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ScoreBoard Settings
- Sync Clocks - When active (default) all running clocks (except penalty clocks) will tick over at the same moment.
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CRG Tracks Lineups - Indicates when CRG is used to track the lineups for the current game.
- When active the "Box" buttons for Jammers and Pivots will be hidden from the "Controls" tab as box trips are now entered by the LT.
- When not active (default) penalties will automatically marked as served.
- When you open the LT or PLT screen and lineup tracking is disabled, you will get a button to enable it from there.
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CRG Times Penalties - Indicates when CRG is used to time penalties.
- When active also forces CRG Tracks Lineups to be active.
- When active disables the Box button for LT and PLT.
- When you open the PBT screen and penalty timing is disabled, you will get a button to enable it from there.
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Intermission Labels - This button allows you to change the text used on the clock before and after the game, and between periods.
- Pre Game - The text displayed before the game, when the intermission clock is running. Default: "Time To Derby".
- Intermission - The text displayed between periods, when the intermission clock is running. Default: "Intermission"
- Unofficial Score - The text displayed after the game, but before the "Final Score" button is clicked. Default: "Unofficial Score"
- Official Score - The text displayed after the game, once the "Final Score" button is clicked. Default: "Final Score"
- Official Score with clock - The text displayed after the game, once the "Final Score" button is clicked when the clock during final score is activated. Default: "Final Score"
- Team Name for Display - The preferred name of a team to be used in most of CRG. See the Team Editor page for a detailed explanation of which names CRG uses where for teams and how they are determined. Default: "League Name"
- Team Name for Files - The name of a team to be used in statsbook files. Note: This must be "Full Name" (default) when exporting statsbooks for WFTDA sanctioned games.
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Name Format for new games - The name format string used when creating a game. Default: "%G %d %1 vs. %2 (%s: %S)"
- Supports the following variables:
Variable Meaning %g: Game Number %G: "Game <Game Number>: " if game number is set, empty otherwise %d: Date of Game %t: Start Time %1: Team 1 Name %2: Team 2 Name %s: Game State %S: "<Team 1 Score> - <Team 2 Score>"
- Supports the following variables:
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Blank Statsbook File - Path to a blank WFTDA statsbook file (2019 or 2024 version, both A4 and US Letter will work). The path is relative to your CRG folder. (E.g. "config/wftda-statsbook-full-A4.xlsx" for the A4 version placed in the config subfolder.) Default: Unset, as you will have to download the file yourself.
- There is a checkmark or X next to the field indicating if the file can be used for exports.
- Note: If you upload a blank statsbook through the "Games / Teams / Rulesets" page, this will be set automatically.
- Auto Start - Should CRG automatically start a Jam or Timeout after the lineup has run for the duration set in the ruleset? This is intended for scrimmages with low staffing where you have to run the scoreboard (mostly) unattended. Default: Off
- Time between end of Lineup and auto start being applied - When Auto Start is active CRG will wait for this time before actually activating autostart. This is intended to give you time to override the auto start behaviour (e.g. start a timeout when auto start would have started a jam). When auto start activates the clocks will be adjusted to the values they would have had without this delay.
- Auto End Jams - When active (default in CRG 5 - default will change in CRG 6) the jam will automatically be ended after the jam clock has reached 0. It is recommended to deactivate this unless you have to run the scoreboard (mostly) unattended.
- Auto End Team Timeouts - When active ends team timeouts after the duration set in the ruleset. Like the other automation settings this is intended for running CRG (mostly) unattended. Default: Off
The controls on this page are set up to allow you to preview changes to the scoreboard before you actually display them to the world. When the page first loads, click both Show Preview buttons at the bottom of the page. The left side of the page will now display what's currently visible on the scoreboard, and the right side will display a preview of what will be displayed next.
If you want to live dangerously and apply changes directly to the scoreboard, you can switch the Edit dropdown to read "Live ScoreBoard". Now any changes you make will be instantly visible to the entire venue.
When you edit the preview the usual work flow is as follows:
- Under Current View select the type of screen you wish to display next:
- ScoreBoard - This will display the scoreboard
- WhiteBoard - This will display a penalty whiteboard
- Image - This will display a static image
- Video - This will display a looped video
- Custom Page - This will display a custom HTML page
- Customize the preview screen as outlined below
- When you are happy with the preview and wish to make it visible on the main scoreboard, click Apply Preview
Details on customizing each type of screen are below.
- Hide Logos - When active hides team logos from the main scoreboard view in favor of larger names. Logos will still appear on the overlay. Default: Off
- Swap Team Sides - When active swaps which side the teams appear on the scoreboard. This will not affect the operator controls. Default: Off
- Hide Penalty Clocks - When active hides penalty clocks on the main display. (They will only be shown when CRG is used to time penalties.) Default: Off
- Box Style - This dropdown changes the appearance of the boxes on the scoreboard. Default: Flat & Bright
- Side Padding - This adds padding to the side of the scoreboard. Useful if your projector isn't matching the aspect ratio of the screen well. Default: None
- Hide Sponsor Banners - When active, no sponsor banners will be shown on the main display. Default: Off
This option allows you to select a static image. CRG comes preloaded with a test image, but you can add whatever images you like to the list. To add images, either use the Files screen or start from the directory where you launched the scoreboard, and navigate to html/images/fullscreen/
. In the same directory with the test image, drop whatever other images you would like to display.
Once you have your image in the correct directory, select the file from the "Image View" dropdown.
This option allows you to select a video, which will be automatically looped. CRG comes preloaded with a test video. To add videos, either use the Files screen or start from the directory where you launched the scoreboard, and navigate to html/images/fullscreen/
. Be sure to test whether your video displays properly well ahead of time.
Once you have your video in the correct directory, select the file from the "Video View" dropdown.
You may write your own custom HTML pages for display on the scoreboard. For a starter on on how to do so see Custom Screen Creation Tutorial. Starting from the directory where you launched the scoreboard, they should be placed in html/custom/view/
.
Once you have your page in the correct directory, select the file from the "Custom Page" dropdown.