one this time! And also it kinda actually works properly to begin with, which is also nice.

Program Information

Links

  • The editor can be found here, as well as some other information.

System requirements

Component Requirement Notes
Operating system Windows 10 64-bit 8, 8.1, and 11 should also work; 7 may still work but I'm not supporting it.
Display 1600x900 The program window is hard-wired to work at 1600x900. Maybe when I have more time I'll configure it so that it scales, but I'm not interested in giving that priority right now.
CPU Core i5 or equivalent Certain tasks are more CPU-heavy than others.
GPU Dedicated graphics Will still work on integrated graphics - poorly.

Obviously, requirements scale up with the size of your terrain. Editing a 128x128 terrain should work pretty well on just about anything, but a 4k terrain will be much more computationally expensive. However, it's not a linear scale; a 4k terrain will usually not be 1024x more performance-intensive than a 128 terrain.

Stuff it can do (calling them "features" feels wrong)

Video Tutorials

YouTube

I may make more on some of the specific things you might do with it in the future.

Credits

I made this, using GameMaker Studio 2 and a mostly-healthy amount of C++.

Some extra resources also came from:

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