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Hull damaged event

Tkael edited this page Jun 20, 2021 · 9 revisions

Triggered when your hull is damaged to a certain extent.

When using this event in the Speech responder the information about this event is available under the event object. The available variables are as follows:

  • {event.health} - The percentage health of the hull

  • {event.piloted} - True if the vehicle receiving damage is piloted by the player

  • {event.vehicle} - The vehicle that has been damaged (Ship, SRV, Fighter)

To respond to this event in VoiceAttack, create a command entitled ((EDDI hull damaged)). VoiceAttack variables will be generated to allow you to access the event information.

The following VoiceAttack variables are available for this event:

  • {DEC:EDDI hull damaged health} - The percentage health of the hull

  • {BOOL:EDDI hull damaged piloted} - True if the vehicle receiving damage is piloted by the player

  • {TXT:EDDI hull damaged vehicle} - The vehicle that has been damaged (Ship, SRV, Fighter)

For more details on VoiceAttack integration, see https://github.com/EDCD/EDDI/wiki/VoiceAttack-Integration.

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