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GameController iOS xcode14.1 b3
Israel Soto edited this page Sep 28, 2022
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3 revisions
#GameController.framework https://github.com/xamarin/xamarin-macios/pull/16094
diff -ruN /Applications/Xcode_14.1.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCAxisElement.h /Applications/Xcode_14.1.0-beta3.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCAxisElement.h
--- /Applications/Xcode_14.1.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCAxisElement.h 2022-09-09 10:36:42.000000000 -0500
+++ /Applications/Xcode_14.1.0-beta3.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCAxisElement.h 2022-09-23 14:02:44.000000000 -0500
@@ -11,7 +11,7 @@
NS_ASSUME_NONNULL_BEGIN
-API_AVAILABLE(macos(13.0), macCatalyst(16.0)) API_UNAVAILABLE(ios, tvos)
+API_AVAILABLE(macos(13.0), ios(16.0), tvos(16.0))
@protocol GCAxisElement <GCPhysicalInputElement>
/**
diff -ruN /Applications/Xcode_14.1.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCAxisInput.h /Applications/Xcode_14.1.0-beta3.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCAxisInput.h
--- /Applications/Xcode_14.1.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCAxisInput.h 2022-09-09 10:36:42.000000000 -0500
+++ /Applications/Xcode_14.1.0-beta3.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCAxisInput.h 2022-09-23 14:02:43.000000000 -0500
@@ -16,7 +16,7 @@
normalized values - between [-1, 1] - along an axis with a fixed origin.
The origin - a value of 0 - corresponds the neutral state of the input.
*/
-API_AVAILABLE(macos(13.0), macCatalyst(16.0)) API_UNAVAILABLE(ios, tvos)
+API_AVAILABLE(macos(13.0), ios(16.0), tvos(16.0))
@protocol GCAxisInput <NSObject>
/**
diff -ruN /Applications/Xcode_14.1.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCButtonElement.h /Applications/Xcode_14.1.0-beta3.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCButtonElement.h
--- /Applications/Xcode_14.1.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCButtonElement.h 2022-09-09 10:36:43.000000000 -0500
+++ /Applications/Xcode_14.1.0-beta3.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCButtonElement.h 2022-09-23 14:02:44.000000000 -0500
@@ -18,7 +18,7 @@
interacting with it, and then returns to a preferred state (not pressed, not
touched).
*/
-API_AVAILABLE(macos(13.0), macCatalyst(16.0)) API_UNAVAILABLE(ios, tvos)
+API_AVAILABLE(macos(13.0), ios(16.0), tvos(16.0))
@protocol GCButtonElement <GCPhysicalInputElement>
/**
diff -ruN /Applications/Xcode_14.1.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCDevicePhysicalInput.h /Applications/Xcode_14.1.0-beta3.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCDevicePhysicalInput.h
--- /Applications/Xcode_14.1.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCDevicePhysicalInput.h 2022-09-09 10:36:43.000000000 -0500
+++ /Applications/Xcode_14.1.0-beta3.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCDevicePhysicalInput.h 2022-09-22 09:20:18.000000000 -0500
@@ -19,7 +19,7 @@
methods for accessing common physical elements - buttons, thumbsticks, dpads,
etc - of a device.
*/
-API_AVAILABLE(macos(13.0), macCatalyst(16.0)) API_UNAVAILABLE(ios, tvos)
+API_AVAILABLE(macos(13.0), ios(16.0), tvos(16.0))
@protocol GCDevicePhysicalInput <GCDevicePhysicalInputState>
/**
diff -ruN /Applications/Xcode_14.1.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCDevicePhysicalInputState.h /Applications/Xcode_14.1.0-beta3.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCDevicePhysicalInputState.h
--- /Applications/Xcode_14.1.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCDevicePhysicalInputState.h 2022-09-09 10:36:41.000000000 -0500
+++ /Applications/Xcode_14.1.0-beta3.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCDevicePhysicalInputState.h 2022-09-23 14:02:43.000000000 -0500
@@ -24,7 +24,7 @@
state if the same object also conforms to \c GCDevicePhysicalInput, or a
snapshot of the physical input state.
*/
-API_AVAILABLE(macos(13.0), macCatalyst(16.0)) API_UNAVAILABLE(ios, tvos)
+API_AVAILABLE(macos(13.0), ios(16.0), tvos(16.0))
@protocol GCDevicePhysicalInputState <NSObject>
/**
diff -ruN /Applications/Xcode_14.1.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCDevicePhysicalInputStateDiff.h /Applications/Xcode_14.1.0-beta3.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCDevicePhysicalInputStateDiff.h
--- /Applications/Xcode_14.1.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCDevicePhysicalInputStateDiff.h 2022-09-09 10:36:42.000000000 -0500
+++ /Applications/Xcode_14.1.0-beta3.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCDevicePhysicalInputStateDiff.h 2022-09-23 14:02:44.000000000 -0500
@@ -29,7 +29,7 @@
\c GCDevicePhysicalInputState objects returned from the \c -nextInputState
method of \c GCDevicePhysicalInput.
*/
-API_AVAILABLE(macos(13.0), macCatalyst(16.0)) API_UNAVAILABLE(ios, tvos)
+API_AVAILABLE(macos(13.0), ios(16.0), tvos(16.0))
@protocol GCDevicePhysicalInputStateDiff <NSObject>
/**
diff -ruN /Applications/Xcode_14.1.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCDirectionPadElement.h /Applications/Xcode_14.1.0-beta3.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCDirectionPadElement.h
--- /Applications/Xcode_14.1.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCDirectionPadElement.h 2022-09-09 10:36:41.000000000 -0500
+++ /Applications/Xcode_14.1.0-beta3.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCDirectionPadElement.h 2022-09-23 14:02:43.000000000 -0500
@@ -21,7 +21,7 @@
Only one button in each pair, {up, down} and {left, right}, can be pressed at
any one time.
*/
-API_AVAILABLE(macos(13.0), macCatalyst(16.0)) API_UNAVAILABLE(ios, tvos)
+API_AVAILABLE(macos(13.0), ios(16.0), tvos(16.0))
@protocol GCDirectionPadElement <GCPhysicalInputElement>
/** The horizontal/x-component of the dpad input. */
diff -ruN /Applications/Xcode_14.1.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCLinearInput.h /Applications/Xcode_14.1.0-beta3.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCLinearInput.h
--- /Applications/Xcode_14.1.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCLinearInput.h 2022-09-09 10:36:41.000000000 -0500
+++ /Applications/Xcode_14.1.0-beta3.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCLinearInput.h 2022-09-23 14:02:43.000000000 -0500
@@ -15,7 +15,7 @@
An object conforming to \c GCLinearInput represents an input that produces
normalized values in the unit interval - between [0, 1].
*/
-API_AVAILABLE(macos(13.0), macCatalyst(16.0)) API_UNAVAILABLE(ios, tvos)
+API_AVAILABLE(macos(13.0), ios(16.0), tvos(16.0))
@protocol GCLinearInput <NSObject>
/**
diff -ruN /Applications/Xcode_14.1.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCPhysicalInputElement.h /Applications/Xcode_14.1.0-beta3.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCPhysicalInputElement.h
--- /Applications/Xcode_14.1.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCPhysicalInputElement.h 2022-09-09 10:36:43.000000000 -0500
+++ /Applications/Xcode_14.1.0-beta3.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCPhysicalInputElement.h 2022-09-23 14:02:45.000000000 -0500
@@ -13,7 +13,7 @@
The \c GCPhysicalInputElement protocol is a base protocol for specific types
of elements that represent controls on a device.
*/
-API_AVAILABLE(macos(13.0), macCatalyst(16.0)) API_UNAVAILABLE(ios, tvos)
+API_AVAILABLE(macos(13.0), ios(16.0), tvos(16.0))
@protocol GCPhysicalInputElement <NSObject>
/**
diff -ruN /Applications/Xcode_14.1.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCPressedStateInput.h /Applications/Xcode_14.1.0-beta3.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCPressedStateInput.h
--- /Applications/Xcode_14.1.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCPressedStateInput.h 2022-09-09 10:36:41.000000000 -0500
+++ /Applications/Xcode_14.1.0-beta3.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCPressedStateInput.h 2022-09-23 14:02:43.000000000 -0500
@@ -15,7 +15,7 @@
An object conforming to \c GCPressedStateInput represents the pressed state of
an element, typically a button.
*/
-API_AVAILABLE(macos(13.0), macCatalyst(16.0)) API_UNAVAILABLE(ios, tvos)
+API_AVAILABLE(macos(13.0), ios(16.0), tvos(16.0))
@protocol GCPressedStateInput <NSObject>
/**
diff -ruN /Applications/Xcode_14.1.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCRelativeInput.h /Applications/Xcode_14.1.0-beta3.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCRelativeInput.h
--- /Applications/Xcode_14.1.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCRelativeInput.h 2022-09-09 10:36:41.000000000 -0500
+++ /Applications/Xcode_14.1.0-beta3.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCRelativeInput.h 2022-09-23 14:02:43.000000000 -0500
@@ -17,7 +17,7 @@
Relative inputs have no fixed origin from which a coordinate syatem can be
defined.
*/
-API_AVAILABLE(macos(13.0), macCatalyst(16.0)) API_UNAVAILABLE(ios, tvos)
+API_AVAILABLE(macos(13.0), ios(16.0), tvos(16.0))
@protocol GCRelativeInput <NSObject>
/**
diff -ruN /Applications/Xcode_14.1.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCSwitchElement.h /Applications/Xcode_14.1.0-beta3.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCSwitchElement.h
--- /Applications/Xcode_14.1.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCSwitchElement.h 2022-09-09 10:36:43.000000000 -0500
+++ /Applications/Xcode_14.1.0-beta3.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCSwitchElement.h 2022-09-23 14:02:44.000000000 -0500
@@ -15,7 +15,7 @@
A switch may be in one of several positions, and remains in its last position
after the user stops interacting with it.
*/
-API_AVAILABLE(macos(13.0), macCatalyst(16.0)) API_UNAVAILABLE(ios, tvos)
+API_AVAILABLE(macos(13.0), ios(16.0), tvos(16.0))
@protocol GCSwitchElement <GCPhysicalInputElement>
/**
diff -ruN /Applications/Xcode_14.1.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCSwitchPositionInput.h /Applications/Xcode_14.1.0-beta3.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCSwitchPositionInput.h
--- /Applications/Xcode_14.1.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCSwitchPositionInput.h 2022-09-09 10:36:43.000000000 -0500
+++ /Applications/Xcode_14.1.0-beta3.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCSwitchPositionInput.h 2022-09-23 14:02:45.000000000 -0500
@@ -9,7 +9,7 @@
NS_ASSUME_NONNULL_BEGIN
-API_AVAILABLE(macos(13.0), macCatalyst(16.0)) API_UNAVAILABLE(ios, tvos)
+API_AVAILABLE(macos(13.0), ios(16.0), tvos(16.0))
@protocol GCSwitchPositionInput <NSObject>
/**
diff -ruN /Applications/Xcode_14.1.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCTouchedStateInput.h /Applications/Xcode_14.1.0-beta3.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCTouchedStateInput.h
--- /Applications/Xcode_14.1.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCTouchedStateInput.h 2022-09-09 10:36:42.000000000 -0500
+++ /Applications/Xcode_14.1.0-beta3.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameController.framework/Headers/GCTouchedStateInput.h 2022-09-23 14:02:44.000000000 -0500
@@ -19,7 +19,7 @@
the button without pressing it. In such cases, a button can be touched without
being pressed.
*/
-API_AVAILABLE(macos(13.0), macCatalyst(16.0)) API_UNAVAILABLE(ios, tvos)
+API_AVAILABLE(macos(13.0), ios(16.0), tvos(16.0))
@protocol GCTouchedStateInput <NSObject>
/**
- README
- xcode13.0 Binding Status
- xcode13.1 Binding Status
- xcode13.2 Binding Status
- xcode13.3 Binding Status
- xcode13.4 Binding Status
- xcode14.0 Binding Status
- xcode14.1 Binding Status
- xcode14.2 Binding Status
- xcode14.3 Binding Status
- xcode15.0 Binding Status
- xcode15.1 Binding Status
- xcode15.3 Binding Status
- xcode15.4 Binding Status
- xcode16.0 Binding Status