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TerrainTexture
You can also play with the texture applied to a terrain.
For this task, you might find it more useful to use the 2D orthographic view for editing than the 3D perspective one.
Save the currently used texture to an image.
Load an image to use as the terrain's texture. For best results, use an image that is a square with a side length that is a power of two.
Reset the terrain's texture to the default one (16 color swatches arranged in a 4x4 grid).
You can click on a tile in the image to select it for painting onto the terrain. If you have loaded a large image that does not fit in the preview window, you can hold down the middle mouse button to pan around.
Set the texture of the entire terrain to the selected texture.
The size of the tiles in the terrain texture. Small tiles that function as color swatches or a palette can use a reasonably small tile size; more detailed textures may merit a larger one, as seen in the image at the top of this page.
As with the deformation mode, you can increase or decrease the radius of the brush used for painting terrain. In this case, pixels in a brush with more than 50% gray will apply the texture to the terrain beneath them, while pixels less than 50% gray will not. There is currently no support for multiple textures or blended on a terrain, but I'd like to add that at some point in the future.