Releases: spelunky-fyi/Playlunky
Releases · spelunky-fyi/Playlunky
Release v0.4.1
Release v0.4.0
Added
- Preliminary support for sparse string modding
- Support for sparse shader modding (i.e. placing a
shaders_mod.hlsl
into your mod that contains only modded functions) - Correctly regenerate stickers and shaders when mods get enabled or disabled
Changed
- mod.db version, this will force a regeneration of assets on first load
- Always show console on startup so users have some feedback while mods are loaded
Fixed
- Issue that caused character stickers to be generated every time the game starts
- A rare crash with some of the games logging messages
- Potential graphical errors during character sticker generation (#1)
Release v0.3.0
Added
- Asset extraction for making future features more feasible (thanks to Modlunky team for their implementation)
- Automatic sticker and journal generation for character mods (thanks @Dregu)
Changed
- mod.db format for better compatibility with future versions
Fixed
- Issue of mismatching file extension for DDS files extracted from the game executable
- Issue that cause the load order to be inverted
- Delete converted assets from the .db folder when their source assets were deleted
Release v0.2.0
Release v0.1.1
Release v0.1.0
Added
- Automatic unzipping of zipped mods in the Mods/Packs folder
- Error popup on version mismatch
- A readme.txt with usage instructions
Changed
- Bumped supported version to 1.20.0j
- File lookup at the root when proper folder structure not present (to align with Modlunky)
Fixed
- Heap corruption when loading loose files (because of 24 missing bytes in the allocation)