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updates #7
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updates #7
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Allows GDExtensions to set the icon of a class programmatically, which is useful for extensions that don't use a `.gdextension` file.
…tional situations
The `find_char` method is not (currently) available to extensions and can't be used in the text servers which can be built as extensions, so now controlled by compile option
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
Original issue: #51679 (comment) And related fix in SPIRV-Cross: KhronosGroup/SPIRV-Cross#2046
This avoids the situation where white stops being white after conversion. While maintaining as much floating point ops as possible
Also, replaces the download URL with a shorter one since links are not clickable so I thought it'd be more convenient.
When a node was previously selected and the test "selected == p_node" was true the code would use set_selected() to change the selection to nullptr. However, if the tree is dirty, which is always true in this codepath, this would lead to a recursive call to _update_tree() ultimately leading to a crash due to us running out of stack. This fixes #100666
Co-authored-by: Jayden Sipe <jayden.sipe@gmail.com>
Allow Timer nodes to ignore engine time scale
Rationalize busy waits
Embed game process in editor
GDExtension: Add method to set the class icon
[TextServer] Fix use of `find_char` in text servers
Add option to disable `Swipe to Dismiss` for Wear OS
Remove unused variable in `GDScriptLanguage`
Rename `GDExtensionCompatHashes` to make it clear it's only for exceptional situations
Fix crash when duplicating `Decal` or `Light3D` nodes
Remove unused headers in servers
Unset last focused window when it is destroyed.
Fix Wayland left/right scroll wheel issues.
…remove Follow-up of `ArrayMesh::surface_remove` addition
…-indicator-going-to-wrong-debugger Fix autostart indicator going to wrong debugger
Rendering: MoltenVK hack is no longer required, as bug was fixed.
Fix `@export` open scene button not working
Increase precision in `linear_to_srgb()` and `srgb_to_linear()`
[.NET] Update required .NET SDK version in error messages
Don't recursively call `_update_tree`
[MenuBar] Use PopupMenu title property as a menu name.
…lling in canvas space
…windows Improve blurred content of embedded windows
Remove solid boxes in gizmos of VoxelGI and ReflectionProbe
Jolt: Update to commit f094082aa, adding RISC-V, PPC64 and LoongArch support
…grees OpenXR: Make sure wedge on DPad modifier is expressed in degrees.
Properly transform light rect and occluder rect to perform Light2D culling in canvas space
Fix shader compilation errors when using MSDF fonts with Label3D nodes
…on-typesafe-copy Make `LocalVector` -> `Vector` automatic conversion safe for non-trivial types.
Remove trailing double quote from link in GLTFState class documentation
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