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IsSupportedTexture

Chuck Walbourn edited this page Jan 21, 2022 · 5 revisions
DirectXTex

Returns true if the given texture metadata describes a texture that is supported by the provided Direct3D device.

bool IsSupportedTexture( ID3D11Device* pDevice, const TexMetadata& metadata );

bool IsSupportedTexture( ID3D12Device* pDevice, const TexMetadata& metadata );

Remarks

This function performs a number of bounds tests based on the device's feature level and the maximums defined for Direct3D. It also performs some specific API-level checks for format support for the given device.

If support for DirectX 12 is required, you must explicitly include #include <d3d12.h> before including #include "DirectXTex.h"

For Use

  • Universal Windows Platform apps
  • Windows desktop apps
  • Windows 11
  • Windows 10
  • Windows 8.1
  • Xbox One
  • Xbox Series X|S
  • Windows Subsystem for Linux

Architecture

  • x86
  • x64
  • ARM64

For Development

  • Visual Studio 2022
  • Visual Studio 2019 (16.11)
  • clang/LLVM v12 - v18
  • GCC 10.5, 11.4, 12.3
  • MinGW 12.2, 13.2
  • CMake 3.20

Related Projects

DirectXTex Rust bindings

DirectX Tool Kit for DirectX 11

DirectX Tool Kit for DirectX 12

DirectXMesh

DirectXMath

Tools

Test Suite

Content Exporter

DxCapsViewer

See also

DirectX Landing Page

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