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Hull damaged event
Triggered when your hull is damaged to a certain extent.
When using this event in the Speech responder the information about this event is available under the event
object. The available variables are as follows:
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{event.health} - The percentage health of the hull
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{event.piloted} - True if the vehicle receiving damage is piloted by the player
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{event.vehicle} - The vehicle that has been damaged (Ship, SRV, Fighter)
To respond to this event in VoiceAttack, create a command entitled ((EDDI hull damaged)). VoiceAttack variables will be generated to allow you to access the event information.
The following VoiceAttack variables are available for this event:
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{DEC:EDDI hull damaged health} - The percentage health of the hull
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{BOOL:EDDI hull damaged piloted} - True if the vehicle receiving damage is piloted by the player
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{TXT:EDDI hull damaged vehicle} - The vehicle that has been damaged (Ship, SRV, Fighter)
For more details on VoiceAttack integration, see https://github.com/EDCD/EDDI/wiki/VoiceAttack-Integration.