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Releases: XRTK/com.xrtk.oculus

XRTK.Oculus 0.2.9

11 Jun 17:15
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XRTK.Oculus 0.2.9 Pre-release
Pre-release

Release Notes

Import via Unity Package Manager (upm)

In your project, open Preferences/Package Manger and add the XRTK to the list of scoped registries:

Name: XRTK
URL: http://upm.xrtk.io:4873
Scope(s): com.xrtk

Once the registry has been added, you can search for each platform in the UPM Package Manager window

Note: For pre-releases you'll need to enable show preview packages under the Advanced dropdown in Unity's Package Manager.

Importing the asset directly into your project

  1. Download the release asset unity package from https://github.com/XRTK/XRTK-Core/releases
  2. Import the XRTK-Seed unity package directly into your project by dragging and dropping the file into your project

Requirements

Changes:

  • 35530bb updated core package for release
  • 958e2b9 bumped version to 0.2.9
  • ed73e73 fix: Build Pipeline path fix and Oculus V29 update (#120)
  • 294094c Update release package
  • 75cdd87 updated breaking changes for string extension fixes (#118)
  • c6a34cd updated assembly info
  • 20e094d Adding compiler definitions for platforms (#117)
  • 8fad3f6 added preproces manifest stubs
  • e90cbfb override BuildPlatform as OclulusPlatform
  • 50cd1d9 Added primitive implicit operators for easy conversion (#115)
See More
  • 4165afb V160 and boundary (#113)
  • 0ab1088 update core package to 0.2.14
  • ff2de82 Dev/updated platform definition (#111)
  • 0d0daf3 fix/formatting
  • d07daa5 bumped package version to 0.2.5
  • 20c6d7a Added missing braces to conform to coding guidelines
  • 4af257f removed the min unity relase rule
  • 3b0ef69 bumped package dependencies
  • 6e182f0 updated package dependencies
  • c76b61f bumped package dependencies
  • d01aa98 updated project to 2019.4.23f1 (#109)
  • 4844237 Clean up dead assembly references
  • 6830c31 Updated project to use the latest xrtk policies (#108)
  • 00be9ef updated package info
  • 8354fe6 fixed package reference
  • 50793c1 Dev/remove core system accessors (#106)
  • b54ab3d Implement grip threshold profile setting (#104)
  • 978bba9 Fix editor utilities namespace (#102)
  • 9a14431 updated package info
  • 41ba6eb updated project to 2019.4.17f1 (#101)
  • dabef18 Implement grip pose input action for Oculus Touch controller's (#97)
  • 48258d6 Set oculus controller grip input action defaults (#98)
  • d380adf Fix to resolve runtime issues on Oculus platforms (#96)
  • 3cd64e1 upgrade to 2019.4.15f1 (#93)
  • 2c9e2c4 Fix Oculus hand data provider referencing SDK profiles (#89)
  • 699a4b7 Updated Oculus runtime to 1.52.1 (#88)
  • 85d3dd8 Add support for input and gestures for hand controllers (#63) [ #53, #55, #59 ]
  • 131e845 Reorganised Oculus assets to support Issue #664 (#84)
  • 8cae74e Oculus V1.52 update (#83)
  • 436c680 updated assembly platform targets (#82)
  • ba3ff4d Fix duplicate hand tracking entry in manifest (#77) [ #78 ]
  • eecd5c9 Fix/oculus plugin and manifest generation (#74)
  • 4d3e208 Add platform level to path (#73)
  • 76f149f Added preview package capabilities (#71)
  • ab2349d some platforms throw an exception when trying to check if the Oculus platform is enabled (#69)
  • 4c2c65e Dev/platform config profile install (#68)
  • 5bde4a7 updated changelog (will be auto populated by a tool)
  • 30a5fb1 updated readome
  • 1bd15d6 Feature/profiles (#66)
  • da0cd87 Check-in for the Oculus 1.48 update (#67)
  • b7dbe84 added guid references to all instanced types (#65)
  • c3980b7 Dev/package layout shuffle (#64)
  • 0398edb Feature/controller mapping refactor (#62) [ #53, #55, #59 ]
  • 73f0086 Camera System Refactor (#54) [ #59 ]
  • a83cabc Update hand tracking permission request ID (#61)
  • d45d37d only print api version when playing (#60)
  • 59c821c Oculus platform definition (#57) [ #59 ]
  • df2c8c3 updated constructors for data providers (#58)
  • d5388a8 Feature - Hand Controllers + Simulation - OCULUS (#44) [ #47, #49, #50 ]
  • 861afec added controller data provider reference to the controller
  • a8963ee updated icons
  • d27b918 Cleanup and consolidation of editor scripts into a single location (#48)
  • 84cbe2b fixed some documentation (#46)
  • 58d49ee Update to the Oculus 1.46 API (#45)
  • 50c1eef Updated Oculus API to 1.45 (#43)
  • c978389 Update Oculus to API 1.44 (#39)
  • 77a236d Oculus api fix (#36)
  • fa54aea updated namespaces for inspectors (#33)
  • b301bb9 Fixed a summary doc in the api extension method. (#32)
  • bd12783 Update Oculus API to 1.4.2 (#30)
  • ef2d320 Reverted Controller transformation code to resolve translation issue (#29)
  • 74d5b7f Update package.json
  • 8d438c1 Posef extensions update & controller update (#27)
  • df5c3a6 Updating Oculus API to 1.41 and adding eye height and boundary options (#24)
  • c3ee50c Dev/controller update (#22)
  • f7fb27a updated assembly defs to use guids (#21)
  • 6b9392c Added Oculus Manifest generation tool for Quest (#20)
  • 6a1e3cb Fixed the ambiguous constructors in the oculus controllers (#18)
  • b1df88c Dev/oculus api140 (#16) [ #14 ]
  • 2f32b4c Cleaned up formatting (#12)
  • 16bc10a Fix/controller-namespace (#10)
  • 4480717 Fix to resolve #8 (#9)
  • 003ae9e cleaned up docs and a bit of formatting. (#6)
  • 3ae186b Patched package.json for correct version of XRTK.Core
  • 1706c1e Uplift version
  • 0900c5f Updates for release
  • 8015906 Oculus Integration (#2)
  • b84c4e8 Update asmdef and Package json to latest

This list of changes was auto generated.

XRTK.Oculus 0.2.8

19 May 15:17
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XRTK.Oculus 0.2.8 Pre-release
Pre-release

Release Notes

Import via Unity Package Manager (upm)

In your project, open Preferences/Package Manger and add the XRTK to the list of scoped registries:

Name: XRTK
URL: http://upm.xrtk.io:4873
Scope(s): com.xrtk

Once the registry has been added, you can search for each platform in the UPM Package Manager window

Note: For pre-releases you'll need to enable show preview packages under the Advanced dropdown in Unity's Package Manager.

Importing the asset directly into your project

  1. Download the release asset unity package from https://github.com/XRTK/XRTK-Core/releases
  2. Import the XRTK-Seed unity package directly into your project by dragging and dropping the file into your project

Requirements

Changes:

  • 294094c Update release package
  • 75cdd87 updated breaking changes for string extension fixes (#118)
  • c6a34cd updated assembly info
  • 20e094d Adding compiler definitions for platforms (#117)
  • 8fad3f6 added preproces manifest stubs
  • e90cbfb override BuildPlatform as OclulusPlatform
  • 50cd1d9 Added primitive implicit operators for easy conversion (#115)
  • 4165afb V160 and boundary (#113)
  • 0ab1088 update core package to 0.2.14
  • ff2de82 Dev/updated platform definition (#111)
See More
  • 0d0daf3 fix/formatting
  • d07daa5 bumped package version to 0.2.5
  • 20c6d7a Added missing braces to conform to coding guidelines
  • 4af257f removed the min unity relase rule
  • 3b0ef69 bumped package dependencies
  • 6e182f0 updated package dependencies
  • c76b61f bumped package dependencies
  • d01aa98 updated project to 2019.4.23f1 (#109)
  • 4844237 Clean up dead assembly references
  • 6830c31 Updated project to use the latest xrtk policies (#108)
  • 00be9ef updated package info
  • 8354fe6 fixed package reference
  • 50793c1 Dev/remove core system accessors (#106)
  • b54ab3d Implement grip threshold profile setting (#104)
  • 978bba9 Fix editor utilities namespace (#102)
  • 9a14431 updated package info
  • 41ba6eb updated project to 2019.4.17f1 (#101)
  • dabef18 Implement grip pose input action for Oculus Touch controller's (#97)
  • 48258d6 Set oculus controller grip input action defaults (#98)
  • d380adf Fix to resolve runtime issues on Oculus platforms (#96)
  • 3cd64e1 upgrade to 2019.4.15f1 (#93)
  • 2c9e2c4 Fix Oculus hand data provider referencing SDK profiles (#89)
  • 699a4b7 Updated Oculus runtime to 1.52.1 (#88)
  • 85d3dd8 Add support for input and gestures for hand controllers (#63) [ #53, #55, #59 ]
  • 131e845 Reorganised Oculus assets to support Issue #664 (#84)
  • 8cae74e Oculus V1.52 update (#83)
  • 436c680 updated assembly platform targets (#82)
  • ba3ff4d Fix duplicate hand tracking entry in manifest (#77) [ #78 ]
  • eecd5c9 Fix/oculus plugin and manifest generation (#74)
  • 4d3e208 Add platform level to path (#73)
  • 76f149f Added preview package capabilities (#71)
  • ab2349d some platforms throw an exception when trying to check if the Oculus platform is enabled (#69)
  • 4c2c65e Dev/platform config profile install (#68)
  • 5bde4a7 updated changelog (will be auto populated by a tool)
  • 30a5fb1 updated readome
  • 1bd15d6 Feature/profiles (#66)
  • da0cd87 Check-in for the Oculus 1.48 update (#67)
  • b7dbe84 added guid references to all instanced types (#65)
  • c3980b7 Dev/package layout shuffle (#64)
  • 0398edb Feature/controller mapping refactor (#62) [ #53, #55, #59 ]
  • 73f0086 Camera System Refactor (#54) [ #59 ]
  • a83cabc Update hand tracking permission request ID (#61)
  • d45d37d only print api version when playing (#60)
  • 59c821c Oculus platform definition (#57) [ #59 ]
  • df2c8c3 updated constructors for data providers (#58)
  • d5388a8 Feature - Hand Controllers + Simulation - OCULUS (#44) [ #47, #49, #50 ]
  • 861afec added controller data provider reference to the controller
  • a8963ee updated icons
  • d27b918 Cleanup and consolidation of editor scripts into a single location (#48)
  • 84cbe2b fixed some documentation (#46)
  • 58d49ee Update to the Oculus 1.46 API (#45)
  • 50c1eef Updated Oculus API to 1.45 (#43)
  • c978389 Update Oculus to API 1.44 (#39)
  • 77a236d Oculus api fix (#36)
  • fa54aea updated namespaces for inspectors (#33)
  • b301bb9 Fixed a summary doc in the api extension method. (#32)
  • bd12783 Update Oculus API to 1.4.2 (#30)
  • ef2d320 Reverted Controller transformation code to resolve translation issue (#29)
  • 74d5b7f Update package.json
  • 8d438c1 Posef extensions update & controller update (#27)
  • df5c3a6 Updating Oculus API to 1.41 and adding eye height and boundary options (#24)
  • c3ee50c Dev/controller update (#22)
  • f7fb27a updated assembly defs to use guids (#21)
  • 6b9392c Added Oculus Manifest generation tool for Quest (#20)
  • 6a1e3cb Fixed the ambiguous constructors in the oculus controllers (#18)
  • b1df88c Dev/oculus api140 (#16) [ #14 ]
  • 2f32b4c Cleaned up formatting (#12)
  • 16bc10a Fix/controller-namespace (#10)
  • 4480717 Fix to resolve #8 (#9)
  • 003ae9e cleaned up docs and a bit of formatting. (#6)
  • 3ae186b Patched package.json for correct version of XRTK.Core
  • 1706c1e Uplift version
  • 0900c5f Updates for release
  • 8015906 Oculus Integration (#2)
  • b84c4e8 Update asmdef and Package json to latest

This list of changes was auto generated.

XRTK.Oculus 0.2.7

11 May 11:05
Compare
Choose a tag to compare
XRTK.Oculus 0.2.7 Pre-release
Pre-release

Release Notes

Import via Unity Package Manager (upm)

In your project, open Preferences/Package Manger and add the XRTK to the list of scoped registries:

Name: XRTK
URL: http://upm.xrtk.io:4873
Scope(s): com.xrtk

Once the registry has been added, you can search for each platform in the UPM Package Manager window

Note: For pre-releases you'll need to enable show preview packages under the Advanced dropdown in Unity's Package Manager.

Importing the asset directly into your project

  1. Download the release asset unity package from https://github.com/XRTK/XRTK-Core/releases
  2. Import the XRTK-Seed unity package directly into your project by dragging and dropping the file into your project

Requirements

Changes:

  • 50cd1d9 Added primitive implicit operators for easy conversion (#115)
  • 4165afb V160 and boundary (#113)
  • 0ab1088 update core package to 0.2.14
  • ff2de82 Dev/updated platform definition (#111)
  • 0d0daf3 fix/formatting
  • d07daa5 bumped package version to 0.2.5
  • 20c6d7a Added missing braces to conform to coding guidelines
  • 4af257f removed the min unity relase rule
  • 3b0ef69 bumped package dependencies
  • 6e182f0 updated package dependencies
See More
  • c76b61f bumped package dependencies
  • d01aa98 updated project to 2019.4.23f1 (#109)
  • 4844237 Clean up dead assembly references
  • 6830c31 Updated project to use the latest xrtk policies (#108)
  • 00be9ef updated package info
  • 8354fe6 fixed package reference
  • 50793c1 Dev/remove core system accessors (#106)
  • b54ab3d Implement grip threshold profile setting (#104)
  • 978bba9 Fix editor utilities namespace (#102)
  • 9a14431 updated package info
  • 41ba6eb updated project to 2019.4.17f1 (#101)
  • dabef18 Implement grip pose input action for Oculus Touch controller's (#97)
  • 48258d6 Set oculus controller grip input action defaults (#98)
  • d380adf Fix to resolve runtime issues on Oculus platforms (#96)
  • 3cd64e1 upgrade to 2019.4.15f1 (#93)
  • 2c9e2c4 Fix Oculus hand data provider referencing SDK profiles (#89)
  • 699a4b7 Updated Oculus runtime to 1.52.1 (#88)
  • 85d3dd8 Add support for input and gestures for hand controllers (#63) [ #53, #55, #59 ]
  • 131e845 Reorganised Oculus assets to support Issue #664 (#84)
  • 8cae74e Oculus V1.52 update (#83)
  • 436c680 updated assembly platform targets (#82)
  • ba3ff4d Fix duplicate hand tracking entry in manifest (#77) [ #78 ]
  • eecd5c9 Fix/oculus plugin and manifest generation (#74)
  • 4d3e208 Add platform level to path (#73)
  • 76f149f Added preview package capabilities (#71)
  • ab2349d some platforms throw an exception when trying to check if the Oculus platform is enabled (#69)
  • 4c2c65e Dev/platform config profile install (#68)
  • 5bde4a7 updated changelog (will be auto populated by a tool)
  • 30a5fb1 updated readome
  • 1bd15d6 Feature/profiles (#66)
  • da0cd87 Check-in for the Oculus 1.48 update (#67)
  • b7dbe84 added guid references to all instanced types (#65)
  • c3980b7 Dev/package layout shuffle (#64)
  • 0398edb Feature/controller mapping refactor (#62) [ #53, #55, #59 ]
  • 73f0086 Camera System Refactor (#54) [ #59 ]
  • a83cabc Update hand tracking permission request ID (#61)
  • d45d37d only print api version when playing (#60)
  • 59c821c Oculus platform definition (#57) [ #59 ]
  • df2c8c3 updated constructors for data providers (#58)
  • d5388a8 Feature - Hand Controllers + Simulation - OCULUS (#44) [ #47, #49, #50 ]
  • 861afec added controller data provider reference to the controller
  • a8963ee updated icons
  • d27b918 Cleanup and consolidation of editor scripts into a single location (#48)
  • 84cbe2b fixed some documentation (#46)
  • 58d49ee Update to the Oculus 1.46 API (#45)
  • 50c1eef Updated Oculus API to 1.45 (#43)
  • c978389 Update Oculus to API 1.44 (#39)
  • 77a236d Oculus api fix (#36)
  • fa54aea updated namespaces for inspectors (#33)
  • b301bb9 Fixed a summary doc in the api extension method. (#32)
  • bd12783 Update Oculus API to 1.4.2 (#30)
  • ef2d320 Reverted Controller transformation code to resolve translation issue (#29)
  • 74d5b7f Update package.json
  • 8d438c1 Posef extensions update & controller update (#27)
  • df5c3a6 Updating Oculus API to 1.41 and adding eye height and boundary options (#24)
  • c3ee50c Dev/controller update (#22)
  • f7fb27a updated assembly defs to use guids (#21)
  • 6b9392c Added Oculus Manifest generation tool for Quest (#20)
  • 6a1e3cb Fixed the ambiguous constructors in the oculus controllers (#18)
  • b1df88c Dev/oculus api140 (#16) [ #14 ]
  • 2f32b4c Cleaned up formatting (#12)
  • 16bc10a Fix/controller-namespace (#10)
  • 4480717 Fix to resolve #8 (#9)
  • 003ae9e cleaned up docs and a bit of formatting. (#6)
  • 3ae186b Patched package.json for correct version of XRTK.Core
  • 1706c1e Uplift version
  • 0900c5f Updates for release
  • 8015906 Oculus Integration (#2)
  • b84c4e8 Update asmdef and Package json to latest

This list of changes was auto generated.

XRTK.Oculus 0.2.6

10 May 20:47
Compare
Choose a tag to compare
XRTK.Oculus 0.2.6 Pre-release
Pre-release

Release Notes

Requirements

Import via Unity Package Manager (upm)

In your project, open Preferences/Package Manger and add the XRTK to the list of scoped registries:

Name: XRTK
URL: http://upm.xrtk.io:4873
Scope(s): com.xrtk

Once the registry has been added, you can search for each platform in the UPM Package Manager window

Note: For pre-releases you'll need to enable show preview packages under the Advanced dropdown in Unity's Package Manager.

Importing the asset directly into your project

  1. Download the release asset unity package from https://github.com/XRTK/XRTK-Core/releases
  2. Import the XRTK-Seed unity package directly into your project by dragging and dropping the file into your project

Changes:

  • 0ab1088 update core package to 0.2.14
  • ff2de82 Dev/updated platform definition (#111)
  • 0d0daf3 fix/formatting
  • d07daa5 bumped package version to 0.2.5
  • 20c6d7a Added missing braces to conform to coding guidelines
  • 4af257f removed the min unity relase rule
  • 3b0ef69 bumped package dependencies
  • 6e182f0 updated package dependencies
  • c76b61f bumped package dependencies
  • d01aa98 updated project to 2019.4.23f1 (#109)
See More
  • 4844237 Clean up dead assembly references
  • 6830c31 Updated project to use the latest xrtk policies (#108)
  • 00be9ef updated package info
  • 8354fe6 fixed package reference
  • 50793c1 Dev/remove core system accessors (#106)
  • b54ab3d Implement grip threshold profile setting (#104)
  • 978bba9 Fix editor utilities namespace (#102)
  • 9a14431 updated package info
  • 41ba6eb updated project to 2019.4.17f1 (#101)
  • dabef18 Implement grip pose input action for Oculus Touch controller's (#97)
  • 48258d6 Set oculus controller grip input action defaults (#98)
  • d380adf Fix to resolve runtime issues on Oculus platforms (#96)
  • 3cd64e1 upgrade to 2019.4.15f1 (#93)
  • 2c9e2c4 Fix Oculus hand data provider referencing SDK profiles (#89)
  • 699a4b7 Updated Oculus runtime to 1.52.1 (#88)
  • 85d3dd8 Add support for input and gestures for hand controllers (#63) [ #53, #55, #59 ]
  • 131e845 Reorganised Oculus assets to support Issue #664 (#84)
  • 8cae74e Oculus V1.52 update (#83)
  • 436c680 updated assembly platform targets (#82)
  • ba3ff4d Fix duplicate hand tracking entry in manifest (#77) [ #78 ]
  • eecd5c9 Fix/oculus plugin and manifest generation (#74)
  • 4d3e208 Add platform level to path (#73)
  • 76f149f Added preview package capabilities (#71)
  • ab2349d some platforms throw an exception when trying to check if the Oculus platform is enabled (#69)
  • 4c2c65e Dev/platform config profile install (#68)
  • 5bde4a7 updated changelog (will be auto populated by a tool)
  • 30a5fb1 updated readome
  • 1bd15d6 Feature/profiles (#66)
  • da0cd87 Check-in for the Oculus 1.48 update (#67)
  • b7dbe84 added guid references to all instanced types (#65)
  • c3980b7 Dev/package layout shuffle (#64)
  • 0398edb Feature/controller mapping refactor (#62) [ #53, #55, #59 ]
  • 73f0086 Camera System Refactor (#54) [ #59 ]
  • a83cabc Update hand tracking permission request ID (#61)
  • d45d37d only print api version when playing (#60)
  • 59c821c Oculus platform definition (#57) [ #59 ]
  • df2c8c3 updated constructors for data providers (#58)
  • d5388a8 Feature - Hand Controllers + Simulation - OCULUS (#44) [ #47, #49, #50 ]
  • 861afec added controller data provider reference to the controller
  • a8963ee updated icons
  • d27b918 Cleanup and consolidation of editor scripts into a single location (#48)
  • 84cbe2b fixed some documentation (#46)
  • 58d49ee Update to the Oculus 1.46 API (#45)
  • 50c1eef Updated Oculus API to 1.45 (#43)
  • c978389 Update Oculus to API 1.44 (#39)
  • 77a236d Oculus api fix (#36)
  • fa54aea updated namespaces for inspectors (#33)
  • b301bb9 Fixed a summary doc in the api extension method. (#32)
  • bd12783 Update Oculus API to 1.4.2 (#30)
  • ef2d320 Reverted Controller transformation code to resolve translation issue (#29)
  • 74d5b7f Update package.json
  • 8d438c1 Posef extensions update & controller update (#27)
  • df5c3a6 Updating Oculus API to 1.41 and adding eye height and boundary options (#24)
  • c3ee50c Dev/controller update (#22)
  • f7fb27a updated assembly defs to use guids (#21)
  • 6b9392c Added Oculus Manifest generation tool for Quest (#20)
  • 6a1e3cb Fixed the ambiguous constructors in the oculus controllers (#18)
  • b1df88c Dev/oculus api140 (#16) [ #14 ]
  • 2f32b4c Cleaned up formatting (#12)
  • 16bc10a Fix/controller-namespace (#10)
  • 4480717 Fix to resolve #8 (#9)
  • 003ae9e cleaned up docs and a bit of formatting. (#6)
  • 3ae186b Patched package.json for correct version of XRTK.Core
  • 1706c1e Uplift version
  • 0900c5f Updates for release
  • 8015906 Oculus Integration (#2)
  • b84c4e8 Update asmdef and Package json to latest

This list of changes was auto generated.

XRTK.Oculus 0.2.5

23 Apr 05:09
Compare
Choose a tag to compare
XRTK.Oculus 0.2.5 Pre-release
Pre-release

Release Notes

Requirements

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "scopedRegistries": [
    {
      "name": "XRTK",
      "url": "http://upm.xrtk.io:4873/",
      "scopes": [
        "com.xrtk"
      ]
    }
  ],
  "dependencies": {
    "com.xrtk.oculus": "0.2.5",
    ...
  },
}

Once the registry has been added, you can search for each platform in the UPM Package Manager window.

Note: For pre-releases you'll need to enable show preview packages under the Advanced dropdown in Unity's Package Manager.

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

  • d07daa5 bumped package version to 0.2.5
  • 20c6d7a Added missing braces to conform to coding guidelines
  • 4af257f removed the min unity relase rule
  • 3b0ef69 bumped package dependencies
  • 6e182f0 updated package dependencies
  • c76b61f bumped package dependencies
  • d01aa98 updated project to 2019.4.23f1 (#109)
  • 4844237 Clean up dead assembly references
  • 6830c31 Updated project to use the latest xrtk policies (#108)
  • 00be9ef updated package info
See More
  • 8354fe6 fixed package reference
  • 50793c1 Dev/remove core system accessors (#106)
  • b54ab3d Implement grip threshold profile setting (#104)
  • 978bba9 Fix editor utilities namespace (#102)
  • 9a14431 updated package info
  • 41ba6eb updated project to 2019.4.17f1 (#101)
  • dabef18 Implement grip pose input action for Oculus Touch controller's (#97)
  • 48258d6 Set oculus controller grip input action defaults (#98)
  • d380adf Fix to resolve runtime issues on Oculus platforms (#96)
  • 3cd64e1 upgrade to 2019.4.15f1 (#93)
  • 2c9e2c4 Fix Oculus hand data provider referencing SDK profiles (#89)
  • 699a4b7 Updated Oculus runtime to 1.52.1 (#88)
  • 85d3dd8 Add support for input and gestures for hand controllers (#63) [ #53, #55, #59 ]
  • 131e845 Reorganised Oculus assets to support Issue #664 (#84)
  • 8cae74e Oculus V1.52 update (#83)
  • 436c680 updated assembly platform targets (#82)
  • ba3ff4d Fix duplicate hand tracking entry in manifest (#77) [ #78 ]
  • eecd5c9 Fix/oculus plugin and manifest generation (#74)
  • 4d3e208 Add platform level to path (#73)
  • 76f149f Added preview package capabilities (#71)
  • ab2349d some platforms throw an exception when trying to check if the Oculus platform is enabled (#69)
  • 4c2c65e Dev/platform config profile install (#68)
  • 5bde4a7 updated changelog (will be auto populated by a tool)
  • 30a5fb1 updated readome
  • 1bd15d6 Feature/profiles (#66)
  • da0cd87 Check-in for the Oculus 1.48 update (#67)
  • b7dbe84 added guid references to all instanced types (#65)
  • c3980b7 Dev/package layout shuffle (#64)
  • 0398edb Feature/controller mapping refactor (#62) [ #53, #55, #59 ]
  • 73f0086 Camera System Refactor (#54) [ #59 ]
  • a83cabc Update hand tracking permission request ID (#61)
  • d45d37d only print api version when playing (#60)
  • 59c821c Oculus platform definition (#57) [ #59 ]
  • df2c8c3 updated constructors for data providers (#58)
  • d5388a8 Feature - Hand Controllers + Simulation - OCULUS (#44) [ #47, #49, #50 ]
  • 861afec added controller data provider reference to the controller
  • a8963ee updated icons
  • d27b918 Cleanup and consolidation of editor scripts into a single location (#48)
  • 84cbe2b fixed some documentation (#46)
  • 58d49ee Update to the Oculus 1.46 API (#45)
  • 50c1eef Updated Oculus API to 1.45 (#43)
  • c978389 Update Oculus to API 1.44 (#39)
  • 77a236d Oculus api fix (#36)
  • fa54aea updated namespaces for inspectors (#33)
  • b301bb9 Fixed a summary doc in the api extension method. (#32)
  • bd12783 Update Oculus API to 1.4.2 (#30)
  • ef2d320 Reverted Controller transformation code to resolve translation issue (#29)
  • 74d5b7f Update package.json
  • 8d438c1 Posef extensions update & controller update (#27)
  • df5c3a6 Updating Oculus API to 1.41 and adding eye height and boundary options (#24)
  • c3ee50c Dev/controller update (#22)
  • f7fb27a updated assembly defs to use guids (#21)
  • 6b9392c Added Oculus Manifest generation tool for Quest (#20)
  • 6a1e3cb Fixed the ambiguous constructors in the oculus controllers (#18)
  • b1df88c Dev/oculus api140 (#16) [ #14 ]
  • 2f32b4c Cleaned up formatting (#12)
  • 16bc10a Fix/controller-namespace (#10)
  • 4480717 Fix to resolve #8 (#9)
  • 003ae9e cleaned up docs and a bit of formatting. (#6)
  • 3ae186b Patched package.json for correct version of XRTK.Core
  • 1706c1e Uplift version
  • 0900c5f Updates for release
  • 8015906 Oculus Integration (#2)
  • b84c4e8 Update asmdef and Package json to latest

This list of changes was auto generated.

XRTK.Oculus 0.2.4

13 Apr 00:24
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XRTK.Oculus 0.2.4 Pre-release
Pre-release

Release Notes

Requirements

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "scopedRegistries": [
    {
      "name": "XRTK",
      "url": "http://upm.xrtk.io:4873/",
      "scopes": [
        "com.xrtk"
      ]
    }
  ],
  "dependencies": {
    "com.xrtk.oculus": "0.2.4",
    ...
  },
}

Once the registry has been added, you can search for each platform in the UPM Package Manager window.

Note: For pre-releases you'll need to enable show preview packages under the Advanced dropdown in Unity's Package Manager.

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

See More
  • 978bba9 Fix editor utilities namespace (#102)
  • 9a14431 updated package info
  • 41ba6eb updated project to 2019.4.17f1 (#101)
  • dabef18 Implement grip pose input action for Oculus Touch controller's (#97)
  • 48258d6 Set oculus controller grip input action defaults (#98)
  • d380adf Fix to resolve runtime issues on Oculus platforms (#96)
  • 3cd64e1 upgrade to 2019.4.15f1 (#93)
  • 2c9e2c4 Fix Oculus hand data provider referencing SDK profiles (#89)
  • 699a4b7 Updated Oculus runtime to 1.52.1 (#88)
  • 85d3dd8 Add support for input and gestures for hand controllers (#63) [ #53, #55, #59 ]
  • 131e845 Reorganised Oculus assets to support Issue #664 (#84)
  • 8cae74e Oculus V1.52 update (#83)
  • 436c680 updated assembly platform targets (#82)
  • ba3ff4d Fix duplicate hand tracking entry in manifest (#77) [ #78 ]
  • eecd5c9 Fix/oculus plugin and manifest generation (#74)
  • 4d3e208 Add platform level to path (#73)
  • 76f149f Added preview package capabilities (#71)
  • ab2349d some platforms throw an exception when trying to check if the Oculus platform is enabled (#69)
  • 4c2c65e Dev/platform config profile install (#68)
  • 5bde4a7 updated changelog (will be auto populated by a tool)
  • 30a5fb1 updated readome
  • 1bd15d6 Feature/profiles (#66)
  • da0cd87 Check-in for the Oculus 1.48 update (#67)
  • b7dbe84 added guid references to all instanced types (#65)
  • c3980b7 Dev/package layout shuffle (#64)
  • 0398edb Feature/controller mapping refactor (#62) [ #53, #55, #59 ]
  • 73f0086 Camera System Refactor (#54) [ #59 ]
  • a83cabc Update hand tracking permission request ID (#61)
  • d45d37d only print api version when playing (#60)
  • 59c821c Oculus platform definition (#57) [ #59 ]
  • df2c8c3 updated constructors for data providers (#58)
  • d5388a8 Feature - Hand Controllers + Simulation - OCULUS (#44) [ #47, #49, #50 ]
  • 861afec added controller data provider reference to the controller
  • a8963ee updated icons
  • d27b918 Cleanup and consolidation of editor scripts into a single location (#48)
  • 84cbe2b fixed some documentation (#46)
  • 58d49ee Update to the Oculus 1.46 API (#45)
  • 50c1eef Updated Oculus API to 1.45 (#43)
  • c978389 Update Oculus to API 1.44 (#39)
  • 77a236d Oculus api fix (#36)
  • fa54aea updated namespaces for inspectors (#33)
  • b301bb9 Fixed a summary doc in the api extension method. (#32)
  • bd12783 Update Oculus API to 1.4.2 (#30)
  • ef2d320 Reverted Controller transformation code to resolve translation issue (#29)
  • 74d5b7f Update package.json
  • 8d438c1 Posef extensions update & controller update (#27)
  • df5c3a6 Updating Oculus API to 1.41 and adding eye height and boundary options (#24)
  • c3ee50c Dev/controller update (#22)
  • f7fb27a updated assembly defs to use guids (#21)
  • 6b9392c Added Oculus Manifest generation tool for Quest (#20)
  • 6a1e3cb Fixed the ambiguous constructors in the oculus controllers (#18)
  • b1df88c Dev/oculus api140 (#16) [ #14 ]
  • 2f32b4c Cleaned up formatting (#12)
  • 16bc10a Fix/controller-namespace (#10)
  • 4480717 Fix to resolve #8 (#9)
  • 003ae9e cleaned up docs and a bit of formatting. (#6)
  • 3ae186b Patched package.json for correct version of XRTK.Core
  • 1706c1e Uplift version
  • 0900c5f Updates for release
  • 8015906 Oculus Integration (#2)
  • b84c4e8 Update asmdef and Package json to latest

This list of changes was auto generated.

XRTK.Oculus 0.2.3

11 Feb 04:23
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XRTK.Oculus 0.2.3 Pre-release
Pre-release

Release Notes

Requirements

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "scopedRegistries": [
    {
      "name": "XRTK",
      "url": "http://upm.xrtk.io:4873/",
      "scopes": [
        "com.xrtk"
      ]
    }
  ],
  "dependencies": {
    "com.xrtk.oculus": "0.2.3",
    ...
  },
}

Once the registry has been added, you can search for each platform in the UPM Package Manager window.

Note: For pre-releases you'll need to enable show preview packages under the Advanced dropdown in Unity's Package Manager.

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

  • 8354fe6 fixed package reference
  • 50793c1 Dev/remove core system accessors (#106)
  • b54ab3d Implement grip threshold profile setting (#104)
  • 978bba9 Fix editor utilities namespace (#102)
  • 9a14431 updated package info
  • 41ba6eb updated project to 2019.4.17f1 (#101)
  • dabef18 Implement grip pose input action for Oculus Touch controller's (#97)
  • 48258d6 Set oculus controller grip input action defaults (#98)
  • d380adf Fix to resolve runtime issues on Oculus platforms (#96)
  • 3cd64e1 upgrade to 2019.4.15f1 (#93)
See More
  • 2c9e2c4 Fix Oculus hand data provider referencing SDK profiles (#89)
  • 699a4b7 Updated Oculus runtime to 1.52.1 (#88)
  • 85d3dd8 Add support for input and gestures for hand controllers (#63) [ #53, #55, #59 ]
  • 131e845 Reorganised Oculus assets to support Issue #664 (#84)
  • 8cae74e Oculus V1.52 update (#83)
  • 436c680 updated assembly platform targets (#82)
  • ba3ff4d Fix duplicate hand tracking entry in manifest (#77) [ #78 ]
  • eecd5c9 Fix/oculus plugin and manifest generation (#74)
  • 4d3e208 Add platform level to path (#73)
  • 76f149f Added preview package capabilities (#71)
  • ab2349d some platforms throw an exception when trying to check if the Oculus platform is enabled (#69)
  • 4c2c65e Dev/platform config profile install (#68)
  • 5bde4a7 updated changelog (will be auto populated by a tool)
  • 30a5fb1 updated readome
  • 1bd15d6 Feature/profiles (#66)
  • da0cd87 Check-in for the Oculus 1.48 update (#67)
  • b7dbe84 added guid references to all instanced types (#65)
  • c3980b7 Dev/package layout shuffle (#64)
  • 0398edb Feature/controller mapping refactor (#62) [ #53, #55, #59 ]
  • 73f0086 Camera System Refactor (#54) [ #59 ]
  • a83cabc Update hand tracking permission request ID (#61)
  • d45d37d only print api version when playing (#60)
  • 59c821c Oculus platform definition (#57) [ #59 ]
  • df2c8c3 updated constructors for data providers (#58)
  • d5388a8 Feature - Hand Controllers + Simulation - OCULUS (#44) [ #47, #49, #50 ]
  • 861afec added controller data provider reference to the controller
  • a8963ee updated icons
  • d27b918 Cleanup and consolidation of editor scripts into a single location (#48)
  • 84cbe2b fixed some documentation (#46)
  • 58d49ee Update to the Oculus 1.46 API (#45)
  • 50c1eef Updated Oculus API to 1.45 (#43)
  • c978389 Update Oculus to API 1.44 (#39)
  • 77a236d Oculus api fix (#36)
  • fa54aea updated namespaces for inspectors (#33)
  • b301bb9 Fixed a summary doc in the api extension method. (#32)
  • bd12783 Update Oculus API to 1.4.2 (#30)
  • ef2d320 Reverted Controller transformation code to resolve translation issue (#29)
  • 74d5b7f Update package.json
  • 8d438c1 Posef extensions update & controller update (#27)
  • df5c3a6 Updating Oculus API to 1.41 and adding eye height and boundary options (#24)
  • c3ee50c Dev/controller update (#22)
  • f7fb27a updated assembly defs to use guids (#21)
  • 6b9392c Added Oculus Manifest generation tool for Quest (#20)
  • 6a1e3cb Fixed the ambiguous constructors in the oculus controllers (#18)
  • b1df88c Dev/oculus api140 (#16) [ #14 ]
  • 2f32b4c Cleaned up formatting (#12)
  • 16bc10a Fix/controller-namespace (#10)
  • 4480717 Fix to resolve #8 (#9)
  • 003ae9e cleaned up docs and a bit of formatting. (#6)
  • 3ae186b Patched package.json for correct version of XRTK.Core
  • 1706c1e Uplift version
  • 0900c5f Updates for release
  • 8015906 Oculus Integration (#2)
  • b84c4e8 Update asmdef and Package json to latest

This list of changes was auto generated.

XRTK.Oculus 0.2.2

26 Jan 14:43
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XRTK.Oculus 0.2.2 Pre-release
Pre-release

Release Notes

Requirements

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "scopedRegistries": [
    {
      "name": "XRTK",
      "url": "http://upm.xrtk.io:4873/",
      "scopes": [
        "com.xrtk"
      ]
    }
  ],
  "dependencies": {
    "com.xrtk.oculus": "0.2.2",
    ...
  },
}

Once the registry has been added, you can search for each platform in the UPM Package Manager window.

Note: For pre-releases you'll need to enable show preview packages under the Advanced dropdown in Unity's Package Manager.

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

  • b54ab3d Implement grip threshold profile setting (#104)
  • 978bba9 Fix editor utilities namespace (#102)
  • 9a14431 updated package info
  • 41ba6eb updated project to 2019.4.17f1 (#101)
  • dabef18 Implement grip pose input action for Oculus Touch controller's (#97)
  • 48258d6 Set oculus controller grip input action defaults (#98)
  • d380adf Fix to resolve runtime issues on Oculus platforms (#96)
  • 3cd64e1 upgrade to 2019.4.15f1 (#93)
  • 2c9e2c4 Fix Oculus hand data provider referencing SDK profiles (#89)
  • 699a4b7 Updated Oculus runtime to 1.52.1 (#88)
See More

This list of changes was auto generated.

XRTK.Oculus 0.2.1

15 Jan 04:26
Compare
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XRTK.Oculus 0.2.1 Pre-release
Pre-release

Release Notes

Requirements

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "scopedRegistries": [
    {
      "name": "XRTK",
      "url": "http://upm.xrtk.io:4873/",
      "scopes": [
        "com.xrtk"
      ]
    }
  ],
  "dependencies": {
    "com.xrtk.oculus": "0.2.1",
    ...
  },
}

Once the registry has been added, you can search for each platform in the UPM Package Manager window.

Note: For pre-releases you'll need to enable show preview packages under the Advanced dropdown in Unity's Package Manager.

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

  • 978bba9 Fix editor utilities namespace (#102)
  • 9a14431 updated package info
  • 41ba6eb updated project to 2019.4.17f1 (#101)
  • dabef18 Implement grip pose input action for Oculus Touch controller's (#97)
  • 48258d6 Set oculus controller grip input action defaults (#98)
  • d380adf Fix to resolve runtime issues on Oculus platforms (#96)
  • 3cd64e1 upgrade to 2019.4.15f1 (#93)
  • 2c9e2c4 Fix Oculus hand data provider referencing SDK profiles (#89)
  • 699a4b7 Updated Oculus runtime to 1.52.1 (#88)
  • 85d3dd8 Add support for input and gestures for hand controllers (#63) [ #53, #55, #59 ]
See More
  • 131e845 Reorganised Oculus assets to support Issue #664 (#84)
  • 8cae74e Oculus V1.52 update (#83)
  • 436c680 updated assembly platform targets (#82)
  • ba3ff4d Fix duplicate hand tracking entry in manifest (#77) [ #78 ]
  • eecd5c9 Fix/oculus plugin and manifest generation (#74)
  • 4d3e208 Add platform level to path (#73)
  • 76f149f Added preview package capabilities (#71)
  • ab2349d some platforms throw an exception when trying to check if the Oculus platform is enabled (#69)
  • 4c2c65e Dev/platform config profile install (#68)
  • 5bde4a7 updated changelog (will be auto populated by a tool)
  • 30a5fb1 updated readome
  • 1bd15d6 Feature/profiles (#66)
  • da0cd87 Check-in for the Oculus 1.48 update (#67)
  • b7dbe84 added guid references to all instanced types (#65)
  • c3980b7 Dev/package layout shuffle (#64)
  • 0398edb Feature/controller mapping refactor (#62) [ #53, #55, #59 ]
  • 73f0086 Camera System Refactor (#54) [ #59 ]
  • a83cabc Update hand tracking permission request ID (#61)
  • d45d37d only print api version when playing (#60)
  • 59c821c Oculus platform definition (#57) [ #59 ]
  • df2c8c3 updated constructors for data providers (#58)
  • d5388a8 Feature - Hand Controllers + Simulation - OCULUS (#44) [ #47, #49, #50 ]
  • 861afec added controller data provider reference to the controller
  • a8963ee updated icons
  • d27b918 Cleanup and consolidation of editor scripts into a single location (#48)
  • 84cbe2b fixed some documentation (#46)
  • 58d49ee Update to the Oculus 1.46 API (#45)
  • 50c1eef Updated Oculus API to 1.45 (#43)
  • c978389 Update Oculus to API 1.44 (#39)
  • 77a236d Oculus api fix (#36)
  • fa54aea updated namespaces for inspectors (#33)
  • b301bb9 Fixed a summary doc in the api extension method. (#32)
  • bd12783 Update Oculus API to 1.4.2 (#30)
  • ef2d320 Reverted Controller transformation code to resolve translation issue (#29)
  • 74d5b7f Update package.json
  • 8d438c1 Posef extensions update & controller update (#27)
  • df5c3a6 Updating Oculus API to 1.41 and adding eye height and boundary options (#24)
  • c3ee50c Dev/controller update (#22)
  • f7fb27a updated assembly defs to use guids (#21)
  • 6b9392c Added Oculus Manifest generation tool for Quest (#20)
  • 6a1e3cb Fixed the ambiguous constructors in the oculus controllers (#18)
  • b1df88c Dev/oculus api140 (#16) [ #14 ]
  • 2f32b4c Cleaned up formatting (#12)
  • 16bc10a Fix/controller-namespace (#10)
  • 4480717 Fix to resolve #8 (#9)
  • 003ae9e cleaned up docs and a bit of formatting. (#6)
  • 3ae186b Patched package.json for correct version of XRTK.Core
  • 1706c1e Uplift version
  • 0900c5f Updates for release
  • 8015906 Oculus Integration (#2)
  • b84c4e8 Update asmdef and Package json to latest

This list of changes was auto generated.

XRTK.Oculus 0.2.0

25 Dec 19:06
Compare
Choose a tag to compare
XRTK.Oculus 0.2.0 Pre-release
Pre-release

Release Notes

Requirements

  • Unity 2019.4.17 or later
  • Microsoft Visual Studio 2019
  • Windows 10 or later

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "scopedRegistries": [
    {
      "name": "XRTK",
      "url": "http://upm.xrtk.io:4873/",
      "scopes": [
        "com.xrtk"
      ]
    }
  ],
  "dependencies": {
    "com.xrtk.oculus": "0.2.0",
    ...
  },
}

Once the registry has been added, you can search for each platform in the UPM Package Manager window.

Note: For pre-releases you'll need to enable show preview packages under the Advanced dropdown in Unity's Package Manager.

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

  • 9a14431 updated package info
  • 41ba6eb updated project to 2019.4.17f1 (#101)
  • dabef18 Implement grip pose input action for Oculus Touch controller's (#97)
  • 48258d6 Set oculus controller grip input action defaults (#98)
  • d380adf Fix to resolve runtime issues on Oculus platforms (#96)
  • 3cd64e1 upgrade to 2019.4.15f1 (#93)
  • 2c9e2c4 Fix Oculus hand data provider referencing SDK profiles (#89)
  • 699a4b7 Updated Oculus runtime to 1.52.1 (#88)
  • 85d3dd8 Add support for input and gestures for hand controllers (#63) [ #53, #55, #59 ]
  • 131e845 Reorganised Oculus assets to support Issue #664 (#84)
See More

This list of changes was auto generated.