Premake 5.0 alpha 14
Pre-release
Pre-release
IMPORTANT: Please download our source code package premake-5.0.0-alpha14-src.zip and NOT the automatically created GitHub packages at the bottom of the list.
The GitHub packages do not include the pre-generated project files, or the embedded scripts.
Sponsors
A big shout out to the individuals and organizations who help sustain Premake's community with their financial support. 🙌
(Want to join them? Visit our OpenCollective to learn more)
Changes since 5.0-alpha13
And another round of thanks for those who contributed their time and know-how to make these features and fixes:
- PR #1067 Add 'Default', 'Dwarf' and 'SplitDwarf' arguments to 'debugformat' (@ratzlaff)
- PR #1160 use ';' as default separator for vs (@WorldofBay)
- PR #1177 Enable property categories in VS projects (@WorldofBay)
- PR #1178 Avoid impl dependent multi-char constants (@cengizio)
- PR #1179 fix
xcodebuildsettings
using false (@tempura-sukiyaki) - PR #1180 Add
os.ios
option in xcode4 (@tempura-sukiyaki) - PR #1181 Release 5.0 alpha13 (@premake)
- PR #1189 Host path.normalize: Fix normalization for paths containing tokens (@tdesveauxPKFX)
- PR #1191 Fix objname collisions (@ratzlaff)
- PR #1193 Add tests for xcode id generator (@ratzlaff)
- PR #1194 Move rule property string expansion into modules (@WorldofBay)
- PR #1197 Added missing elements in Visual Studio Makefile projects (@LORgames)
- PR #1202 Support %{file.name} token in VS (@Blizzard)
- PR #1203 Add support for JavaCompile in vsandroid (@tempura-sukiyaki)
- PR #1206 Updated code lite to properly add LD_LIBRARY_PATH is set if libdirs is set (@pintodragon)
- PR #1218 Add support & tests for XCTest sharedlibtype (@Dingobloo)
- PR #1220 Implement the androidapilevel() API in Android packaging projects (@ifarbod)
- PR #1221 add nil check to fileconfig.hasFileSetting (gmake) (@WorldofBay)
- PR #1224 add missing local (@WorldofBay)
- PR #1228 Added Win64 as a recognized platform (@LORgames)
- PR #1230 Removed excessive escaping in CodeLite generator (@LORgames)
- PR #1231 Fixed issue with per-configuration build commands not returning errors correctly (@LORgames)
- PR #1236 Added support for Dx12 shader models (@CosmicRey)
- PR #1239 Implemented the startproject option for xcode (@macsforme)
- PR #1240 allow linking of mixed c++ assemblies (@WorldofBay)
- PR #1244 Fixed issue with detoken not handling deferred joins correctly (@LORgames)
- PR #1247 Added support for
csversion
API to dotnet toolset. (@tritao) - PR #1248 Default to Roslyn-based
csc
compiler on all platforms. (@tritao) - PR #1249 do not clear _isIncludingExternal in nested calls (@WorldofBay)
- PR #1253 Xcode newid determinism (@ratzlaff)
- PR #1258 Added support for Visual Studio 2019 solutions (@CosmicRey)
- PR #1264 Android changes, stage 1 (#1263) (@ifarbod)
- PR #1266 Implement the 'visibility' API for Android projects (@ifarbod)
- PR #1267 Provide access to json implementation (@ratzlaff)
- PR #1276 Added support for forceincludes in CodeLite (@LORgames)
- PR #1278 Packaging script improvement (@tdesveauxPKFX)