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ComputeNormalMap
DirectXTex |
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Converts a height-map to a normal-map.
HRESULT ComputeNormalMap(
const Image& srcImage, CNMAP_FLAGS flags,
float amplitude, DXGI_FORMAT format,
ScratchImage& normalMap );
HRESULT ComputeNormalMap(
const Image* srcImages, size_t nimages,
const TexMetadata& metadata,
CNMAP_FLAGS flags, float amplitude, DXGI_FORMAT format,
ScratchImage& normalMaps );
flags: a combination of the following flags
-
CNMAP_DEFAULT
Default flags
Selects which channel to use as the height. Luminance is a monochrome value computed from R, G, and B using classic scaling (R*0.2125 + G*0.7154 + B*0.0721
).
CNMAP_CHANNEL_RED
CNMAP_CHANNEL_GREEN
CNMAP_CHANNEL_BLUE
CNMAP_CHANNEL_ALPHA
CNMAP_CHANNEL_LUMINANCE
Selects mirroring semantics for scanline references. Otherwise defaults to wrap.
-
CNMAP_MIRROR_U
-
CNMAP_MIRROR_V
-
CNMAP_MIRROR
Same as bothCNMAP_MIRROR_U
andCNMAP_MIRROR_V
-
CNMAP_INVERT_SIGN
Inverts the sign of the computed normal vector -
CNMAP_COMPUTE_OCCLUSION
Computes a crude occlusion term and stores in the resulting alpha channel
amplitude: Scaling factor for normals
format: Format of the resulting ScratchImage
ScratchImage hmapImage;
...
ScratchImage normalMap;
hr = ComputeNormalMap( hmapImage.GetImage(0,0,0),
CNMAP_CHANNEL_LUMINANCE | CNMAP_COMPUTE_OCCLUSION,
2.f, DXGI_FORMAT_R8G8B8A8_UNORM, normalMap );
if ( FAILED(hr) )
...
This function does not operate directly on block compressed images. See Decompress and Compress.
This function cannot operate directly on a planar format image. See ConvertToSinglePlane for a method for converting planar data to a format that is supported by this routine.
This method computes the normal by using the central difference with a kernel size of 3x3. The central differencing denominator used is 2.0. RGB channels in the destination contain biased (x,y,z) components of the normal.
All content and source code for this package are subject to the terms of the MIT License.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.
- Universal Windows Platform apps
- Windows desktop apps
- Windows 11
- Windows 10
- Windows 8.1
- Xbox One
- Xbox Series X|S
- Windows Subsystem for Linux
- x86
- x64
- ARM64
- Visual Studio 2022
- Visual Studio 2019 (16.11)
- clang/LLVM v12 - v18
- GCC 10.5, 11.4, 12.3
- MinGW 12.2, 13.2
- CMake 3.20
DirectX Tool Kit for DirectX 11