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4.2 cherrypicks #9647

Merged
merged 29 commits into from
Jul 24, 2024
Merged

4.2 cherrypicks #9647

merged 29 commits into from
Jul 24, 2024

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mhilbrunner
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DSOE1024 and others added 29 commits July 24, 2024 20:23
Added a description that compiling for RISC-V devices requires the use of the Clang compiler

(cherry picked from commit bd86d78)
Correct dictionary re-allocation from "quadratic" to "exponential"

(cherry picked from commit 76e76e2)
Mentions passing side assumption of RVO avoidance.

(cherry picked from commit bb3d8dc)
"Play Scene button" into "Run Current Scene button"

(cherry picked from commit b3fa006)
Removed an unnecessary instruction

(cherry picked from commit cd48dd0)
Document the new (preferred) interface.

Add a small section about downloading files to the user device.

(cherry picked from commit 712aa0c)
Updates some navigation code examples.

(cherry picked from commit cac53e5)
I noticed that the tutorial still says `instance()` instead of `instantiate()`, so I changed it to match the 4.x method name.

(cherry picked from commit ef828fb)
docs: typo in  `spatial_shader.rst`
(cherry picked from commit 94d114a)
This provides a visual look closer to the website and helps headings
stand out more thanks to their bolder weight.

(cherry picked from commit 474c9b8)
Moving disclaimer comments inline

(cherry picked from commit af5d7d0)
remove a reference to Godot 3

(cherry picked from commit a5e7c54)
(cherry picked from commit b7dc057)
Added details to clarify that while `velocity` should not be multiplied
by `delta`, `gravity` still should.

(cherry picked from commit c6bf5d4)
I tested it and it is upper left, not lower left.
This is the CanvasItem shader I used to test it:

shader_type canvas_item;

void fragment() {

	if(distance(FRAGCOORD.xy, vec2(40, 40)) < 30.0)
		COLOR = vec4(1,0,0,1);
	else
		COLOR = vec4(0,0,0,1);
}

(cherry picked from commit b71cec6)
@mhilbrunner mhilbrunner deleted the 4.2-cherrypicks branch July 24, 2024 18:36
This was referenced Jul 24, 2024
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