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Location event

Richard Buckle edited this page Sep 15, 2018 · 20 revisions

Triggered when the commander's location is reported, usually when they reload their game.. When using this event in the Speech responder the information about this event is available under the event object. The available variables are as follows

  • system The name of the system in which the commander resides

  • x The X co-ordinate of the system in which the commander resides

  • y The Y co-ordinate of the system in which the commander resides

  • z The Z co-ordinate of the system in which the commander resides

  • body The nearest body to the commander

  • bodytype The type of the nearest body to the commander

  • docked True if the commander is docked

  • station The name of the station at which the commander is docked

  • marketId The market ID of the station at which the commander is docked

  • stationtype The type of the station at which the commander is docked

  • allegiance The allegiance of the system in which the commander resides

  • faction The faction controlling the system in which the commander resides

  • factionstate The state of the faction controlling the system in which the commander resides

  • economy The economy of the system in which the commander resides

  • economy2 The secondary economy of the system in which the commander resides, if any

  • government The government of the system in which the commander resides

  • security The security of the system in which the commander resides

  • longitude The longitude of the commander (if on the ground)

  • latitude The latitude of the commander (if on the ground)

  • population The population of the system to which the commander has jumped

To respond to this event in VoiceAttack, create a command entitled ((EDDI location)). The event information can be accessed using the following VoiceAttack variables

  • {TXT:EDDI location allegiance} The allegiance of the system in which the commander resides
  • {TXT:EDDI location body} The nearest body to the commander
  • {TXT:EDDI location bodytype} The type of the nearest body to the commander
  • {BOOL:EDDI location docked} True if the commander is docked
  • {TXT:EDDI location economy} The economy of the system in which the commander resides
  • {TXT:EDDI location economy2} The secondary economy of the system in which the commander resides, if any
  • {TXT:EDDI location faction} The faction controlling the system in which the commander resides
  • {TXT:EDDI location government} The government of the system in which the commander resides
  • {DEC:EDDI location latitude} The latitude of the commander (if on the ground)
  • {DEC:EDDI location longitude} The longitude of the commander (if on the ground)
  • {DEC:EDDI location marketId} The market ID of the station at which the commander is docked
  • {DEC:EDDI location population} The population of the system to which the commander has jumped
  • {TXT:EDDI location security} The security of the system in which the commander resides
  • {TXT:EDDI location station} The name of the station at which the commander is docked
  • {TXT:EDDI location stationtype} The type of the station at which the commander is docked
  • {TXT:EDDI location system} The name of the system in which the commander resides
  • {DEC:EDDI location x} The X co-ordinate of the system in which the commander resides
  • {DEC:EDDI location y} The Y co-ordinate of the system in which the commander resides
  • {DEC:EDDI location z} The Z co-ordinate of the system in which the commander resides
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