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CaptureTexture

Chuck Walbourn edited this page Jan 21, 2022 · 8 revisions
DirectXTex

Captures a Direct3D render target and returns an image.

This function is intended for use with tools or editor programs. For runtime/engine use, we strongly recommend using ScreenGrab DX11 / DX12 instead of DirectXTex.

 HRESULT CaptureTexture(
    ID3D11Device* pDevice, ID3D11DeviceContext* pContext,
    ID3D11Resource* pSource,
    ScratchImage& result );

HRESULT CaptureTexture(
    ID3D12CommandQueue* pCommandQueue,
    ID3D12Resource* pSource,
    bool isCubeMap,
    ScratchImage& result,
    D3D12_RESOURCE_STATES beforeState = D3D12_RESOURCE_STATE_RENDER_TARGET,
    D3D12_RESOURCE_STATES afterState = D3D12_RESOURCE_STATE_RENDER_TARGET );

Example

ScratchImage image;
HRESULT hr = CaptureTexture( device, context, pResource, image );
if ( SUCCEEDED(hr) )
{
    hr = SaveToDDSFile( image.GetImages(),
        image.GetImageCount(), image.GetMetadata(),
        DDS_FLAGS_NONE, filename );
    if ( FAILED(hr) )
    {
        ...

Remarks

This function can support capturing 1D, 1D array, 2D, 2D array, cubemap, cubemap array, and 3D textures in the full range of DXGI formats.

MSAA textures are resolved before being captured.

If support for DirectX 12 is required, you must explicitly include #include <d3d12.h> before including #include "DirectXTex.h"

DirectX 12 version does not support capturing textures from depth/stencil planar formats.

For Use

  • Universal Windows Platform apps
  • Windows desktop apps
  • Windows 11
  • Windows 10
  • Windows 8.1
  • Xbox One
  • Xbox Series X|S
  • Windows Subsystem for Linux

Architecture

  • x86
  • x64
  • ARM64

For Development

  • Visual Studio 2022
  • Visual Studio 2019 (16.11)
  • clang/LLVM v12 - v18
  • GCC 10.5, 11.4, 12.3
  • MinGW 12.2, 13.2
  • CMake 3.20

Related Projects

DirectXTex Rust bindings

DirectX Tool Kit for DirectX 11

DirectX Tool Kit for DirectX 12

DirectXMesh

DirectXMath

Tools

Test Suite

Content Exporter

DxCapsViewer

See also

DirectX Landing Page

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