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KMRoom
Qkrisi edited this page Jul 9, 2021
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public abstract class KMRoom : MonoBehaviour
Superclass for room components (KMGameplayRoom and KMSetupRoom)
public Transform BombSpawnPosition;
Transform to spawn the bomb at.
public Transform PlayerSpawnPosition;
Transform to spawn the player (camera) at.
public Transform DossierSpawn;
Transform to spawn the Menu dossier at.
public GameObject CameraAnimator;
The Animator used to move the camera from object to object when not using VR (for example, when switching holdables).
public bool UseModQualitySettings = true;
When set to true
, realtime shadows at high quality will be enabled.
public List<KMHoldableSpawnPoint> HoldableSpawnPoints;
A list of transforms where mod holdables can be spawned.
- KMAudio
- KMBomb
- KMBombFace
- KMBombInfo
- KMBombModule
- KMComponentPool
- KMGameCommands
- KMGameInfo
- KMGamepad
- KMGameplayRoom
- KMGeneratorSetting
- KMHighlightable
- KMHoldable
- KMHoldableSpawnPoint
- KMMaterialInfo
- KMMission
- KMMissionTableOfContents
- KMModSettings
- KMModuleBacking
- KMNeedyModule
- KMRoom
- KMSelectable
- KMService
- KMSetupRoom
- KMSoundOverride
- KMStatusLightParent
- KMWidget