Releases: XRTK/com.xrtk.oculus
XRTK.Oculus 0.2.9
Release Notes
Import via Unity Package Manager (upm)
In your project, open Preferences/Package Manger and add the XRTK to the list of scoped registries:
Name: XRTK
URL: http://upm.xrtk.io:4873
Scope(s): com.xrtk
Once the registry has been added, you can search for each platform in the UPM Package Manager window
Note: For pre-releases you'll need to enable
show preview packages
under the Advanced dropdown in Unity's Package Manager.
Importing the asset directly into your project
- Download the release asset unity package from https://github.com/XRTK/XRTK-Core/releases
- Import the XRTK-Seed unity package directly into your project by dragging and dropping the file into your project
Requirements
- Unity 2019.4 LTS or later
- Microsoft Visual Studio 2019
- Windows 10 or later
Changes:
- 35530bb updated core package for release
- 958e2b9 bumped version to 0.2.9
- ed73e73 fix: Build Pipeline path fix and Oculus V29 update (#120)
- 294094c Update release package
- 75cdd87 updated breaking changes for string extension fixes (#118)
- c6a34cd updated assembly info
- 20e094d Adding compiler definitions for platforms (#117)
- 8fad3f6 added preproces manifest stubs
- e90cbfb override BuildPlatform as OclulusPlatform
- 50cd1d9 Added primitive implicit operators for easy conversion (#115)
See More
- 4165afb V160 and boundary (#113)
- 0ab1088 update core package to 0.2.14
- ff2de82 Dev/updated platform definition (#111)
- 0d0daf3 fix/formatting
- d07daa5 bumped package version to 0.2.5
- 20c6d7a Added missing braces to conform to coding guidelines
- 4af257f removed the min unity relase rule
- 3b0ef69 bumped package dependencies
- 6e182f0 updated package dependencies
- c76b61f bumped package dependencies
- d01aa98 updated project to 2019.4.23f1 (#109)
- 4844237 Clean up dead assembly references
- 6830c31 Updated project to use the latest xrtk policies (#108)
- 00be9ef updated package info
- 8354fe6 fixed package reference
- 50793c1 Dev/remove core system accessors (#106)
- b54ab3d Implement grip threshold profile setting (#104)
- 978bba9 Fix editor utilities namespace (#102)
- 9a14431 updated package info
- 41ba6eb updated project to 2019.4.17f1 (#101)
- dabef18 Implement grip pose input action for Oculus Touch controller's (#97)
- 48258d6 Set oculus controller grip input action defaults (#98)
- d380adf Fix to resolve runtime issues on Oculus platforms (#96)
- 3cd64e1 upgrade to 2019.4.15f1 (#93)
- 2c9e2c4 Fix Oculus hand data provider referencing SDK profiles (#89)
- 699a4b7 Updated Oculus runtime to 1.52.1 (#88)
- 85d3dd8 Add support for input and gestures for hand controllers (#63) [ #53, #55, #59 ]
- 131e845 Reorganised Oculus assets to support Issue #664 (#84)
- 8cae74e Oculus V1.52 update (#83)
- 436c680 updated assembly platform targets (#82)
- ba3ff4d Fix duplicate hand tracking entry in manifest (#77) [ #78 ]
- eecd5c9 Fix/oculus plugin and manifest generation (#74)
- 4d3e208 Add platform level to path (#73)
- 76f149f Added preview package capabilities (#71)
- ab2349d some platforms throw an exception when trying to check if the Oculus platform is enabled (#69)
- 4c2c65e Dev/platform config profile install (#68)
- 5bde4a7 updated changelog (will be auto populated by a tool)
- 30a5fb1 updated readome
- 1bd15d6 Feature/profiles (#66)
- da0cd87 Check-in for the Oculus 1.48 update (#67)
- b7dbe84 added guid references to all instanced types (#65)
- c3980b7 Dev/package layout shuffle (#64)
- 0398edb Feature/controller mapping refactor (#62) [ #53, #55, #59 ]
- 73f0086 Camera System Refactor (#54) [ #59 ]
- a83cabc Update hand tracking permission request ID (#61)
- d45d37d only print api version when playing (#60)
- 59c821c Oculus platform definition (#57) [ #59 ]
- df2c8c3 updated constructors for data providers (#58)
- d5388a8 Feature - Hand Controllers + Simulation - OCULUS (#44) [ #47, #49, #50 ]
- 861afec added controller data provider reference to the controller
- a8963ee updated icons
- d27b918 Cleanup and consolidation of editor scripts into a single location (#48)
- 84cbe2b fixed some documentation (#46)
- 58d49ee Update to the Oculus 1.46 API (#45)
- 50c1eef Updated Oculus API to 1.45 (#43)
- c978389 Update Oculus to API 1.44 (#39)
- 77a236d Oculus api fix (#36)
- fa54aea updated namespaces for inspectors (#33)
- b301bb9 Fixed a summary doc in the api extension method. (#32)
- bd12783 Update Oculus API to 1.4.2 (#30)
- ef2d320 Reverted Controller transformation code to resolve translation issue (#29)
- 74d5b7f Update package.json
- 8d438c1 Posef extensions update & controller update (#27)
- df5c3a6 Updating Oculus API to 1.41 and adding eye height and boundary options (#24)
- c3ee50c Dev/controller update (#22)
- f7fb27a updated assembly defs to use guids (#21)
- 6b9392c Added Oculus Manifest generation tool for Quest (#20)
- 6a1e3cb Fixed the ambiguous constructors in the oculus controllers (#18)
- b1df88c Dev/oculus api140 (#16) [ #14 ]
- 2f32b4c Cleaned up formatting (#12)
- 16bc10a Fix/controller-namespace (#10)
- 4480717 Fix to resolve #8 (#9)
- 003ae9e cleaned up docs and a bit of formatting. (#6)
- 3ae186b Patched package.json for correct version of XRTK.Core
- 1706c1e Uplift version
- 0900c5f Updates for release
- 8015906 Oculus Integration (#2)
- b84c4e8 Update asmdef and Package json to latest
This list of changes was auto generated.
XRTK.Oculus 0.2.8
Release Notes
Import via Unity Package Manager (upm)
In your project, open Preferences/Package Manger and add the XRTK to the list of scoped registries:
Name: XRTK
URL: http://upm.xrtk.io:4873
Scope(s): com.xrtk
Once the registry has been added, you can search for each platform in the UPM Package Manager window
Note: For pre-releases you'll need to enable
show preview packages
under the Advanced dropdown in Unity's Package Manager.
Importing the asset directly into your project
- Download the release asset unity package from https://github.com/XRTK/XRTK-Core/releases
- Import the XRTK-Seed unity package directly into your project by dragging and dropping the file into your project
Requirements
- Unity 2019.4 LTS or later
- Microsoft Visual Studio 2019
- Windows 10 or later
Changes:
- 294094c Update release package
- 75cdd87 updated breaking changes for string extension fixes (#118)
- c6a34cd updated assembly info
- 20e094d Adding compiler definitions for platforms (#117)
- 8fad3f6 added preproces manifest stubs
- e90cbfb override BuildPlatform as OclulusPlatform
- 50cd1d9 Added primitive implicit operators for easy conversion (#115)
- 4165afb V160 and boundary (#113)
- 0ab1088 update core package to 0.2.14
- ff2de82 Dev/updated platform definition (#111)
See More
- 0d0daf3 fix/formatting
- d07daa5 bumped package version to 0.2.5
- 20c6d7a Added missing braces to conform to coding guidelines
- 4af257f removed the min unity relase rule
- 3b0ef69 bumped package dependencies
- 6e182f0 updated package dependencies
- c76b61f bumped package dependencies
- d01aa98 updated project to 2019.4.23f1 (#109)
- 4844237 Clean up dead assembly references
- 6830c31 Updated project to use the latest xrtk policies (#108)
- 00be9ef updated package info
- 8354fe6 fixed package reference
- 50793c1 Dev/remove core system accessors (#106)
- b54ab3d Implement grip threshold profile setting (#104)
- 978bba9 Fix editor utilities namespace (#102)
- 9a14431 updated package info
- 41ba6eb updated project to 2019.4.17f1 (#101)
- dabef18 Implement grip pose input action for Oculus Touch controller's (#97)
- 48258d6 Set oculus controller grip input action defaults (#98)
- d380adf Fix to resolve runtime issues on Oculus platforms (#96)
- 3cd64e1 upgrade to 2019.4.15f1 (#93)
- 2c9e2c4 Fix Oculus hand data provider referencing SDK profiles (#89)
- 699a4b7 Updated Oculus runtime to 1.52.1 (#88)
- 85d3dd8 Add support for input and gestures for hand controllers (#63) [ #53, #55, #59 ]
- 131e845 Reorganised Oculus assets to support Issue #664 (#84)
- 8cae74e Oculus V1.52 update (#83)
- 436c680 updated assembly platform targets (#82)
- ba3ff4d Fix duplicate hand tracking entry in manifest (#77) [ #78 ]
- eecd5c9 Fix/oculus plugin and manifest generation (#74)
- 4d3e208 Add platform level to path (#73)
- 76f149f Added preview package capabilities (#71)
- ab2349d some platforms throw an exception when trying to check if the Oculus platform is enabled (#69)
- 4c2c65e Dev/platform config profile install (#68)
- 5bde4a7 updated changelog (will be auto populated by a tool)
- 30a5fb1 updated readome
- 1bd15d6 Feature/profiles (#66)
- da0cd87 Check-in for the Oculus 1.48 update (#67)
- b7dbe84 added guid references to all instanced types (#65)
- c3980b7 Dev/package layout shuffle (#64)
- 0398edb Feature/controller mapping refactor (#62) [ #53, #55, #59 ]
- 73f0086 Camera System Refactor (#54) [ #59 ]
- a83cabc Update hand tracking permission request ID (#61)
- d45d37d only print api version when playing (#60)
- 59c821c Oculus platform definition (#57) [ #59 ]
- df2c8c3 updated constructors for data providers (#58)
- d5388a8 Feature - Hand Controllers + Simulation - OCULUS (#44) [ #47, #49, #50 ]
- 861afec added controller data provider reference to the controller
- a8963ee updated icons
- d27b918 Cleanup and consolidation of editor scripts into a single location (#48)
- 84cbe2b fixed some documentation (#46)
- 58d49ee Update to the Oculus 1.46 API (#45)
- 50c1eef Updated Oculus API to 1.45 (#43)
- c978389 Update Oculus to API 1.44 (#39)
- 77a236d Oculus api fix (#36)
- fa54aea updated namespaces for inspectors (#33)
- b301bb9 Fixed a summary doc in the api extension method. (#32)
- bd12783 Update Oculus API to 1.4.2 (#30)
- ef2d320 Reverted Controller transformation code to resolve translation issue (#29)
- 74d5b7f Update package.json
- 8d438c1 Posef extensions update & controller update (#27)
- df5c3a6 Updating Oculus API to 1.41 and adding eye height and boundary options (#24)
- c3ee50c Dev/controller update (#22)
- f7fb27a updated assembly defs to use guids (#21)
- 6b9392c Added Oculus Manifest generation tool for Quest (#20)
- 6a1e3cb Fixed the ambiguous constructors in the oculus controllers (#18)
- b1df88c Dev/oculus api140 (#16) [ #14 ]
- 2f32b4c Cleaned up formatting (#12)
- 16bc10a Fix/controller-namespace (#10)
- 4480717 Fix to resolve #8 (#9)
- 003ae9e cleaned up docs and a bit of formatting. (#6)
- 3ae186b Patched package.json for correct version of XRTK.Core
- 1706c1e Uplift version
- 0900c5f Updates for release
- 8015906 Oculus Integration (#2)
- b84c4e8 Update asmdef and Package json to latest
This list of changes was auto generated.
XRTK.Oculus 0.2.7
Release Notes
Import via Unity Package Manager (upm)
In your project, open Preferences/Package Manger and add the XRTK to the list of scoped registries:
Name: XRTK
URL: http://upm.xrtk.io:4873
Scope(s): com.xrtk
Once the registry has been added, you can search for each platform in the UPM Package Manager window
Note: For pre-releases you'll need to enable
show preview packages
under the Advanced dropdown in Unity's Package Manager.
Importing the asset directly into your project
- Download the release asset unity package from https://github.com/XRTK/XRTK-Core/releases
- Import the XRTK-Seed unity package directly into your project by dragging and dropping the file into your project
Requirements
- Unity 2019.4 LTS or later
- Microsoft Visual Studio 2019
- Windows 10 or later
Changes:
- 50cd1d9 Added primitive implicit operators for easy conversion (#115)
- 4165afb V160 and boundary (#113)
- 0ab1088 update core package to 0.2.14
- ff2de82 Dev/updated platform definition (#111)
- 0d0daf3 fix/formatting
- d07daa5 bumped package version to 0.2.5
- 20c6d7a Added missing braces to conform to coding guidelines
- 4af257f removed the min unity relase rule
- 3b0ef69 bumped package dependencies
- 6e182f0 updated package dependencies
See More
- c76b61f bumped package dependencies
- d01aa98 updated project to 2019.4.23f1 (#109)
- 4844237 Clean up dead assembly references
- 6830c31 Updated project to use the latest xrtk policies (#108)
- 00be9ef updated package info
- 8354fe6 fixed package reference
- 50793c1 Dev/remove core system accessors (#106)
- b54ab3d Implement grip threshold profile setting (#104)
- 978bba9 Fix editor utilities namespace (#102)
- 9a14431 updated package info
- 41ba6eb updated project to 2019.4.17f1 (#101)
- dabef18 Implement grip pose input action for Oculus Touch controller's (#97)
- 48258d6 Set oculus controller grip input action defaults (#98)
- d380adf Fix to resolve runtime issues on Oculus platforms (#96)
- 3cd64e1 upgrade to 2019.4.15f1 (#93)
- 2c9e2c4 Fix Oculus hand data provider referencing SDK profiles (#89)
- 699a4b7 Updated Oculus runtime to 1.52.1 (#88)
- 85d3dd8 Add support for input and gestures for hand controllers (#63) [ #53, #55, #59 ]
- 131e845 Reorganised Oculus assets to support Issue #664 (#84)
- 8cae74e Oculus V1.52 update (#83)
- 436c680 updated assembly platform targets (#82)
- ba3ff4d Fix duplicate hand tracking entry in manifest (#77) [ #78 ]
- eecd5c9 Fix/oculus plugin and manifest generation (#74)
- 4d3e208 Add platform level to path (#73)
- 76f149f Added preview package capabilities (#71)
- ab2349d some platforms throw an exception when trying to check if the Oculus platform is enabled (#69)
- 4c2c65e Dev/platform config profile install (#68)
- 5bde4a7 updated changelog (will be auto populated by a tool)
- 30a5fb1 updated readome
- 1bd15d6 Feature/profiles (#66)
- da0cd87 Check-in for the Oculus 1.48 update (#67)
- b7dbe84 added guid references to all instanced types (#65)
- c3980b7 Dev/package layout shuffle (#64)
- 0398edb Feature/controller mapping refactor (#62) [ #53, #55, #59 ]
- 73f0086 Camera System Refactor (#54) [ #59 ]
- a83cabc Update hand tracking permission request ID (#61)
- d45d37d only print api version when playing (#60)
- 59c821c Oculus platform definition (#57) [ #59 ]
- df2c8c3 updated constructors for data providers (#58)
- d5388a8 Feature - Hand Controllers + Simulation - OCULUS (#44) [ #47, #49, #50 ]
- 861afec added controller data provider reference to the controller
- a8963ee updated icons
- d27b918 Cleanup and consolidation of editor scripts into a single location (#48)
- 84cbe2b fixed some documentation (#46)
- 58d49ee Update to the Oculus 1.46 API (#45)
- 50c1eef Updated Oculus API to 1.45 (#43)
- c978389 Update Oculus to API 1.44 (#39)
- 77a236d Oculus api fix (#36)
- fa54aea updated namespaces for inspectors (#33)
- b301bb9 Fixed a summary doc in the api extension method. (#32)
- bd12783 Update Oculus API to 1.4.2 (#30)
- ef2d320 Reverted Controller transformation code to resolve translation issue (#29)
- 74d5b7f Update package.json
- 8d438c1 Posef extensions update & controller update (#27)
- df5c3a6 Updating Oculus API to 1.41 and adding eye height and boundary options (#24)
- c3ee50c Dev/controller update (#22)
- f7fb27a updated assembly defs to use guids (#21)
- 6b9392c Added Oculus Manifest generation tool for Quest (#20)
- 6a1e3cb Fixed the ambiguous constructors in the oculus controllers (#18)
- b1df88c Dev/oculus api140 (#16) [ #14 ]
- 2f32b4c Cleaned up formatting (#12)
- 16bc10a Fix/controller-namespace (#10)
- 4480717 Fix to resolve #8 (#9)
- 003ae9e cleaned up docs and a bit of formatting. (#6)
- 3ae186b Patched package.json for correct version of XRTK.Core
- 1706c1e Uplift version
- 0900c5f Updates for release
- 8015906 Oculus Integration (#2)
- b84c4e8 Update asmdef and Package json to latest
This list of changes was auto generated.
XRTK.Oculus 0.2.6
Release Notes
Requirements
- Unity 2019.4 LTS or later
- Microsoft Visual Studio 2019
- Windows 10 or later
Import via Unity Package Manager (upm)
In your project, open Preferences/Package Manger and add the XRTK to the list of scoped registries:
Name: XRTK
URL: http://upm.xrtk.io:4873
Scope(s): com.xrtk
Once the registry has been added, you can search for each platform in the UPM Package Manager window
Note: For pre-releases you'll need to enable
show preview packages
under the Advanced dropdown in Unity's Package Manager.
Importing the asset directly into your project
- Download the release asset unity package from https://github.com/XRTK/XRTK-Core/releases
- Import the XRTK-Seed unity package directly into your project by dragging and dropping the file into your project
Changes:
- 0ab1088 update core package to 0.2.14
- ff2de82 Dev/updated platform definition (#111)
- 0d0daf3 fix/formatting
- d07daa5 bumped package version to 0.2.5
- 20c6d7a Added missing braces to conform to coding guidelines
- 4af257f removed the min unity relase rule
- 3b0ef69 bumped package dependencies
- 6e182f0 updated package dependencies
- c76b61f bumped package dependencies
- d01aa98 updated project to 2019.4.23f1 (#109)
See More
- 4844237 Clean up dead assembly references
- 6830c31 Updated project to use the latest xrtk policies (#108)
- 00be9ef updated package info
- 8354fe6 fixed package reference
- 50793c1 Dev/remove core system accessors (#106)
- b54ab3d Implement grip threshold profile setting (#104)
- 978bba9 Fix editor utilities namespace (#102)
- 9a14431 updated package info
- 41ba6eb updated project to 2019.4.17f1 (#101)
- dabef18 Implement grip pose input action for Oculus Touch controller's (#97)
- 48258d6 Set oculus controller grip input action defaults (#98)
- d380adf Fix to resolve runtime issues on Oculus platforms (#96)
- 3cd64e1 upgrade to 2019.4.15f1 (#93)
- 2c9e2c4 Fix Oculus hand data provider referencing SDK profiles (#89)
- 699a4b7 Updated Oculus runtime to 1.52.1 (#88)
- 85d3dd8 Add support for input and gestures for hand controllers (#63) [ #53, #55, #59 ]
- 131e845 Reorganised Oculus assets to support Issue #664 (#84)
- 8cae74e Oculus V1.52 update (#83)
- 436c680 updated assembly platform targets (#82)
- ba3ff4d Fix duplicate hand tracking entry in manifest (#77) [ #78 ]
- eecd5c9 Fix/oculus plugin and manifest generation (#74)
- 4d3e208 Add platform level to path (#73)
- 76f149f Added preview package capabilities (#71)
- ab2349d some platforms throw an exception when trying to check if the Oculus platform is enabled (#69)
- 4c2c65e Dev/platform config profile install (#68)
- 5bde4a7 updated changelog (will be auto populated by a tool)
- 30a5fb1 updated readome
- 1bd15d6 Feature/profiles (#66)
- da0cd87 Check-in for the Oculus 1.48 update (#67)
- b7dbe84 added guid references to all instanced types (#65)
- c3980b7 Dev/package layout shuffle (#64)
- 0398edb Feature/controller mapping refactor (#62) [ #53, #55, #59 ]
- 73f0086 Camera System Refactor (#54) [ #59 ]
- a83cabc Update hand tracking permission request ID (#61)
- d45d37d only print api version when playing (#60)
- 59c821c Oculus platform definition (#57) [ #59 ]
- df2c8c3 updated constructors for data providers (#58)
- d5388a8 Feature - Hand Controllers + Simulation - OCULUS (#44) [ #47, #49, #50 ]
- 861afec added controller data provider reference to the controller
- a8963ee updated icons
- d27b918 Cleanup and consolidation of editor scripts into a single location (#48)
- 84cbe2b fixed some documentation (#46)
- 58d49ee Update to the Oculus 1.46 API (#45)
- 50c1eef Updated Oculus API to 1.45 (#43)
- c978389 Update Oculus to API 1.44 (#39)
- 77a236d Oculus api fix (#36)
- fa54aea updated namespaces for inspectors (#33)
- b301bb9 Fixed a summary doc in the api extension method. (#32)
- bd12783 Update Oculus API to 1.4.2 (#30)
- ef2d320 Reverted Controller transformation code to resolve translation issue (#29)
- 74d5b7f Update package.json
- 8d438c1 Posef extensions update & controller update (#27)
- df5c3a6 Updating Oculus API to 1.41 and adding eye height and boundary options (#24)
- c3ee50c Dev/controller update (#22)
- f7fb27a updated assembly defs to use guids (#21)
- 6b9392c Added Oculus Manifest generation tool for Quest (#20)
- 6a1e3cb Fixed the ambiguous constructors in the oculus controllers (#18)
- b1df88c Dev/oculus api140 (#16) [ #14 ]
- 2f32b4c Cleaned up formatting (#12)
- 16bc10a Fix/controller-namespace (#10)
- 4480717 Fix to resolve #8 (#9)
- 003ae9e cleaned up docs and a bit of formatting. (#6)
- 3ae186b Patched package.json for correct version of XRTK.Core
- 1706c1e Uplift version
- 0900c5f Updates for release
- 8015906 Oculus Integration (#2)
- b84c4e8 Update asmdef and Package json to latest
This list of changes was auto generated.
XRTK.Oculus 0.2.5
Release Notes
Requirements
- Unity 2019.4 LTS or later
- Microsoft Visual Studio 2019
- Windows 10 or later
Import via Unity Package Manager (upm)
Find Packages/manifest.json
in your project and edit the dependencies to include:
{
"scopedRegistries": [
{
"name": "XRTK",
"url": "http://upm.xrtk.io:4873/",
"scopes": [
"com.xrtk"
]
}
],
"dependencies": {
"com.xrtk.oculus": "0.2.5",
...
},
}
Once the registry has been added, you can search for each platform in the UPM Package Manager window.
Note: For pre-releases you'll need to enable
show preview packages
under the Advanced dropdown in Unity's Package Manager.
Importing the asset directly into your project
- Download the release asset unity package
- Import unity package directly into your project by dragging and dropping the file into your project window
Changes:
- d07daa5 bumped package version to 0.2.5
- 20c6d7a Added missing braces to conform to coding guidelines
- 4af257f removed the min unity relase rule
- 3b0ef69 bumped package dependencies
- 6e182f0 updated package dependencies
- c76b61f bumped package dependencies
- d01aa98 updated project to 2019.4.23f1 (#109)
- 4844237 Clean up dead assembly references
- 6830c31 Updated project to use the latest xrtk policies (#108)
- 00be9ef updated package info
See More
- 8354fe6 fixed package reference
- 50793c1 Dev/remove core system accessors (#106)
- b54ab3d Implement grip threshold profile setting (#104)
- 978bba9 Fix editor utilities namespace (#102)
- 9a14431 updated package info
- 41ba6eb updated project to 2019.4.17f1 (#101)
- dabef18 Implement grip pose input action for Oculus Touch controller's (#97)
- 48258d6 Set oculus controller grip input action defaults (#98)
- d380adf Fix to resolve runtime issues on Oculus platforms (#96)
- 3cd64e1 upgrade to 2019.4.15f1 (#93)
- 2c9e2c4 Fix Oculus hand data provider referencing SDK profiles (#89)
- 699a4b7 Updated Oculus runtime to 1.52.1 (#88)
- 85d3dd8 Add support for input and gestures for hand controllers (#63) [ #53, #55, #59 ]
- 131e845 Reorganised Oculus assets to support Issue #664 (#84)
- 8cae74e Oculus V1.52 update (#83)
- 436c680 updated assembly platform targets (#82)
- ba3ff4d Fix duplicate hand tracking entry in manifest (#77) [ #78 ]
- eecd5c9 Fix/oculus plugin and manifest generation (#74)
- 4d3e208 Add platform level to path (#73)
- 76f149f Added preview package capabilities (#71)
- ab2349d some platforms throw an exception when trying to check if the Oculus platform is enabled (#69)
- 4c2c65e Dev/platform config profile install (#68)
- 5bde4a7 updated changelog (will be auto populated by a tool)
- 30a5fb1 updated readome
- 1bd15d6 Feature/profiles (#66)
- da0cd87 Check-in for the Oculus 1.48 update (#67)
- b7dbe84 added guid references to all instanced types (#65)
- c3980b7 Dev/package layout shuffle (#64)
- 0398edb Feature/controller mapping refactor (#62) [ #53, #55, #59 ]
- 73f0086 Camera System Refactor (#54) [ #59 ]
- a83cabc Update hand tracking permission request ID (#61)
- d45d37d only print api version when playing (#60)
- 59c821c Oculus platform definition (#57) [ #59 ]
- df2c8c3 updated constructors for data providers (#58)
- d5388a8 Feature - Hand Controllers + Simulation - OCULUS (#44) [ #47, #49, #50 ]
- 861afec added controller data provider reference to the controller
- a8963ee updated icons
- d27b918 Cleanup and consolidation of editor scripts into a single location (#48)
- 84cbe2b fixed some documentation (#46)
- 58d49ee Update to the Oculus 1.46 API (#45)
- 50c1eef Updated Oculus API to 1.45 (#43)
- c978389 Update Oculus to API 1.44 (#39)
- 77a236d Oculus api fix (#36)
- fa54aea updated namespaces for inspectors (#33)
- b301bb9 Fixed a summary doc in the api extension method. (#32)
- bd12783 Update Oculus API to 1.4.2 (#30)
- ef2d320 Reverted Controller transformation code to resolve translation issue (#29)
- 74d5b7f Update package.json
- 8d438c1 Posef extensions update & controller update (#27)
- df5c3a6 Updating Oculus API to 1.41 and adding eye height and boundary options (#24)
- c3ee50c Dev/controller update (#22)
- f7fb27a updated assembly defs to use guids (#21)
- 6b9392c Added Oculus Manifest generation tool for Quest (#20)
- 6a1e3cb Fixed the ambiguous constructors in the oculus controllers (#18)
- b1df88c Dev/oculus api140 (#16) [ #14 ]
- 2f32b4c Cleaned up formatting (#12)
- 16bc10a Fix/controller-namespace (#10)
- 4480717 Fix to resolve #8 (#9)
- 003ae9e cleaned up docs and a bit of formatting. (#6)
- 3ae186b Patched package.json for correct version of XRTK.Core
- 1706c1e Uplift version
- 0900c5f Updates for release
- 8015906 Oculus Integration (#2)
- b84c4e8 Update asmdef and Package json to latest
This list of changes was auto generated.
XRTK.Oculus 0.2.4
Release Notes
Requirements
- Unity 2019.4 LTS or later
- Microsoft Visual Studio 2019
- Windows 10 or later
Import via Unity Package Manager (upm)
Find Packages/manifest.json
in your project and edit the dependencies to include:
{
"scopedRegistries": [
{
"name": "XRTK",
"url": "http://upm.xrtk.io:4873/",
"scopes": [
"com.xrtk"
]
}
],
"dependencies": {
"com.xrtk.oculus": "0.2.4",
...
},
}
Once the registry has been added, you can search for each platform in the UPM Package Manager window.
Note: For pre-releases you'll need to enable
show preview packages
under the Advanced dropdown in Unity's Package Manager.
Importing the asset directly into your project
- Download the release asset unity package
- Import unity package directly into your project by dragging and dropping the file into your project window
Changes:
- 3b0ef69 bumped package dependencies
- 6e182f0 updated package dependencies
- c76b61f bumped package dependencies
- d01aa98 updated project to 2019.4.23f1 (#109)
- 4844237 Clean up dead assembly references
- 6830c31 Updated project to use the latest xrtk policies (#108)
- 00be9ef updated package info
- 8354fe6 fixed package reference
- 50793c1 Dev/remove core system accessors (#106)
- b54ab3d Implement grip threshold profile setting (#104)
See More
- 978bba9 Fix editor utilities namespace (#102)
- 9a14431 updated package info
- 41ba6eb updated project to 2019.4.17f1 (#101)
- dabef18 Implement grip pose input action for Oculus Touch controller's (#97)
- 48258d6 Set oculus controller grip input action defaults (#98)
- d380adf Fix to resolve runtime issues on Oculus platforms (#96)
- 3cd64e1 upgrade to 2019.4.15f1 (#93)
- 2c9e2c4 Fix Oculus hand data provider referencing SDK profiles (#89)
- 699a4b7 Updated Oculus runtime to 1.52.1 (#88)
- 85d3dd8 Add support for input and gestures for hand controllers (#63) [ #53, #55, #59 ]
- 131e845 Reorganised Oculus assets to support Issue #664 (#84)
- 8cae74e Oculus V1.52 update (#83)
- 436c680 updated assembly platform targets (#82)
- ba3ff4d Fix duplicate hand tracking entry in manifest (#77) [ #78 ]
- eecd5c9 Fix/oculus plugin and manifest generation (#74)
- 4d3e208 Add platform level to path (#73)
- 76f149f Added preview package capabilities (#71)
- ab2349d some platforms throw an exception when trying to check if the Oculus platform is enabled (#69)
- 4c2c65e Dev/platform config profile install (#68)
- 5bde4a7 updated changelog (will be auto populated by a tool)
- 30a5fb1 updated readome
- 1bd15d6 Feature/profiles (#66)
- da0cd87 Check-in for the Oculus 1.48 update (#67)
- b7dbe84 added guid references to all instanced types (#65)
- c3980b7 Dev/package layout shuffle (#64)
- 0398edb Feature/controller mapping refactor (#62) [ #53, #55, #59 ]
- 73f0086 Camera System Refactor (#54) [ #59 ]
- a83cabc Update hand tracking permission request ID (#61)
- d45d37d only print api version when playing (#60)
- 59c821c Oculus platform definition (#57) [ #59 ]
- df2c8c3 updated constructors for data providers (#58)
- d5388a8 Feature - Hand Controllers + Simulation - OCULUS (#44) [ #47, #49, #50 ]
- 861afec added controller data provider reference to the controller
- a8963ee updated icons
- d27b918 Cleanup and consolidation of editor scripts into a single location (#48)
- 84cbe2b fixed some documentation (#46)
- 58d49ee Update to the Oculus 1.46 API (#45)
- 50c1eef Updated Oculus API to 1.45 (#43)
- c978389 Update Oculus to API 1.44 (#39)
- 77a236d Oculus api fix (#36)
- fa54aea updated namespaces for inspectors (#33)
- b301bb9 Fixed a summary doc in the api extension method. (#32)
- bd12783 Update Oculus API to 1.4.2 (#30)
- ef2d320 Reverted Controller transformation code to resolve translation issue (#29)
- 74d5b7f Update package.json
- 8d438c1 Posef extensions update & controller update (#27)
- df5c3a6 Updating Oculus API to 1.41 and adding eye height and boundary options (#24)
- c3ee50c Dev/controller update (#22)
- f7fb27a updated assembly defs to use guids (#21)
- 6b9392c Added Oculus Manifest generation tool for Quest (#20)
- 6a1e3cb Fixed the ambiguous constructors in the oculus controllers (#18)
- b1df88c Dev/oculus api140 (#16) [ #14 ]
- 2f32b4c Cleaned up formatting (#12)
- 16bc10a Fix/controller-namespace (#10)
- 4480717 Fix to resolve #8 (#9)
- 003ae9e cleaned up docs and a bit of formatting. (#6)
- 3ae186b Patched package.json for correct version of XRTK.Core
- 1706c1e Uplift version
- 0900c5f Updates for release
- 8015906 Oculus Integration (#2)
- b84c4e8 Update asmdef and Package json to latest
This list of changes was auto generated.
XRTK.Oculus 0.2.3
Release Notes
Requirements
- Unity 2019.4 LTS or later
- Microsoft Visual Studio 2019
- Windows 10 or later
Import via Unity Package Manager (upm)
Find Packages/manifest.json
in your project and edit the dependencies to include:
{
"scopedRegistries": [
{
"name": "XRTK",
"url": "http://upm.xrtk.io:4873/",
"scopes": [
"com.xrtk"
]
}
],
"dependencies": {
"com.xrtk.oculus": "0.2.3",
...
},
}
Once the registry has been added, you can search for each platform in the UPM Package Manager window.
Note: For pre-releases you'll need to enable
show preview packages
under the Advanced dropdown in Unity's Package Manager.
Importing the asset directly into your project
- Download the release asset unity package
- Import unity package directly into your project by dragging and dropping the file into your project window
Changes:
- 8354fe6 fixed package reference
- 50793c1 Dev/remove core system accessors (#106)
- b54ab3d Implement grip threshold profile setting (#104)
- 978bba9 Fix editor utilities namespace (#102)
- 9a14431 updated package info
- 41ba6eb updated project to 2019.4.17f1 (#101)
- dabef18 Implement grip pose input action for Oculus Touch controller's (#97)
- 48258d6 Set oculus controller grip input action defaults (#98)
- d380adf Fix to resolve runtime issues on Oculus platforms (#96)
- 3cd64e1 upgrade to 2019.4.15f1 (#93)
See More
- 2c9e2c4 Fix Oculus hand data provider referencing SDK profiles (#89)
- 699a4b7 Updated Oculus runtime to 1.52.1 (#88)
- 85d3dd8 Add support for input and gestures for hand controllers (#63) [ #53, #55, #59 ]
- 131e845 Reorganised Oculus assets to support Issue #664 (#84)
- 8cae74e Oculus V1.52 update (#83)
- 436c680 updated assembly platform targets (#82)
- ba3ff4d Fix duplicate hand tracking entry in manifest (#77) [ #78 ]
- eecd5c9 Fix/oculus plugin and manifest generation (#74)
- 4d3e208 Add platform level to path (#73)
- 76f149f Added preview package capabilities (#71)
- ab2349d some platforms throw an exception when trying to check if the Oculus platform is enabled (#69)
- 4c2c65e Dev/platform config profile install (#68)
- 5bde4a7 updated changelog (will be auto populated by a tool)
- 30a5fb1 updated readome
- 1bd15d6 Feature/profiles (#66)
- da0cd87 Check-in for the Oculus 1.48 update (#67)
- b7dbe84 added guid references to all instanced types (#65)
- c3980b7 Dev/package layout shuffle (#64)
- 0398edb Feature/controller mapping refactor (#62) [ #53, #55, #59 ]
- 73f0086 Camera System Refactor (#54) [ #59 ]
- a83cabc Update hand tracking permission request ID (#61)
- d45d37d only print api version when playing (#60)
- 59c821c Oculus platform definition (#57) [ #59 ]
- df2c8c3 updated constructors for data providers (#58)
- d5388a8 Feature - Hand Controllers + Simulation - OCULUS (#44) [ #47, #49, #50 ]
- 861afec added controller data provider reference to the controller
- a8963ee updated icons
- d27b918 Cleanup and consolidation of editor scripts into a single location (#48)
- 84cbe2b fixed some documentation (#46)
- 58d49ee Update to the Oculus 1.46 API (#45)
- 50c1eef Updated Oculus API to 1.45 (#43)
- c978389 Update Oculus to API 1.44 (#39)
- 77a236d Oculus api fix (#36)
- fa54aea updated namespaces for inspectors (#33)
- b301bb9 Fixed a summary doc in the api extension method. (#32)
- bd12783 Update Oculus API to 1.4.2 (#30)
- ef2d320 Reverted Controller transformation code to resolve translation issue (#29)
- 74d5b7f Update package.json
- 8d438c1 Posef extensions update & controller update (#27)
- df5c3a6 Updating Oculus API to 1.41 and adding eye height and boundary options (#24)
- c3ee50c Dev/controller update (#22)
- f7fb27a updated assembly defs to use guids (#21)
- 6b9392c Added Oculus Manifest generation tool for Quest (#20)
- 6a1e3cb Fixed the ambiguous constructors in the oculus controllers (#18)
- b1df88c Dev/oculus api140 (#16) [ #14 ]
- 2f32b4c Cleaned up formatting (#12)
- 16bc10a Fix/controller-namespace (#10)
- 4480717 Fix to resolve #8 (#9)
- 003ae9e cleaned up docs and a bit of formatting. (#6)
- 3ae186b Patched package.json for correct version of XRTK.Core
- 1706c1e Uplift version
- 0900c5f Updates for release
- 8015906 Oculus Integration (#2)
- b84c4e8 Update asmdef and Package json to latest
This list of changes was auto generated.
XRTK.Oculus 0.2.2
Release Notes
Requirements
- Unity 2019.4 LTS or later
- Microsoft Visual Studio 2019
- Windows 10 or later
Import via Unity Package Manager (upm)
Find Packages/manifest.json
in your project and edit the dependencies to include:
{
"scopedRegistries": [
{
"name": "XRTK",
"url": "http://upm.xrtk.io:4873/",
"scopes": [
"com.xrtk"
]
}
],
"dependencies": {
"com.xrtk.oculus": "0.2.2",
...
},
}
Once the registry has been added, you can search for each platform in the UPM Package Manager window.
Note: For pre-releases you'll need to enable
show preview packages
under the Advanced dropdown in Unity's Package Manager.
Importing the asset directly into your project
- Download the release asset unity package
- Import unity package directly into your project by dragging and dropping the file into your project window
Changes:
- b54ab3d Implement grip threshold profile setting (#104)
- 978bba9 Fix editor utilities namespace (#102)
- 9a14431 updated package info
- 41ba6eb updated project to 2019.4.17f1 (#101)
- dabef18 Implement grip pose input action for Oculus Touch controller's (#97)
- 48258d6 Set oculus controller grip input action defaults (#98)
- d380adf Fix to resolve runtime issues on Oculus platforms (#96)
- 3cd64e1 upgrade to 2019.4.15f1 (#93)
- 2c9e2c4 Fix Oculus hand data provider referencing SDK profiles (#89)
- 699a4b7 Updated Oculus runtime to 1.52.1 (#88)
See More
- 85d3dd8 Add support for input and gestures for hand controllers (#63) [ #53, #55, #59 ]
- 131e845 Reorganised Oculus assets to support Issue #664 (#84)
- 8cae74e Oculus V1.52 update (#83)
- 436c680 updated assembly platform targets (#82)
- ba3ff4d Fix duplicate hand tracking entry in manifest (#77) [ #78 ]
- eecd5c9 Fix/oculus plugin and manifest generation (#74)
- 4d3e208 Add platform level to path (#73)
- 76f149f Added preview package capabilities (#71)
- ab2349d some platforms throw an exception when trying to check if the Oculus platform is enabled (#69)
- 4c2c65e Dev/platform config profile install (#68)
- 5bde4a7 updated changelog (will be auto populated by a tool)
- 30a5fb1 updated readome
- 1bd15d6 Feature/profiles (#66)
- da0cd87 Check-in for the Oculus 1.48 update (#67)
- b7dbe84 added guid references to all instanced types (#65)
- c3980b7 Dev/package layout shuffle (#64)
- 0398edb Feature/controller mapping refactor (#62) [ #53, #55, #59 ]
- 73f0086 Camera System Refactor (#54) [ #59 ]
- a83cabc Update hand tracking permission request ID (#61)
- d45d37d only print api version when playing (#60)
- 59c821c Oculus platform definition (#57) [ #59 ]
- df2c8c3 updated constructors for data providers (#58)
- d5388a8 Feature - Hand Controllers + Simulation - OCULUS (#44) [ #47, #49, #50 ]
- 861afec added controller data provider reference to the controller
- a8963ee updated icons
- d27b918 Cleanup and consolidation of editor scripts into a single location (#48)
- 84cbe2b fixed some documentation (#46)
- 58d49ee Update to the Oculus 1.46 API (#45)
- 50c1eef Updated Oculus API to 1.45 (#43)
- c978389 Update Oculus to API 1.44 (#39)
- 77a236d Oculus api fix (#36)
- fa54aea updated namespaces for inspectors (#33)
- b301bb9 Fixed a summary doc in the api extension method. (#32)
- bd12783 Update Oculus API to 1.4.2 (#30)
- ef2d320 Reverted Controller transformation code to resolve translation issue (#29)
- 74d5b7f Update package.json
- 8d438c1 Posef extensions update & controller update (#27)
- df5c3a6 Updating Oculus API to 1.41 and adding eye height and boundary options (#24)
- c3ee50c Dev/controller update (#22)
- f7fb27a updated assembly defs to use guids (#21)
- 6b9392c Added Oculus Manifest generation tool for Quest (#20)
- 6a1e3cb Fixed the ambiguous constructors in the oculus controllers (#18)
- b1df88c Dev/oculus api140 (#16) [ #14 ]
- 2f32b4c Cleaned up formatting (#12)
- 16bc10a Fix/controller-namespace (#10)
- 4480717 Fix to resolve #8 (#9)
- 003ae9e cleaned up docs and a bit of formatting. (#6)
- 3ae186b Patched package.json for correct version of XRTK.Core
- 1706c1e Uplift version
- 0900c5f Updates for release
- 8015906 Oculus Integration (#2)
- b84c4e8 Update asmdef and Package json to latest
This list of changes was auto generated.
XRTK.Oculus 0.2.1
Release Notes
Requirements
- Unity 2019.4 LTS or later
- Microsoft Visual Studio 2019
- Windows 10 or later
Import via Unity Package Manager (upm)
Find Packages/manifest.json
in your project and edit the dependencies to include:
{
"scopedRegistries": [
{
"name": "XRTK",
"url": "http://upm.xrtk.io:4873/",
"scopes": [
"com.xrtk"
]
}
],
"dependencies": {
"com.xrtk.oculus": "0.2.1",
...
},
}
Once the registry has been added, you can search for each platform in the UPM Package Manager window.
Note: For pre-releases you'll need to enable
show preview packages
under the Advanced dropdown in Unity's Package Manager.
Importing the asset directly into your project
- Download the release asset unity package
- Import unity package directly into your project by dragging and dropping the file into your project window
Changes:
- 978bba9 Fix editor utilities namespace (#102)
- 9a14431 updated package info
- 41ba6eb updated project to 2019.4.17f1 (#101)
- dabef18 Implement grip pose input action for Oculus Touch controller's (#97)
- 48258d6 Set oculus controller grip input action defaults (#98)
- d380adf Fix to resolve runtime issues on Oculus platforms (#96)
- 3cd64e1 upgrade to 2019.4.15f1 (#93)
- 2c9e2c4 Fix Oculus hand data provider referencing SDK profiles (#89)
- 699a4b7 Updated Oculus runtime to 1.52.1 (#88)
- 85d3dd8 Add support for input and gestures for hand controllers (#63) [ #53, #55, #59 ]
See More
- 131e845 Reorganised Oculus assets to support Issue #664 (#84)
- 8cae74e Oculus V1.52 update (#83)
- 436c680 updated assembly platform targets (#82)
- ba3ff4d Fix duplicate hand tracking entry in manifest (#77) [ #78 ]
- eecd5c9 Fix/oculus plugin and manifest generation (#74)
- 4d3e208 Add platform level to path (#73)
- 76f149f Added preview package capabilities (#71)
- ab2349d some platforms throw an exception when trying to check if the Oculus platform is enabled (#69)
- 4c2c65e Dev/platform config profile install (#68)
- 5bde4a7 updated changelog (will be auto populated by a tool)
- 30a5fb1 updated readome
- 1bd15d6 Feature/profiles (#66)
- da0cd87 Check-in for the Oculus 1.48 update (#67)
- b7dbe84 added guid references to all instanced types (#65)
- c3980b7 Dev/package layout shuffle (#64)
- 0398edb Feature/controller mapping refactor (#62) [ #53, #55, #59 ]
- 73f0086 Camera System Refactor (#54) [ #59 ]
- a83cabc Update hand tracking permission request ID (#61)
- d45d37d only print api version when playing (#60)
- 59c821c Oculus platform definition (#57) [ #59 ]
- df2c8c3 updated constructors for data providers (#58)
- d5388a8 Feature - Hand Controllers + Simulation - OCULUS (#44) [ #47, #49, #50 ]
- 861afec added controller data provider reference to the controller
- a8963ee updated icons
- d27b918 Cleanup and consolidation of editor scripts into a single location (#48)
- 84cbe2b fixed some documentation (#46)
- 58d49ee Update to the Oculus 1.46 API (#45)
- 50c1eef Updated Oculus API to 1.45 (#43)
- c978389 Update Oculus to API 1.44 (#39)
- 77a236d Oculus api fix (#36)
- fa54aea updated namespaces for inspectors (#33)
- b301bb9 Fixed a summary doc in the api extension method. (#32)
- bd12783 Update Oculus API to 1.4.2 (#30)
- ef2d320 Reverted Controller transformation code to resolve translation issue (#29)
- 74d5b7f Update package.json
- 8d438c1 Posef extensions update & controller update (#27)
- df5c3a6 Updating Oculus API to 1.41 and adding eye height and boundary options (#24)
- c3ee50c Dev/controller update (#22)
- f7fb27a updated assembly defs to use guids (#21)
- 6b9392c Added Oculus Manifest generation tool for Quest (#20)
- 6a1e3cb Fixed the ambiguous constructors in the oculus controllers (#18)
- b1df88c Dev/oculus api140 (#16) [ #14 ]
- 2f32b4c Cleaned up formatting (#12)
- 16bc10a Fix/controller-namespace (#10)
- 4480717 Fix to resolve #8 (#9)
- 003ae9e cleaned up docs and a bit of formatting. (#6)
- 3ae186b Patched package.json for correct version of XRTK.Core
- 1706c1e Uplift version
- 0900c5f Updates for release
- 8015906 Oculus Integration (#2)
- b84c4e8 Update asmdef and Package json to latest
This list of changes was auto generated.
XRTK.Oculus 0.2.0
Release Notes
Requirements
- Unity 2019.4.17 or later
- Microsoft Visual Studio 2019
- Windows 10 or later
Import via Unity Package Manager (upm)
Find Packages/manifest.json
in your project and edit the dependencies to include:
{
"scopedRegistries": [
{
"name": "XRTK",
"url": "http://upm.xrtk.io:4873/",
"scopes": [
"com.xrtk"
]
}
],
"dependencies": {
"com.xrtk.oculus": "0.2.0",
...
},
}
Once the registry has been added, you can search for each platform in the UPM Package Manager window.
Note: For pre-releases you'll need to enable
show preview packages
under the Advanced dropdown in Unity's Package Manager.
Importing the asset directly into your project
- Download the release asset unity package
- Import unity package directly into your project by dragging and dropping the file into your project window
Changes:
- 9a14431 updated package info
- 41ba6eb updated project to 2019.4.17f1 (#101)
- dabef18 Implement grip pose input action for Oculus Touch controller's (#97)
- 48258d6 Set oculus controller grip input action defaults (#98)
- d380adf Fix to resolve runtime issues on Oculus platforms (#96)
- 3cd64e1 upgrade to 2019.4.15f1 (#93)
- 2c9e2c4 Fix Oculus hand data provider referencing SDK profiles (#89)
- 699a4b7 Updated Oculus runtime to 1.52.1 (#88)
- 85d3dd8 Add support for input and gestures for hand controllers (#63) [ #53, #55, #59 ]
- 131e845 Reorganised Oculus assets to support Issue #664 (#84)
See More
- 8cae74e Oculus V1.52 update (#83)
- 436c680 updated assembly platform targets (#82)
- ba3ff4d Fix duplicate hand tracking entry in manifest (#77) [ #78 ]
- eecd5c9 Fix/oculus plugin and manifest generation (#74)
- 4d3e208 Add platform level to path (#73)
- 76f149f Added preview package capabilities (#71)
- ab2349d some platforms throw an exception when trying to check if the Oculus platform is enabled (#69)
- 4c2c65e Dev/platform config profile install (#68)
- 5bde4a7 updated changelog (will be auto populated by a tool)
- 30a5fb1 updated readome
- 1bd15d6 Feature/profiles (#66)
- da0cd87 Check-in for the Oculus 1.48 update (#67)
- b7dbe84 added guid references to all instanced types (#65)
- c3980b7 Dev/package layout shuffle (#64)
- 0398edb Feature/controller mapping refactor (#62) [ #53, #55, #59 ]
- 73f0086 Camera System Refactor (#54) [ #59 ]
- a83cabc Update hand tracking permission request ID (#61)
- d45d37d only print api version when playing (#60)
- 59c821c Oculus platform definition (#57) [ #59 ]
- df2c8c3 updated constructors for data providers (#58)
- d5388a8 Feature - Hand Controllers + Simulation - OCULUS (#44) [ #47, #49, #50 ]
- 861afec added controller data provider reference to the controller
- a8963ee updated icons
- d27b918 Cleanup and consolidation of editor scripts into a single location (#48)
- 84cbe2b fixed some documentation (#46)
- 58d49ee Update to the Oculus 1.46 API (#45)
- 50c1eef Updated Oculus API to 1.45 (#43)
- c978389 Update Oculus to API 1.44 (#39)
- 77a236d Oculus api fix (#36)
- fa54aea updated namespaces for inspectors (#33)
- b301bb9 Fixed a summary doc in the api extension method. (#32)
- bd12783 Update Oculus API to 1.4.2 (#30)
- ef2d320 Reverted Controller transformation code to resolve translation issue (#29)
- 74d5b7f Update package.json
- 8d438c1 Posef extensions update & controller update (#27)
- df5c3a6 Updating Oculus API to 1.41 and adding eye height and boundary options (#24)
- c3ee50c Dev/controller update (#22)
- f7fb27a updated assembly defs to use guids (#21)
- 6b9392c Added Oculus Manifest generation tool for Quest (#20)
- 6a1e3cb Fixed the ambiguous constructors in the oculus controllers (#18)
- b1df88c Dev/oculus api140 (#16) [ #14 ]
- 2f32b4c Cleaned up formatting (#12)
- 16bc10a Fix/controller-namespace (#10)
- 4480717 Fix to resolve #8 (#9)
- 003ae9e cleaned up docs and a bit of formatting. (#6)
- 3ae186b Patched package.json for correct version of XRTK.Core
- 1706c1e Uplift version
- 0900c5f Updates for release
- 8015906 Oculus Integration (#2)
- b84c4e8 Update asmdef and Package json to latest
This list of changes was auto generated.