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Latest Changes

Hyomoto edited this page Oct 17, 2020 · 13 revisions

Revision h

Renamed ArrayDynamic -> ArrayList

  • This also renames append() to add() to make it more internally consistent with other data structures.

Split Gamepad

  • Gamepad is now generic and contains no bound inputs, GamepadXbox and GamepadPlaystation are the pre-configured versions. There is no functionality changes here, this just simply provides a generic template that matches the controller in question.

Renamed Scripts -> Structs

  • Previously all structs were in folders labeled Scripts. This was confusing, so now they are named Structs.

Merged File Handling and Logger into Core

  • Originally the were separated out in the name of making FAST more modular, but they are core features. Logging relies on File Handling, and all modules use Logging.

RC3

Parser

  • Added 'divider' to make it easie to direct the basic parser to break at different places.

FileCSV

  • Added FileCSV as a file type.

DsChain

  • Added copy implementation to make cloning data structures easier.

DsLinkedList, DsQueue, DsStack, DsWalkable

  • Added copy method.
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