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Releases: spelunky-fyi/Playlunky

Release v0.4.1

03 Jan 11:57
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Changed

  • Switched from stl hash to crc32, which should make this release compatible with Modlunky2

Release v0.4.0

02 Jan 09:19
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Added

  • Preliminary support for sparse string modding
  • Support for sparse shader modding (i.e. placing a shaders_mod.hlsl into your mod that contains only modded functions)
  • Correctly regenerate stickers and shaders when mods get enabled or disabled

Changed

  • mod.db version, this will force a regeneration of assets on first load
  • Always show console on startup so users have some feedback while mods are loaded

Fixed

  • Issue that caused character stickers to be generated every time the game starts
  • A rare crash with some of the games logging messages
  • Potential graphical errors during character sticker generation (#1)

Release v0.3.0

29 Dec 13:17
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Added

  • Asset extraction for making future features more feasible (thanks to Modlunky team for their implementation)
  • Automatic sticker and journal generation for character mods (thanks @Dregu)

Changed

  • mod.db format for better compatibility with future versions

Fixed

  • Issue of mismatching file extension for DDS files extracted from the game executable
  • Issue that cause the load order to be inverted
  • Delete converted assets from the .db folder when their source assets were deleted

Release v0.2.0

26 Dec 18:16
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Added

  • Automatic mod reorganization, all files in a mod will be placed into their appropriate folders on first load
  • Ability to disable mods in load_order.txt.

Removed

  • File lookup at root, since mods are now organized correctly instead

Fixed

  • Issue with mods that have spaces in their names

Release v0.1.1

25 Dec 17:33
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Fixed

  • Error in readme.txt

Release v0.1.0

25 Dec 16:43
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Added

  • Automatic unzipping of zipped mods in the Mods/Packs folder
  • Error popup on version mismatch
  • A readme.txt with usage instructions

Changed

  • Bumped supported version to 1.20.0j
  • File lookup at the root when proper folder structure not present (to align with Modlunky)

Fixed

  • Heap corruption when loading loose files (because of 24 missing bytes in the allocation)

Release v0.0.1

23 Dec 22:32
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Added

  • Mod-Management based on the folder structure of Modlunky
  • Automatic png to dds conversion
  • Loose file loading