Industry-standard navigation-mesh toolset for games
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Updated
Dec 31, 2024 - C++
Industry-standard navigation-mesh toolset for games
Robotics with GPU computing
Traktor Game Engine
PCGEx is a free (libre) Unreal 5 plugin that expands PCG capabilities. It offers a variety of high-performance nodes; with an edge for building relational graphs (Freeform, Delaunay, Voronoi, MST etc), advanced pathfinding; and much more.
3D navmesh generation and pathfinding plugin for UnrealEngine
Continuous CBS - a modification of conflict based search algorithm, that allows to perform actions (move, wait) of arbitrary duration. Timeline is not discretized, i.e. is continuous.
An open-world head-to-head tank fight with simple AI, terrain, and advanced control system in Unreal 4. (ref: BT_URC) http://gdev.tv/urcgithub
TDME2 - ThreeDeeMiniEngine2 is a lightweight, multi-platform 3D engine including tools suited for 3D game/application development using C++, Mini(t)Script, GLSL, ...
3D Pathfinding and cover system plugin for UE4, using Sparse Voxel Octrees.
Algorithm for prioritized multi-agent path finding (MAPF) in grid-worlds. Moves into arbitrary directions are allowed (each agent is allowed to follow any-angle path on the grid). Timeline is continuous, i.e. action durations are not explicitly discretized into timesteps. Different agents' size and moving speed are supported. Planning is carried…
The code base for the RoboNav team's IGVC robot.
Pathfinder and A* solver (astar or a-star) native extension for Defold Engine build on MicroPather.
Dijkstra's Shortest Path for 6, 18, and 26-Connected 3D (Volumetric) Image Volumes
Collection of classes and functions to allow 2D/3D path generation with heuristic algorithms such as A*, Theta* and LazyTheta* and ROS Interfaces
Jump Point Search, public domain, single .h -- OBSOLETE! See tinypile repo for a better version.
A* algorithms for 2D gridmaps. The fastest one, until you prove me wrong
Engineering LaCAM*: Towards Real-Time, Large-Scale, and Near-Optimal Multi-Agent Pathfinding (AAMAS-24)
This package provides a CLF-based reactive planning system, described in paper: Efficient Anytime CLF Reactive Planning System for a Bipedal Robot on Undulating Terrain. The reactive planning system consists of a 5-Hz planning thread to guide a robot to a distant goal and a 300-Hz Control-Lyapunov-Function-based (CLF-based) reactive thread to co…
An intelligent navigation API for World of Warcraft Alpha, Vanilla, TBC and WotLK
An A* pathfinding implementation with PCG (Procedural Content Generation) to generate custom splines in unreal engine between two points
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