-
Notifications
You must be signed in to change notification settings - Fork 14
Spartan Weaponry
Weapons Galore! A whole new arsenal of weaponry made for Minecraft.
Intended to replicate the Forge mod of the same name, the module adds weapons from that mod, expanding the vanilla arsenal with a bunch of unique weapons, including a variety of swords, polearms, blunt and ranged weapons.
Most of these weapons can be made from the seven vanilla tool materials, and each type of weapon has different properties that help with combat in certain situations, such as extended reach, damage bonuses, etc.
To craft any Spartan weapon, you will need to make either a handle or a pole.
Handles can be crafted individually with a piece of string or 4 at a time using either leather or wool.
The leather in the above recipe can be substituted for wool of any color.
Poles can be crafted in a similar way.
And of course, the wool in the pole recipe can be substituted for leather.
A hard hitting and heavy weapon that also doubles as a wood chopping tool.
Properties: Two Handed I and Versatile (Axe)
See this for more information on battleaxes.
Fast attack speed, but low damage. Can be thrown at foes in a pinch.
Properties: Backstab Damage Bonus, Throwable
See this for more information on daggers.
High damage, extended reach and deals full damage to multiple foes. Unwieldy and slightly slow attack speed.
Properties: Reach I, Sweep III and Two-Handed II
See this for more information on greatswords.
Faster attack speed, but deals fairly low damage. Does more damage to foes without chest armour.
Properties: Chest Damage Bonus and Two-Handed I
See this for more information on katanas.
Stronger damage, but slightly slower attack speed.
Properties: Two-Handed I and Sweep I
See this for more information on longswords.
Significantly faster attack speed, but deals quite low damage. Does significantly more damage to foes without any armour.
Properties: Unarmored Damage Bonus and Damage Absorption
See this for more information on rapiers.
Slightly faster attack speed, but deals slightly low damage. Does more damage to foes without chest armour.
Properties: Chest Damage Bonus, Damage Absorption, and Sweep I
See this for more information on sabers.
Average damage for wood, though slightly slow. Can be crafted without the need of a crafting table. Can be upgraded to a Studded Club for better damage.
Properties: Nauseous Blow
See this for more information on clubs.
High Damage, but very slow to use. Can knock foes back further away.
Properties: Enhanced Knockback and Nauseous Blow
See this for more information on hammers.
A slightly slow but average damaging weapon that does extra damage to undead mobs.
Properties: Damage Bonus (Undead)
See this for more information on maces.
Low damage but very cheap to craft.
Properties: Sweep II and Reach I
See this for more information on quarterstaves.
Average damage, but quite slow attack speed. Has 50% armour piercing damage.
Properties: Armour Piercing and Two-Handed I
See this for more information on warhammers.
A somewhat slow weapon with average damage, extended reach and the ability to hit non-direct foes with 50% normal damage in a sweep.
Properties: Two-Handed I, Reach I and Sweep II
See this for more information on glaives.
High Damage, but quite slow attack speed. Has extended reach and can breach the foe's shield.
Properties: Shield Breach, Reach I and Two-Handed II
See this for more information on halberds.
Average damage, but quite slow attack speed. Does extra damage when the user is riding a mob or entity like a Horse.
Properties: Reach I, Damage Bonus and Sweep I
See this for more information on lances.
Slightly low attack damage and slightly slow attack speed. Has a longer reach than other polearms, such as the Spear.
Properties: Reach II and Two-Handed I
See this for more information on pikes.
Slightly slow attack speed and slightly low damage, but the attack can hit foes from further away.
Properties: Reach I
See this for more information on spears.
Throwing weapon that returns to the thrower, regardless of if it encounters an obstacle.
Properties: Throwable
See this for more information on boomerangs.
Throwing weapon which has a long range and decent damage. Not recommended to use for melee fights.
Properties: Throwable and Damage Bonus (thrown)
See this for more information on javelins.
Throwing weapon which has average range and damage. Not recommended to use for melee fights.
Properties: Throwable and Damage Bonus (thrown)
See this for more information on throwing knives.
Throwing weapon which has lower range but higher damage. Not recommended to use for melee fights.
Properties: Throwable and Damage Bonus (thrown)
See this for more information on tomahawks.
An upgraded version of the vanilla Minecraft crossbow.
See this for more information on crossbows.
An upgraded version of the vanilla Minecraft bow.
See this for more information on longbows.
Weapons with this trait can be thrown at foes, dealing the weapon's damage to the foe it hits. Applies to the Dagger, Throwing Knife, Throwing Axe and the Javelin.
Weapons with this trait are rather cumbersome to carry around and are optimally used with both hands. Attempting to use any item in your offhand will result in a Mining Fatigue effect being inflicted to the player.
Two-Handed I will inflict Mining Fatigue II, while Two-Handed II will inflict Mining Fatigue III.
Applies to the Longsword (I), Katana (I), Greatsword (II), Warhammer (I), Halberd (II) and the Pike (I)
Inflicts bonus damage to foes, depending if they have certain armour equipped or not.
Applies to the Dagger (3x to foes attacked from behind, either by melee attack or throwing it), Katana (2x to foes without Chestplate), Saber (Same as Katana), Rapier (3x to foes without any armour), Lance (2x to foes while the user is riding something like a horse), and Mace (1.5x to undead foes)
Absorbs 25% of weapon damage inflicted to the user as durability damage to the weapon.
Applies to the Saber and Rapier
Weapons with this trait , due to their length, are able to hit foes from further away.
Reach II increases the hit distance even further.
Applies to the Greatsword (I), Spear (I), Halberd (I), Pike (II) and the Lance (I)
Weapons with this trait will inflict quarter attack damage (for level I), half attack damage (for level II) or full attack damage (for level III) to all targets that get hit by the sweep attack. Weapons without this trait will not have any sweep attack at all.
Applies to the Longsword(I), Saber(I), Greatsword (III), Lance(I), Glaive (II) and Quarterstaff (II)
Weapons with this trait double knockback velocity.
Applies to the Hammer
Inflicts the Nausea II effect on a foes the weapon hits for 5 seconds.
Applies to the Club and the Hammer
50% of the damage from the weapon ignores the foe's armour.
Applies to the Warhammer
Has a chance to make a foes shield unusable for a period of time, just like using an axe does.
Applies to the Halberd
Shortens the struck foe's hurt resistance time, enabling the weapon using this property to hit the foe much more frequently than normal.
Applies to the Cestus
The weapon with this trait can be used as an axe.
Applies to the Battleaxe
- 1.2.3: Moved the dragonbone and dragonsteel weapon variants to the new Spartan and Fire module, added many abilities, expanded customization options, and fixed uncraftable netherite weapons
- 1.2: Added vanilla material variants for each Spartan weapon.
- 1.1: Glass breaking sound added to ice dragonbone and dragonsteel abilities.
- Release: Introduced.
This Wiki is made by the community and for the community. Here are a few ways you can help with that:
If you have any questions, you can also just join Realistic Survival's Discord Server and ask there :)