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Chuck Walbourn edited this page Jan 21, 2022 · 4 revisions
DirectXTex

The Blob class is a simple container for binary data, typically used as the result for "save to memory" functions.

Methods

  • Initialize: Creates a blob that contains size bytes of data.

  • Release: Releases the memory owned by the blob.

  • GetBufferPointer: Returns a void* pointer to the blob's data memory.

  • GetBufferSize: Returns the size of the blob's data memory in bytes.

  • Trim: Used to reduce the reported size via GetBufferSize. Only succeeds if the new size is less-than-or-equal-to the blob's data memory size.

  • Resize: Used to resize the buffer. Any existing data is copied to the new buffer (or at least as much as will fit).

For Use

  • Universal Windows Platform apps
  • Windows desktop apps
  • Windows 11
  • Windows 10
  • Windows 8.1
  • Xbox One
  • Xbox Series X|S
  • Windows Subsystem for Linux

Architecture

  • x86
  • x64
  • ARM64

For Development

  • Visual Studio 2022
  • Visual Studio 2019 (16.11)
  • clang/LLVM v12 - v18
  • GCC 10.5, 11.4, 12.3
  • MinGW 12.2, 13.2
  • CMake 3.20

Related Projects

DirectXTex Rust bindings

DirectX Tool Kit for DirectX 11

DirectX Tool Kit for DirectX 12

DirectXMesh

DirectXMath

Tools

Test Suite

Content Exporter

DxCapsViewer

See also

DirectX Landing Page

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