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Spartan Weaponry

ValMobile edited this page Nov 22, 2023 · 1 revision

Weapons Galore! A whole new arsenal of weaponry made for Minecraft.

Intended to replicate the Forge mod of the same name, the module adds weapons from that mod, expanding the vanilla arsenal with a bunch of unique weapons, including a variety of swords, polearms, blunt and ranged weapons.

Most of these weapons can be made from the seven vanilla tool materials, and each type of weapon has different properties that help with combat in certain situations, such as extended reach, damage bonuses, etc.

Basic Materials

To craft any Spartan weapon, you will need to make either a handle or a pole.

Handles can be crafted individually with a piece of string or 4 at a time using either leather or wool.
Handle string recipe Handle leather recipe Handle wool recipe
The leather in the above recipe can be substituted for wool of any color.

Poles can be crafted in a similar way.
Pole string recipe Pole leather recipe Pole wool recipe
And of course, the wool in the pole recipe can be substituted for leather.

Bladed Weapons

Battleaxe

A hard hitting and heavy weapon that also doubles as a wood chopping tool.
Properties: Two Handed I and Versatile (Axe)
Player holding golden battleaxe Golden battleaxe recipe
See this for more information on battleaxes.

Dagger

Fast attack speed, but low damage. Can be thrown at foes in a pinch.
Properties: Backstab Damage Bonus, Throwable
Player holding stone dagger Stone dagger recipe
See this for more information on daggers.

Greatsword

High damage, extended reach and deals full damage to multiple foes. Unwieldy and slightly slow attack speed.
Properties: Reach I, Sweep III and Two-Handed II
Player holding diamond greatsword Diamond greatsword recipe
See this for more information on greatswords.

Katana

Faster attack speed, but deals fairly low damage. Does more damage to foes without chest armour.
Properties: Chest Damage Bonus and Two-Handed I
Player holding golden katana Golden katana recipe
See this for more information on katanas.

Longsword

Stronger damage, but slightly slower attack speed.
Properties: Two-Handed I and Sweep I
Player holding iron longsword Iron longsword recipe
See this for more information on longswords.

Rapier

Significantly faster attack speed, but deals quite low damage. Does significantly more damage to foes without any armour.
Properties: Unarmored Damage Bonus and Damage Absorption
Player holding diamond saber Diamond rapier recipe
See this for more information on rapiers.

Saber

Slightly faster attack speed, but deals slightly low damage. Does more damage to foes without chest armour.
Properties: Chest Damage Bonus, Damage Absorption, and Sweep I
Player holding iron saber Iron saber recipe
See this for more information on sabers.

Blunt Weapons

Clubs

Average damage for wood, though slightly slow. Can be crafted without the need of a crafting table. Can be upgraded to a Studded Club for better damage.
Properties: Nauseous Blow
Player holding wooden club Wooden club recipe Studded club recipe
See this for more information on clubs.

Hammer

High Damage, but very slow to use. Can knock foes back further away.
Properties: Enhanced Knockback and Nauseous Blow
Player holding iron hammer Iron hammer recipe
See this for more information on hammers.

Mace

A slightly slow but average damaging weapon that does extra damage to undead mobs.
Properties: Damage Bonus (Undead)
Player holding diamond mace Diamond mace recipe
See this for more information on maces.

Quarterstaff

Low damage but very cheap to craft.
Properties: Sweep II and Reach I
Player holding wooden quarterstaff Wooden quarterstaff recipe
See this for more information on quarterstaves.

Warhammer

Average damage, but quite slow attack speed. Has 50% armour piercing damage.
Properties: Armour Piercing and Two-Handed I
Player holding diamond warhammer Diamond warhammer recipe
See this for more information on warhammers.

Polearm Weapons

Glaive

A somewhat slow weapon with average damage, extended reach and the ability to hit non-direct foes with 50% normal damage in a sweep.
Properties: Two-Handed I, Reach I and Sweep II
Player holding iron glaive Iron glaive recipe
See this for more information on glaives.

Halberd

High Damage, but quite slow attack speed. Has extended reach and can breach the foe's shield.
Properties: Shield Breach, Reach I and Two-Handed II
Player holding diamond halberd Diamond halberd recipe
See this for more information on halberds.

Lance

Average damage, but quite slow attack speed. Does extra damage when the user is riding a mob or entity like a Horse.
Properties: Reach I, Damage Bonus and Sweep I
Player holding golden lance Golden lance recipe
See this for more information on lances.

Pike

Slightly low attack damage and slightly slow attack speed. Has a longer reach than other polearms, such as the Spear.
Properties: Reach II and Two-Handed I
Player holding iron pike Iron pike recipe
See this for more information on pikes.

Spear

Slightly slow attack speed and slightly low damage, but the attack can hit foes from further away.
Properties: Reach I
Player holding golden spear Golden spear recipe
See this for more information on spears.

Throwing Weapons

Boomerang

Throwing weapon that returns to the thrower, regardless of if it encounters an obstacle.
Properties: Throwable
Player holding iron boomerang Iron boomerang recipe
See this for more information on boomerangs.

Javelin

Throwing weapon which has a long range and decent damage. Not recommended to use for melee fights.
Properties: Throwable and Damage Bonus (thrown)
Player holding diamond javelin Diamond javelin recipe
See this for more information on javelins.

Throwing Knife

Throwing weapon which has average range and damage. Not recommended to use for melee fights.
Properties: Throwable and Damage Bonus (thrown)
Player holding iron throwing knife Iron throwing knife recipe
See this for more information on throwing knives.

Tomahawk

Throwing weapon which has lower range but higher damage. Not recommended to use for melee fights.
Properties: Throwable and Damage Bonus (thrown)
Player holding golden tomahawk Golden tomahawk recipe
See this for more information on tomahawks.

Ranged Weapons

Crossbow

An upgraded version of the vanilla Minecraft crossbow.
Player holding diamond crossbow Diamond crossbow recipe
See this for more information on crossbows.

Longbow

An upgraded version of the vanilla Minecraft bow.
Player holding leather crossbow Leather crossbow recipe
See this for more information on longbows.

Weapon Properties

Throwable

Weapons with this trait can be thrown at foes, dealing the weapon's damage to the foe it hits. Applies to the Dagger, Throwing Knife, Throwing Axe and the Javelin.

Two-Handed

Weapons with this trait are rather cumbersome to carry around and are optimally used with both hands. Attempting to use any item in your offhand will result in a Mining Fatigue effect being inflicted to the player.

Two-Handed I will inflict Mining Fatigue II, while Two-Handed II will inflict Mining Fatigue III.

Applies to the Longsword (I), Katana (I), Greatsword (II), Warhammer (I), Halberd (II) and the Pike (I)

Damage Bonus

Inflicts bonus damage to foes, depending if they have certain armour equipped or not.

Applies to the Dagger (3x to foes attacked from behind, either by melee attack or throwing it), Katana (2x to foes without Chestplate), Saber (Same as Katana), Rapier (3x to foes without any armour), Lance (2x to foes while the user is riding something like a horse), and Mace (1.5x to undead foes)

Damage Absorption

Absorbs 25% of weapon damage inflicted to the user as durability damage to the weapon.

Applies to the Saber and Rapier

Reach

Weapons with this trait , due to their length, are able to hit foes from further away.

Reach II increases the hit distance even further.

Applies to the Greatsword (I), Spear (I), Halberd (I), Pike (II) and the Lance (I)

Sweep

Weapons with this trait will inflict quarter attack damage (for level I), half attack damage (for level II) or full attack damage (for level III) to all targets that get hit by the sweep attack. Weapons without this trait will not have any sweep attack at all.

Applies to the Longsword(I), Saber(I), Greatsword (III), Lance(I), Glaive (II) and Quarterstaff (II)

Enhanced Knockback

Weapons with this trait double knockback velocity.

Applies to the Hammer

Nauseous Blow

Inflicts the Nausea II effect on a foes the weapon hits for 5 seconds.

Applies to the Club and the Hammer

Armor Piercing

50% of the damage from the weapon ignores the foe's armour.

Applies to the Warhammer

Shield Breach

Has a chance to make a foes shield unusable for a period of time, just like using an axe does.

Applies to the Halberd

Quick Strike

Shortens the struck foe's hurt resistance time, enabling the weapon using this property to hit the foe much more frequently than normal.

Applies to the Cestus

Versatile (Axe)

The weapon with this trait can be used as an axe.

Applies to the Battleaxe

History

  • 1.2.3: Moved the dragonbone and dragonsteel weapon variants to the new Spartan and Fire module, added many abilities, expanded customization options, and fixed uncraftable netherite weapons
  • 1.2: Added vanilla material variants for each Spartan weapon.
  • 1.1: Glass breaking sound added to ice dragonbone and dragonsteel abilities.
  • Release: Introduced.
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