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GameController macOS xcode14.0 rc
Israel Soto edited this page Sep 7, 2022
·
1 revision
#GameController.framework
diff -ruN /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCAxisElement.h /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCAxisElement.h
--- /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCAxisElement.h 2022-08-05 12:40:03.000000000 -0500
+++ /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCAxisElement.h 1969-12-31 18:00:00.000000000 -0600
@@ -1,36 +0,0 @@
-//
-// GCPhysicalInputElement.h
-// GameController
-//
-// Copyright © 2021 Apple Inc. All rights reserved.
-//
-
-#import <GameController/GCPhysicalInputElement.h>
-#import <GameController/GCAxisInput.h>
-#import <GameController/GCRelativeInput.h>
-
-NS_ASSUME_NONNULL_BEGIN
-
-API_AVAILABLE(macos(13.0), ios(16.0), tvos(16.0))
-@protocol GCAxisElement <GCPhysicalInputElement>
-
-/**
- The input reporting the value of the axis as the position between a lower and
- upper bound, if available.
- */
-@property (readonly, nullable) id<GCAxisInput> absoluteInput;
-
-/**
- The input reporting axis values as the change (delta) since the last event.
-
- Certain kinds of axis elements are only able to report relative values. The
- tracking of a computer mouse, for example, has no fixed origin - only the
- change in position since the last event is reported. Some freely-rotating
- dials may also only report a value indicating which direction the dial was
- turned.
- */
-@property (readonly) id<GCRelativeInput> relativeInput;
-
-@end
-
-NS_ASSUME_NONNULL_END
diff -ruN /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCAxisInput.h /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCAxisInput.h
--- /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCAxisInput.h 2022-08-05 12:40:02.000000000 -0500
+++ /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCAxisInput.h 1969-12-31 18:00:00.000000000 -0600
@@ -1,81 +0,0 @@
-//
-// GCAxisInput.h
-// GameController
-//
-// Copyright © 2021 Apple Inc. All rights reserved.
-//
-
-#import <Foundation/Foundation.h>
-
-@protocol GCPhysicalInputElement;
-
-NS_ASSUME_NONNULL_BEGIN
-
-/**
- An object conforming to \c GCAxisInput represents an input that produces
- normalized values - between [-1, 1] - along an axis with a fixed origin.
- The origin - a value of 0 - corresponds the neutral state of the input.
- */
-API_AVAILABLE(macos(13.0), ios(16.0), tvos(16.0))
-@protocol GCAxisInput <NSObject>
-
-/**
- Set this block to be notified when the value of the axis input changes.
-
- @param element the element that has been modified.
- @param input the input that has been modified.
- @param value the value the axis was set to at the time the valueChangedHandler fired.
- */
-@property (copy, nullable) void (^valueDidChangeHandler)(__kindof id<GCPhysicalInputElement> element, id<GCAxisInput> input, float value);
-
-/**
- A normalized value for the axis input, between -1 and 1 (inclusive). The values
- are deadzoned and saturated before they are returned so there is no value
- outside the range. Deadzoning does not remove values from the range, the full
- 0 to 1 magnitude of values are possible from the input.
-
- As an axis is often used in a digital sense, you can rely on a value of 0
- meaning the axis is inside the deadzone. Any value greater than or less than
- zero is not in the deadzone.
- */
-@property (readonly) float value;
-
-/**
- Check if the axis can support more than just digital values.
-
- Defaults to \c YES for most axis inputs.
- */
-@property (readonly, getter = isAnalog) BOOL analog;
-
-/**
- Check if the axis input value "rolls over" when reaching either the extreme
- high or low value. For example, some dials can be rotated past the position
- that represents their maximum value causing the reported value to roll over.
-
- Defaults to \c NO for most axis elements.
- */
-@property (readonly) BOOL canWrap;
-
-/**
- The timestamp of the last value.
-
- This time interval is not relative to any specific point in time. You can
- subtract a previous timestamp from the current timestamp to determine the time
- (in seconds) between changes to the value.
- */
-@property (readonly) NSTimeInterval lastValueTimestamp;
-
-/**
- The interval (in seconds) between the timestamp of the last event and the
- current time.
-
- This should be treated as a lower bound of the event latency. It may not
- include (wired or wireless) transmission latency, or latency accrued on
- the device before the event was transmitted to the host.
- */
-@property (readonly) NSTimeInterval lastValueLatency;
-
-@end
-
-
-NS_ASSUME_NONNULL_END
diff -ruN /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCButtonElement.h /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCButtonElement.h
--- /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCButtonElement.h 2022-08-05 12:40:03.000000000 -0500
+++ /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCButtonElement.h 1969-12-31 18:00:00.000000000 -0600
@@ -1,40 +0,0 @@
-//
-// GCButtonElement.h
-// GameController
-//
-// Copyright © 2021 Apple Inc. All rights reserved.
-//
-
-#import <GameController/GCPhysicalInputElement.h>
-#import <GameController/GCLinearInput.h>
-#import <GameController/GCPressedStateInput.h>
-#import <GameController/GCTouchedStateInput.h>
-
-NS_ASSUME_NONNULL_BEGIN
-
-/**
- An object conforming to \c GCButtonElement represents a momentary switch,
- such as a push button. A button's input only asserts while the user is
- interacting with it, and then returns to a preferred state (not pressed, not
- touched).
- */
-API_AVAILABLE(macos(13.0), ios(16.0), tvos(16.0))
-@protocol GCButtonElement <GCPhysicalInputElement>
-
-/**
- Get the input containing the pressed state of the button.
- */
-@property (readonly) id<GCPressedStateInput, GCLinearInput> pressedInput;
-
-/**
- Get the input containing the touched state of the button.
-
- Some buttons feature capacitive touch capabilities where the user can touch the
- button without pressing it.
- */
-@property (readonly, nullable) id<GCTouchedStateInput> touchedInput;
-
-@end
-
-NS_ASSUME_NONNULL_END
-
diff -ruN /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCController.h /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCController.h
--- /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCController.h 2022-08-06 02:26:31.000000000 -0500
+++ /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCController.h 2022-08-03 21:05:16.000000000 -0500
@@ -71,28 +71,6 @@
GAMECONTROLLER_EXTERN NSString *const GCControllerDidStopBeingCurrentNotification API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
/**
- Use this constant with NSNotificationCenter to listen to controller user customization events.
-
- When a user customizes the button mappings or other settings of a controller this notification will be
- posted. This is a good time to swap out UI to match the new user settings. Users can modify game
- controller settings through the Settings app on iOS, tvOS, and macOS.
-
- The 'object' property of the notification will contain the GCController that was customized.
- For example:
-
- - (void)controllerDidConnect:(NSNotification *)note {
-
- GCController *controller = note.object;
-
- ....
- }
-
- @see NSNotificationCenter
- @see GCController.controllers
- */
-GAMECONTROLLER_EXTERN NSString *const GCControllerUserCustomizationsDidChangeNotification API_AVAILABLE(macos(13.0), ios(16.0), tvos(16.0));
-
-/**
This is the player index that a connected controller will have if it has never been assigned a player index on the current system.
Controllers retain the player index they have been assigned between game sessions, so if you wish to unset the player index of a
controller set it back to this value.
@@ -196,15 +174,6 @@
@property (nonatomic, copy, readonly, nullable) GCDeviceBattery *battery API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
/**
- Gets the physical input profile for the controller.
-
- @note This is equivalent to the controller's microGamepad, or extendedGamepad instance.
- @see microGamepad
- @see extendedGamepad
-*/
-@property (nonatomic, strong, readonly) GCPhysicalInputProfile *physicalInputProfile API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
-
-/**
Gets the profile for the controller that suits current application.
There are several supported profiles, with an additional optional profile for motion as well.
diff -ruN /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCDevice.h /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCDevice.h
--- /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCDevice.h 2022-08-05 12:40:03.000000000 -0500
+++ /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCDevice.h 2022-08-03 21:05:15.000000000 -0500
@@ -5,10 +5,12 @@
// Copyright © 2020 Apple Inc. All rights reserved.
//
-#import <Foundation/Foundation.h>
+#import <TargetConditionals.h>
@class GCPhysicalInputProfile;
+#import <Foundation/Foundation.h>
+
NS_ASSUME_NONNULL_BEGIN
API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0))
@@ -44,10 +46,12 @@
Gets the physical input profile for the device.
@note This is equivalent to the controller's gamepad, microGamepad, or extendedGamepad instance.
+ @see GCController.gamepad
@see GCController.microGamepad
@see GCController.extendedGamepad
*/
-@property (nonatomic, strong, readonly) GCPhysicalInputProfile *physicalInputProfile API_DEPRECATED("Use the physicalInputProfile property on GCController instead. For GCKeyboard, use the keyboardInput property. For GCMouse, use the mouseInput property.", macos(11.0, 13.0), ios(14.0, 16.0), tvos(14.0, 16.0));
+@property (nonatomic, strong, readonly) GCPhysicalInputProfile *physicalInputProfile API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
+
@end
diff -ruN /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCDevicePhysicalInput.h /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCDevicePhysicalInput.h
--- /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCDevicePhysicalInput.h 2022-08-05 15:55:13.000000000 -0500
+++ /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCDevicePhysicalInput.h 1969-12-31 18:00:00.000000000 -0600
@@ -1,119 +0,0 @@
-//
-// GCDevicePhysicalInput.h
-// GameController
-//
-// Copyright © 2021 Apple Inc. All rights reserved.
-//
-
-#import <Foundation/Foundation.h>
-
-#import <GameController/GCDevicePhysicalInputState.h>
-#import <GameController/GCDevicePhysicalInputStateDiff.h>
-
-@protocol GCDevice;
-
-NS_ASSUME_NONNULL_BEGIN
-
-/**
- An objecting conforming to \c GCDevicePhysicalInput provides properties and
- methods for accessing common physical elements - buttons, thumbsticks, dpads,
- etc - of a device.
-*/
-API_AVAILABLE(macos(13.0), ios(16.0), tvos(16.0))
-@protocol GCDevicePhysicalInput <GCDevicePhysicalInputState>
-
-/**
- The device that this profile is mapping input from.
- */
-@property (weak, readonly) id<GCDevice> device;
-
-#pragma mark Immediate Input
-
-/**
- Set this block to be notified when a value on a element changed. If multiple
- elements change this block will be called for each element that changed.
-
- The block is called on the \c handlerQueue configured on the \c device.
-
- @note
- IMPORTANT: It is possible for the value(s) of \c element to change (again)
- between when your handler is scheduled for execution and when it actually
- executes. This may cause your application to "miss" changes to the element.
- If your application needs to track every element state change - as opposed to
- just the latest element state - use the methods under "Buffered Input".
-
- @param element
- The element that has been modified.
- */
-@property (copy, nullable) void (^elementValueDidChangeHandler)(__kindof id<GCPhysicalInputElement> element);
-
-/**
- Polls the current state vector of the physical input and saves it to a new
- instance.
-
- If your application is heavily multithreaded this may also be useful to
- guarantee atomicity of input handling as a snapshot will not change based on
- further device input once it is taken.
-
- @return An input state with the duplicated state vector of the current input.
- */
-- (__kindof id<GCDevicePhysicalInputState>)capture;
-
-#pragma mark Buffered Input
-
-/**
- Set this block to be notified when a new input state is available. Your
- handler should repeatedly call \c -nextInputState until it returns \c nil to
- drain the pending input states from the queue.
-
- physicalInput.inputStateQueueDepth = 20;
- physicalInput.inputStateAvailableHandler = ^{
- id<GCDevicePhysicalInputState, GCDevicePhysicalInputStateDiff> nextInputState;
- while ((nextInputState = [physicalInput nextInputState])) {
-
- // You can grab the individual states of all elements that your app
- // is interested in.
- id<GCButtonElement> buttonA = nextInputState.buttons[GCInputButtonA];
- BOOL buttonAPressed = buttonA.pressedInput.pressed;
- if (buttonAPressed) {
- // Handle button A pressed
- }
-
- // Your code can first query whether an element's input value changed
- // from the prior input state.
- GCDevicePhysicalInputElementChange buttonAChange = [nextInputState changeForElement:buttonA];
- if (buttonAChange == GCDevicePhysicalInputElementChanged) {
- // Handle button A input changed
- }
-
- // Or, your code can request an enumerator of elements with input
- // values that changed from the prior input state
- for (id<GCPhysicalInputElement> changedElement in nextInputState.changedElements) {
-
- }
- }
- };
- */
-@property (copy, nullable) void (^inputStateAvailableHandler)(void);
-
-/**
- The maximum number of input states to buffer. If your application does not
- drain the pending input states in the queue before this limit is reached, older
- input states will be discarded - resulting in your application "missing" input
- state changes.
-
- The default value is \c one (no buffering). Smaller values are ignored. A
- value of \c 20 should be more than enough to ensure no input state changes
- are missed.
- */
-@property (readwrite) NSInteger inputStateQueueDepth;
-
-/**
- Pop the oldest pending input state from the queue. This method returns \c nil
- when there are no more input states pending.
- */
-- (nullable __kindof id<GCDevicePhysicalInputState, GCDevicePhysicalInputStateDiff>)nextInputState;
-
-@end
-
-NS_ASSUME_NONNULL_END
diff -ruN /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCDevicePhysicalInputState.h /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCDevicePhysicalInputState.h
--- /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCDevicePhysicalInputState.h 2022-08-05 12:40:02.000000000 -0500
+++ /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCDevicePhysicalInputState.h 1969-12-31 18:00:00.000000000 -0600
@@ -1,85 +0,0 @@
-//
-// GCDevicePhysicalInputState.h
-// GameController
-//
-// Copyright © 2022 Apple Inc. All rights reserved.
-//
-
-#import <Foundation/Foundation.h>
-
-#import <GameController/GCInputNames.h>
-#import <GameController/GCPhysicalInputElement.h>
-#import <GameController/GCButtonElement.h>
-#import <GameController/GCAxisElement.h>
-#import <GameController/GCSwitchElement.h>
-#import <GameController/GCDirectionPadElement.h>
-
-@protocol GCDevice;
-
-NS_ASSUME_NONNULL_BEGIN
-
-/**
- An object conforming to \c GCDevicePhysicalInputState contains the state of
- a device's physical inputs. This may be either the "live" physical input
- state if the same object also conforms to \c GCDevicePhysicalInput, or a
- snapshot of the physical input state.
- */
-API_AVAILABLE(macos(13.0), ios(16.0), tvos(16.0))
-@protocol GCDevicePhysicalInputState <NSObject>
-
-/**
- The device that this profile is mapping input from.
- */
-@property (weak, readonly) id<GCDevice> device;
-
-/**
- The internal time stamp of the last event.
-
- This time interval is not relative to any specific point in time. Your
- application can subtract a previous timestamp from the returned timestamp to
- determine the time (in seconds) between events. The \c lastEventTimestamp of
- the inputs from two different devices can be compared to determine which event
- occurred first.
- */
-@property (readonly) NSTimeInterval lastEventTimestamp;
-
-/**
- The interval (in seconds) between the timestamp of the last event and the
- current time.
-
- This value should be treated as a lower bound of the event latency. It may
- not include (wired or wireless) transmission latency, or latency accrued on
- the device before the event was transmitted to the host.
-
- @note
- If the system has gone to sleep between when the event occurred and when this
- property is read, the returned value may not reflect the true latency.
- */
-@property (readonly) NSTimeInterval lastEventLatency;
-
-/**
- The following properties allow for runtime lookup of any input element on a
- profile, when provided with a valid alias.
-
- @example input.elements[GCInputButtonA]
- @example input.dpads[GCInputLeftThumbstick]
- @example input.dpads[GCInputButtonB] // fails, "Button B" is not a DirectionPad
- */
-@property (readonly) GCPhysicalInputElementCollection<GCInputElementName, id<GCPhysicalInputElement>> *elements NS_REFINED_FOR_SWIFT;
-@property (readonly) GCPhysicalInputElementCollection<GCInputButtonName, id<GCButtonElement>> *buttons NS_REFINED_FOR_SWIFT;
-@property (readonly) GCPhysicalInputElementCollection<GCInputAxisName, id<GCAxisElement>> *axes NS_REFINED_FOR_SWIFT;
-@property (readonly) GCPhysicalInputElementCollection<GCInputSwitchName, id<GCSwitchElement>> *switches NS_REFINED_FOR_SWIFT;
-@property (readonly) GCPhysicalInputElementCollection<GCInputDirectionPadName, id<GCDirectionPadElement>> *dpads NS_REFINED_FOR_SWIFT;
-
-/**
- Profile elements can be accessed using keyed subscript notation, with a valid alias of its inputs.
-
- @example physicalInput[GCInputButtonA]
- @example physicalInput[GCInputButtonX]
- @note Equivalent to -elements
- */
-- (__kindof id<GCPhysicalInputElement> _Nullable)objectForKeyedSubscript:(NSString *)key;
-
-@end
-
-NS_ASSUME_NONNULL_END
diff -ruN /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCDevicePhysicalInputStateDiff.h /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCDevicePhysicalInputStateDiff.h
--- /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCDevicePhysicalInputStateDiff.h 2022-08-05 12:40:03.000000000 -0500
+++ /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCDevicePhysicalInputStateDiff.h 1969-12-31 18:00:00.000000000 -0600
@@ -1,57 +0,0 @@
-//
-// GCDevicePhysicalInputStateDiff.h
-// GameController
-//
-// Copyright © 2022 Apple Inc. All rights reserved.
-//
-
-#import <Foundation/Foundation.h>
-
-#import <GameController/GCPhysicalInputElement.h>
-
-NS_ASSUME_NONNULL_BEGIN
-
-typedef NS_ENUM(NSInteger, GCDevicePhysicalInputElementChange) {
- /** Indicates that a change could not be determined. This is typically
- * because the input state queue filled up and older input state snapshots
- * were dropped. */
- GCDevicePhysicalInputElementUnknownChange = -1,
- /** Indicates that no value of the element changed. */
- GCDevicePhysicalInputElementNoChange = 0,
- /** Indicates that a value of the element changed. */
- GCDevicePhysicalInputElementChanged = 1,
-};
-
-
-/**
- An object conforming to the \c GCDevicePhysicalInputStateDiff protocol
- contains the input state differences between the current and previous
- \c GCDevicePhysicalInputState objects returned from the \c -nextInputState
- method of \c GCDevicePhysicalInput.
- */
-API_AVAILABLE(macos(13.0), ios(16.0), tvos(16.0))
-@protocol GCDevicePhysicalInputStateDiff <NSObject>
-
-/**
- Check if a value of \a element changed, compared the previous input state.
-
- @param element
- The element to check. This may be a pointer to either the "live" element
- from the device's physical input, or a pointer to an element from any input
- state "snapshot" of the device's physical input.
- */
-- (GCDevicePhysicalInputElementChange)changeForElement:(id<GCPhysicalInputElement>)element;
-
-/**
- Gets an enumerator that iterates over the elements that have changed, compared
- the previous input state.
-
- This method returns \c nil if the changed elements could not be determined -
- typically because the input state queue filled up and older input state
- snapshots were dropped.
- */
-- (nullable NSEnumerator<id<GCPhysicalInputElement>> *)changedElements;
-
-@end
-
-NS_ASSUME_NONNULL_END
diff -ruN /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCDirectionPadElement.h /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCDirectionPadElement.h
--- /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCDirectionPadElement.h 2022-08-05 12:40:02.000000000 -0500
+++ /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCDirectionPadElement.h 1969-12-31 18:00:00.000000000 -0600
@@ -1,43 +0,0 @@
-//
-// GCDirectionPadElement.h
-// GameController
-//
-// Copyright © 2021 Apple Inc. All rights reserved.
-//
-
-#import <GameController/GCPhysicalInputElement.h>
-#import <GameController/GCLinearInput.h>
-#import <GameController/GCAxisInput.h>
-#import <GameController/GCPressedStateInput.h>
-
-NS_ASSUME_NONNULL_BEGIN
-
-/**
- An object conforming to \c GCDirectionPadElement represents a four-way
- directional control with one button on each point.
-
- A direction pad element contains a common grouping of 2 axis inputs where the
- input can also be interpreted as 2 sets of mutually exclusive button pairs.
- Only one button in each pair, {up, down} and {left, right}, can be pressed at
- any one time.
- */
-API_AVAILABLE(macos(13.0), ios(16.0), tvos(16.0))
-@protocol GCDirectionPadElement <GCPhysicalInputElement>
-
-/** The horizontal/x-component of the dpad input. */
-@property (readonly) id<GCAxisInput> xAxis;
-/** The vertical/y-component of the dpad input. */
-@property (readonly) id<GCAxisInput> yAxis;
-
-/** The positive y-component of the dpad input. */
-@property (readonly) id<GCLinearInput, GCPressedStateInput> up;
-/** The negative y-component of the dpad input. */
-@property (readonly) id<GCLinearInput, GCPressedStateInput> down;
-/** The negative x-component of the dpad input. */
-@property (readonly) id<GCLinearInput, GCPressedStateInput> left;
-/** The positive x-component of the dpad input. */
-@property (readonly) id<GCLinearInput, GCPressedStateInput> right;
-
-@end
-
-NS_ASSUME_NONNULL_END
diff -ruN /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCDualSenseAdaptiveTrigger.h /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCDualSenseAdaptiveTrigger.h
--- /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCDualSenseAdaptiveTrigger.h 2022-08-06 02:26:31.000000000 -0500
+++ /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCDualSenseAdaptiveTrigger.h 2022-08-03 21:07:49.000000000 -0500
@@ -10,7 +10,7 @@
NS_ASSUME_NONNULL_BEGIN
enum {
- /** The number of discrete control positions supported by the DualSense adaptive triggers. Each of these positions can be configured separately in multi-position feedback and multi-position vibration modes. */
+ /** The number of discrete control positions supported by the DualSense adaptive triggers. Each of these positions can be configured separately in multi-position feedback and multi-positiion vibration modes. */
GCDualSenseAdaptiveTriggerDiscretePositionCount NS_SWIFT_NAME(GCDualSenseAdaptiveTrigger.discretePositionCount) = 10,
};
diff -ruN /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCGearShifterElement.h /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCGearShifterElement.h
--- /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCGearShifterElement.h 2022-08-05 12:40:03.000000000 -0500
+++ /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCGearShifterElement.h 1969-12-31 18:00:00.000000000 -0600
@@ -1,38 +0,0 @@
-//
-// GCGearShifterElement.h
-// GameController
-//
-// Copyright © 2022 Apple Inc. All rights reserved.
-//
-
-#import <GameController/GCPhysicalInputElement.h>
-#import <GameController/GCSwitchPositionInput.h>
-#import <GameController/GCRelativeInput.h>
-
-NS_ASSUME_NONNULL_BEGIN
-
-/**
- A \c GCGearShifterElement object represents an attached gear shifter. Both
- pattern and sequential gear shifters are supported.
- */
-API_AVAILABLE(macos(13.0))
-@interface GCGearShifterElement : NSObject <GCPhysicalInputElement>
-
-/**
- Get the input reporting the position of the pattern gear shifter. If this
- property is \c nil, the gear shifter is not a pattern gear shifter.
-
- In the returned input, a position of \c -1 corresponds to the "reverse gear".
- A position of \c 0 corresponds to the neutral gear.
- */
-@property (readonly, nullable) id<GCSwitchPositionInput> patternInput;
-
-/**
- Get the input reporting changes to the sequential gear shifter. If this
- property is \c nil, the gear shifter is not a sequential gear shifter.
- */
-@property (readonly, nullable) id<GCRelativeInput> sequentialInput;
-
-@end
-
-NS_ASSUME_NONNULL_END
diff -ruN /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCInputNames.h /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCInputNames.h
--- /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCInputNames.h 2022-08-05 15:55:12.000000000 -0500
+++ /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCInputNames.h 2022-08-03 21:05:15.000000000 -0500
@@ -9,34 +9,6 @@
#import <GameController/GCExtern.h>
-__attribute__((objc_non_runtime_protocol)) NS_REFINED_FOR_SWIFT
-@protocol GCPhysicalInputElementName
-@end
-
-__attribute__((objc_non_runtime_protocol)) NS_REFINED_FOR_SWIFT
-@protocol GCButtonElementName <GCPhysicalInputElementName>
-@end
-
-__attribute__((objc_non_runtime_protocol)) NS_REFINED_FOR_SWIFT
-@protocol GCAxisElementName <GCPhysicalInputElementName>
-@end
-
-__attribute__((objc_non_runtime_protocol)) NS_REFINED_FOR_SWIFT
-@protocol GCSwitchElementName <GCPhysicalInputElementName>
-@end
-
-__attribute__((objc_non_runtime_protocol)) NS_REFINED_FOR_SWIFT
-@protocol GCDirectionPadElementName <GCPhysicalInputElementName>
-@end
-
-
-typedef NSString<GCPhysicalInputElementName> *const GCInputElementName NS_TYPED_EXTENSIBLE_ENUM NS_REFINED_FOR_SWIFT;
-typedef NSString<GCButtonElementName> *const GCInputButtonName NS_TYPED_EXTENSIBLE_ENUM NS_REFINED_FOR_SWIFT;
-typedef NSString<GCAxisElementName> *const GCInputAxisName NS_TYPED_EXTENSIBLE_ENUM NS_REFINED_FOR_SWIFT;
-typedef NSString<GCSwitchElementName> *const GCInputSwitchName NS_TYPED_EXTENSIBLE_ENUM NS_REFINED_FOR_SWIFT;
-typedef NSString<GCDirectionPadElementName> *const GCInputDirectionPadName NS_TYPED_EXTENSIBLE_ENUM NS_REFINED_FOR_SWIFT;
-
-
/**
A set of commonly used strings that can be used to access controller buttons
@@ -46,26 +18,26 @@
@see GCPhysicalInputProfile.h
*/
-GAMECONTROLLER_EXTERN GCInputButtonName GCInputButtonA NS_REFINED_FOR_SWIFT API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
-GAMECONTROLLER_EXTERN GCInputButtonName GCInputButtonB NS_REFINED_FOR_SWIFT API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
-GAMECONTROLLER_EXTERN GCInputButtonName GCInputButtonX NS_REFINED_FOR_SWIFT API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
-GAMECONTROLLER_EXTERN GCInputButtonName GCInputButtonY NS_REFINED_FOR_SWIFT API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
-
-GAMECONTROLLER_EXTERN GCInputDirectionPadName GCInputDirectionPad NS_REFINED_FOR_SWIFT API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
-GAMECONTROLLER_EXTERN GCInputDirectionPadName GCInputLeftThumbstick NS_REFINED_FOR_SWIFT API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
-GAMECONTROLLER_EXTERN GCInputDirectionPadName GCInputRightThumbstick NS_REFINED_FOR_SWIFT API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
-
-GAMECONTROLLER_EXTERN GCInputButtonName GCInputLeftShoulder NS_REFINED_FOR_SWIFT API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
-GAMECONTROLLER_EXTERN GCInputButtonName GCInputRightShoulder NS_REFINED_FOR_SWIFT API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
-GAMECONTROLLER_EXTERN GCInputButtonName GCInputLeftTrigger NS_REFINED_FOR_SWIFT API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
-GAMECONTROLLER_EXTERN GCInputButtonName GCInputRightTrigger NS_REFINED_FOR_SWIFT API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
-GAMECONTROLLER_EXTERN GCInputButtonName GCInputLeftThumbstickButton NS_REFINED_FOR_SWIFT API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
-GAMECONTROLLER_EXTERN GCInputButtonName GCInputRightThumbstickButton NS_REFINED_FOR_SWIFT API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
-
-GAMECONTROLLER_EXTERN GCInputButtonName GCInputButtonHome NS_REFINED_FOR_SWIFT API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
-GAMECONTROLLER_EXTERN GCInputButtonName GCInputButtonMenu NS_REFINED_FOR_SWIFT API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
-GAMECONTROLLER_EXTERN GCInputButtonName GCInputButtonOptions NS_REFINED_FOR_SWIFT API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
-GAMECONTROLLER_EXTERN GCInputButtonName GCInputButtonShare NS_REFINED_FOR_SWIFT API_AVAILABLE(macos(12.0), ios(15.0), tvos(15.0));
+GAMECONTROLLER_EXTERN NSString *const GCInputButtonA API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
+GAMECONTROLLER_EXTERN NSString *const GCInputButtonB API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
+GAMECONTROLLER_EXTERN NSString *const GCInputButtonX API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
+GAMECONTROLLER_EXTERN NSString *const GCInputButtonY API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
+
+GAMECONTROLLER_EXTERN NSString *const GCInputDirectionPad API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
+GAMECONTROLLER_EXTERN NSString *const GCInputLeftThumbstick API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
+GAMECONTROLLER_EXTERN NSString *const GCInputRightThumbstick API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
+
+GAMECONTROLLER_EXTERN NSString *const GCInputLeftShoulder API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
+GAMECONTROLLER_EXTERN NSString *const GCInputRightShoulder API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
+GAMECONTROLLER_EXTERN NSString *const GCInputLeftTrigger API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
+GAMECONTROLLER_EXTERN NSString *const GCInputRightTrigger API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
+GAMECONTROLLER_EXTERN NSString *const GCInputLeftThumbstickButton API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
+GAMECONTROLLER_EXTERN NSString *const GCInputRightThumbstickButton API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
+
+GAMECONTROLLER_EXTERN NSString *const GCInputButtonHome API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
+GAMECONTROLLER_EXTERN NSString *const GCInputButtonMenu API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
+GAMECONTROLLER_EXTERN NSString *const GCInputButtonOptions API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
+GAMECONTROLLER_EXTERN NSString *const GCInputButtonShare API_AVAILABLE(macos(12.0), ios(15.0), tvos(15.0));
/**
A set of strings commonly used to access Xbox buttons
@@ -75,10 +47,10 @@
@see GCController.h
@see GCPhysicalInputProfile.h
*/
-GAMECONTROLLER_EXTERN GCInputButtonName GCInputXboxPaddleOne NS_REFINED_FOR_SWIFT API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
-GAMECONTROLLER_EXTERN GCInputButtonName GCInputXboxPaddleTwo NS_REFINED_FOR_SWIFT API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
-GAMECONTROLLER_EXTERN GCInputButtonName GCInputXboxPaddleThree NS_REFINED_FOR_SWIFT API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
-GAMECONTROLLER_EXTERN GCInputButtonName GCInputXboxPaddleFour NS_REFINED_FOR_SWIFT API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
+GAMECONTROLLER_EXTERN NSString *const GCInputXboxPaddleOne API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
+GAMECONTROLLER_EXTERN NSString *const GCInputXboxPaddleTwo API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
+GAMECONTROLLER_EXTERN NSString *const GCInputXboxPaddleThree API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
+GAMECONTROLLER_EXTERN NSString *const GCInputXboxPaddleFour API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
/**
A set of strings commonly used to access DualShock buttons
@@ -88,17 +60,6 @@
@see GCController.h
@see GCPhysicalInputProfile.h
*/
-GAMECONTROLLER_EXTERN GCInputDirectionPadName GCInputDualShockTouchpadOne NS_REFINED_FOR_SWIFT API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
-GAMECONTROLLER_EXTERN GCInputDirectionPadName GCInputDualShockTouchpadTwo NS_REFINED_FOR_SWIFT API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
-GAMECONTROLLER_EXTERN GCInputButtonName GCInputDualShockTouchpadButton NS_REFINED_FOR_SWIFT API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
-
-/**
-A set of strings commonly used by racing wheels.
-*/
-GAMECONTROLLER_EXTERN GCInputAxisName GCInputSteeringWheel NS_REFINED_FOR_SWIFT API_AVAILABLE(macos(13.0));
-GAMECONTROLLER_EXTERN GCInputElementName GCInputShifter NS_REFINED_FOR_SWIFT API_AVAILABLE(macos(13.0));
-GAMECONTROLLER_EXTERN GCInputButtonName GCInputPedalAccelerator NS_REFINED_FOR_SWIFT API_AVAILABLE(macos(13.0));
-GAMECONTROLLER_EXTERN GCInputButtonName GCInputPedalBrake NS_REFINED_FOR_SWIFT API_AVAILABLE(macos(13.0));
-GAMECONTROLLER_EXTERN GCInputButtonName GCInputPedalClutch NS_REFINED_FOR_SWIFT API_AVAILABLE(macos(13.0));
-GAMECONTROLLER_EXTERN GCInputButtonName GCInputLeftPaddle NS_REFINED_FOR_SWIFT API_AVAILABLE(macos(13.0));
-GAMECONTROLLER_EXTERN GCInputButtonName GCInputRightPaddle NS_REFINED_FOR_SWIFT API_AVAILABLE(macos(13.0));
+GAMECONTROLLER_EXTERN NSString *const GCInputDualShockTouchpadOne API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
+GAMECONTROLLER_EXTERN NSString *const GCInputDualShockTouchpadTwo API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
+GAMECONTROLLER_EXTERN NSString *const GCInputDualShockTouchpadButton API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));
diff -ruN /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCLinearInput.h /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCLinearInput.h
--- /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCLinearInput.h 2022-08-05 12:40:02.000000000 -0500
+++ /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCLinearInput.h 1969-12-31 18:00:00.000000000 -0600
@@ -1,80 +0,0 @@
-//
-// GCLinearInput.h
-// GameController
-//
-// Copyright © 2021 Apple Inc. All rights reserved.
-//
-
-#import <Foundation/Foundation.h>
-
-@protocol GCPhysicalInputElement;
-
-NS_ASSUME_NONNULL_BEGIN
-
-/**
- An object conforming to \c GCLinearInput represents an input that produces
- normalized values in the unit interval - between [0, 1].
- */
-API_AVAILABLE(macos(13.0), ios(16.0), tvos(16.0))
-@protocol GCLinearInput <NSObject>
-
-/**
- Set this block to be notified when the value of the input changes.
-
- @param element the element that has been modified.
- @param input the input that has been modified.
- @param value the value the axis was set to at the time the valueDidChangeHandler fired.
- */
-@property (copy, nullable) void (^valueDidChangeHandler)(__kindof id<GCPhysicalInputElement> element, id<GCLinearInput> input, float value);
-
-/**
- A normalized value for the axis input, between 0 and 1 (inclusive). The values
- are deadzoned and saturated before they are returned so there is no value
- outside the range. Deadzoning does not remove values from the range, the full
- 0 to 1 magnitude of values are possible from the input.
-
- You can rely on a value of 0 meaning the value is inside the deadzone. Any
- value greater than zero is not in the deadzone.
- */
-@property (readonly) float value;
-
-/**
- Check if the input can support more than just digital values.
-
- If \c YES, the input can produce any value between [0, 1]. Otherwise, the
- input only produces the values 0 or 1.
- */
-@property (readonly, getter = isAnalog) BOOL analog;
-
-/**
- Check if the input value "rolls over" when reaching either the extreme high
- or low value. For example, some dials can be rotated past the position that
- represents their maximum value, causing the next reported value to roll over.
-
- Defaults to NO for most inputs.
- */
-@property (readonly) BOOL canWrap;
-
-/**
- The timestamp of the last value.
-
- This time interval is not relative to any specific point in time. You can
- subtract a previous timestamp from the current timestamp to determine the time
- (in seconds) between changes to the value.
- */
-@property (readonly) NSTimeInterval lastValueTimestamp;
-
-/**
- The interval (in seconds) between the timestamp of the last event and the
- current time.
-
- This should be treated as a lower bound of the event latency. It may not
- include (wired or wireless) transmission latency, or latency accrued on
- the device before the event was transmitted to the host.
- */
-@property (readonly) NSTimeInterval lastValueLatency;
-
-@end
-
-
-NS_ASSUME_NONNULL_END
diff -ruN /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCPhysicalInputElement.h /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCPhysicalInputElement.h
--- /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCPhysicalInputElement.h 2022-08-05 12:40:04.000000000 -0500
+++ /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCPhysicalInputElement.h 1969-12-31 18:00:00.000000000 -0600
@@ -1,70 +0,0 @@
-//
-// GCPhysicalInputElement.h
-// GameController
-//
-// Copyright © 2021 Apple Inc. All rights reserved.
-//
-
-#import <Foundation/Foundation.h>
-
-NS_ASSUME_NONNULL_BEGIN
-
-/**
- The \c GCPhysicalInputElement protocol is a base protocol for specific types
- of elements that represent controls on a device.
- */
-API_AVAILABLE(macos(13.0), ios(16.0), tvos(16.0))
-@protocol GCPhysicalInputElement <NSObject>
-
-/**
- The element's SF Symbols name.
- */
-@property (readonly, nullable) NSString *sfSymbolsName;
-
-/**
- The element's localized name.
- */
-@property (readonly, nullable) NSString *localizedName;
-
-/**
- The set of aliases that can be used to access this element with keyed subscript
- notation.
- */
-@property (readonly) NSSet<NSString *> *aliases;
-
-@end
-
-
-
-/**
- An instance of \c GCPhysicalInputElementCollection contains the collection of
- input elements found in a device's physical input profile.
- */
-API_AVAILABLE(macos(13.0), ios(16.0), tvos(16.0)) NS_REFINED_FOR_SWIFT
-@interface GCPhysicalInputElementCollection<Key: NSString*, Element: id<GCPhysicalInputElement>> : NSObject <NSFastEnumeration>
-
-+ (instancetype)new NS_UNAVAILABLE;
-- (instancetype)init NS_UNAVAILABLE;
-
-/** The number of elements in the collection. */
-@property (readonly) NSUInteger count;
-
-/**
- Returns the element associated with a given alias.
-
- @param alias
- The alias for which to return the corresponding element. Typically, you
- pass one of the constants defined in \c GCInputNames.h.
-
- @return
- The element associated with \a alias, or nil if no element is associated
- with \a alias.
- */
-- (Element _Nullable)elementForAlias:(Key)alias;
-- (Element _Nullable)objectForKeyedSubscript:(Key)key;
-
-- (NSEnumerator<Element> *)elementEnumerator;
-
-@end
-
-NS_ASSUME_NONNULL_END
diff -ruN /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCPhysicalInputProfile.h /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCPhysicalInputProfile.h
--- /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCPhysicalInputProfile.h 2022-08-06 02:26:30.000000000 -0500
+++ /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCPhysicalInputProfile.h 2022-08-03 21:07:48.000000000 -0500
@@ -52,15 +52,6 @@
@property (nonatomic, readonly) BOOL hasRemappedElements API_AVAILABLE(macos(12.0), ios(15.0), tvos(15.0));
/**
- Set this block if you want to be notified when a value on a element changed. If multiple elements have changed this block will be called
- for each element that changed.
-
- @param profile this profile that is being used to map the raw input data into logical values on controller elements such as the dpad or the buttons.
- @param element the element that has been modified.
- */
-@property (nonatomic, copy, nullable) void (^valueDidChangeHandler)(__kindof GCPhysicalInputProfile *profile, GCControllerElement *element) API_AVAILABLE(macos(13.0), ios(16.0), tvos(16.0));
-
-/**
The following properties allow for runtime lookup of any input element on a profile, when provided with a valid alias.
@example extendedGamepad.elements["Button A"] == extendedGamepad.buttonA // YES
diff -ruN /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCPressedStateInput.h /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCPressedStateInput.h
--- /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCPressedStateInput.h 2022-08-05 12:40:02.000000000 -0500
+++ /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCPressedStateInput.h 1969-12-31 18:00:00.000000000 -0600
@@ -1,64 +0,0 @@
-//
-// GCPressedStateInput.h
-// GameController
-//
-// Copyright © 2021 Apple Inc. All rights reserved.
-//
-
-#import <Foundation/Foundation.h>
-
-@protocol GCPhysicalInputElement;
-
-NS_ASSUME_NONNULL_BEGIN
-
-/**
- An object conforming to \c GCPressedStateInput represents the pressed state of
- an element, typically a button.
- */
-API_AVAILABLE(macos(13.0), ios(16.0), tvos(16.0))
-@protocol GCPressedStateInput <NSObject>
-
-/**
- Set this block if you want to be notified when the pressed state changes.
- */
-@property (copy, nullable) void (^pressedDidChangeHandler)(__kindof id<GCPhysicalInputElement> element, id<GCPressedStateInput> input, BOOL pressed);
-
-/**
- Buttons are mostly used in a digital sense, thus we have a recommended method
- for checking for pressed state instead of interpreting the value.
-
- As a general guideline a button is pressed if the value exceeds 0. However
- there may be hysteresis applied to counter noisy input values, thus incidental
- values around the threshold value may not trigger a change in pressed state.
-
- Other buttons may support two-stage actuation, where the button reports a
- value between 0 and 1 but is only considered pressed when its value is greater
- than some threshold other than 0.
-
- @see pressedDidChangeHandler
- */
-@property (readonly, getter = isPressed) BOOL pressed;
-
-/**
- The timestamp of the last pressed state change.
-
- This time interval is not relative to any specific point in time. You can
- subtract a previous timestamp from the current timestamp to determine the time
- (in seconds) between changes to the value.
- */
-@property (readonly) NSTimeInterval lastPressedStateTimestamp;
-
-/**
- The interval (in seconds) between the timestamp of the last pressed state
- change and the current time.
-
- This should be treated as a lower bound of the event latency. It may not
- include (wired or wireless) transmission latency, or latency accrued on
- the device before the event was transmitted to the host.
- */
-@property (readonly) NSTimeInterval lastPressedStateLatency;
-
-@end
-
-
-NS_ASSUME_NONNULL_END
diff -ruN /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCProductCategories.h /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCProductCategories.h
--- /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCProductCategories.h 2022-08-05 12:40:02.000000000 -0500
+++ /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCProductCategories.h 2022-08-03 21:05:15.000000000 -0500
@@ -23,7 +23,6 @@
GAMECONTROLLER_EXTERN NSString *const GCProductCategoryDualShock4 API_AVAILABLE(macos(12.0), ios(15.0), tvos(15.0));
GAMECONTROLLER_EXTERN NSString *const GCProductCategoryMFi API_AVAILABLE(macos(12.0), ios(15.0), tvos(15.0));
GAMECONTROLLER_EXTERN NSString *const GCProductCategoryXboxOne API_AVAILABLE(macos(12.0), ios(15.0), tvos(15.0));
-GAMECONTROLLER_EXTERN NSString *const GCProductCategoryHID API_AVAILABLE(macos(13.0), ios(16.0), tvos(16.0));
diff -ruN /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCRacingWheel.h /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCRacingWheel.h
--- /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCRacingWheel.h 2022-08-05 12:40:02.000000000 -0500
+++ /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCRacingWheel.h 1969-12-31 18:00:00.000000000 -0600
@@ -1,99 +0,0 @@
-//
-// GCRacingWheel.h
-// GameController
-//
-// Copyright © 2021 Apple Inc. All rights reserved.
-//
-
-#import <Foundation/Foundation.h>
-#import <GameController/GameController.h>
-
-@class GCRacingWheelInput;
-
-NS_ASSUME_NONNULL_BEGIN
-
-/**
- Use these constants with NSNotificationCenter to listen to connection and disconnection events.
-
- Use GCRacingWheelDidConnectNotification for observing connections of racing wheels.
- Use GCRacingWheelDidDisconnectNotification for observing disconnections of racing wheels.
-
- Connections and disconnections of racing wheels will also be reflected in the connectedRacingWheels array
- of the GCRacingWheel class.
-
- The 'object' property of the notification will contain the GCRacingWheel that was connected or disconnected.
- For example:
-
- - (void)wheelDidConnect:(NSNotification *)note {
- GCRacingWheel *controller = note.object;
- ....
- }
-
- @see NSNotificationCenter
- @see GCRacingWheel.connectedRacingWheels
- */
-GAMECONTROLLER_EXTERN NSString *const GCRacingWheelDidConnectNotification API_AVAILABLE(macos(13.0));
-GAMECONTROLLER_EXTERN NSString *const GCRacingWheelDidDisconnectNotification API_AVAILABLE(macos(13.0));
-
-
-API_AVAILABLE(macos(13.0))
-@interface GCRacingWheel : NSObject <GCDevice>
-
-- (instancetype)init NS_UNAVAILABLE;
-
-/**
- Get the collection of racing wheels currently attached to the system.
-
- @see GCRacingWheelDidConnectNotification
- @see GCRacingWheelDidDisconnectNotification
- */
-@property (nonatomic, readonly, class) NSSet<GCRacingWheel*> *connectedRacingWheels;
-
-/**
- A GCRacingWheel must be acquired before your application can begin receiving
- events from it. Prior to acquisition, your application may only query the
- properties of the racing wheel. Acquisition is exclusive and may fail.
- */
-- (BOOL)acquireDeviceWithError:(NSError * __autoreleasing __nullable * __nullable)error;
-
-/**
- Releases a previous acquisition of the racing wheel.
- */
-- (void)relinquishDevice;
-
-/**
- Checks if the racing wheel has been acquired by the application.
-
- This property is observable.
- */
-@property (readonly, getter = isAcquired) BOOL acquired;
-
-/** Get the physical input profile for the racing wheel. */
-@property (strong, readonly) GCRacingWheelInput *wheelInput;
-
-#pragma mark Snapshots
-
-/**
- A GCRacingWheel may represent a real device managed by the operating system,
- or a snapshot created by the developer.
-
- @see capture
- */
-@property (atomic, readonly, getter = isSnapshot) BOOL snapshot;
-
-/**
- Polls the state vector of the racing wheel and saves it to a new instance of
- GCRacingWheel.
-
- If your application is heavily multithreaded this may also be useful to
- guarantee atomicity of input handling as a snapshot will not change based on
- user input once it is taken.
-
- @see snapshot
- @return A new racing wheel with the duplicated state vector of the receiver.
- */
-- (GCRacingWheel *)capture;
-
-@end
-
-NS_ASSUME_NONNULL_END
diff -ruN /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCRacingWheelInput.h /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCRacingWheelInput.h
--- /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCRacingWheelInput.h 2022-08-05 12:40:03.000000000 -0500
+++ /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCRacingWheelInput.h 1969-12-31 18:00:00.000000000 -0600
@@ -1,56 +0,0 @@
-//
-// GCRacingWheelInput.h
-// GameController
-//
-// Copyright © 2021 Apple Inc. All rights reserved.
-//
-
-#import <GameController/GCDevicePhysicalInput.h>
-
-@protocol GCButtonInput;
-@protocol GCSwitchInput;
-@class GCSteeringWheelElement;
-@class GCGearShifterElement;
-
-NS_ASSUME_NONNULL_BEGIN
-
-API_AVAILABLE(macos(13.0))
-@interface GCRacingWheelInputState : NSObject <GCDevicePhysicalInputState>
-
-/** The steering wheel element. */
-@property (readonly) GCSteeringWheelElement *wheel;
-
-@property (readonly, nullable) id<GCButtonElement> acceleratorPedal;
-
-@property (readonly, nullable) id<GCButtonElement> brakePedal;
-
-@property (readonly, nullable) id<GCButtonElement> clutchPedal;
-
-/**
- The element representing an attached gear shifter accessory.
-
- Note that this element only represents an external gear shifter accessory.
- Many racing wheels have a pair of built in paddle buttons that can be used for
- sequential gear shifting. Those buttons are can be looked up with the
- \c GCInputLeftPaddle and \c GCInputRightPaddle input names.
- */
-@property (readonly, nullable) GCGearShifterElement *shifter;
-
-@end
-
-
-
-API_AVAILABLE(macos(13.0))
-@interface GCRacingWheelInput : GCRacingWheelInputState <GCDevicePhysicalInput>
-
-/**
- Polls the current state vector of the racing wheel input and saves it to a new
- instance.
- */
-- (GCRacingWheelInputState *)capture;
-
-- (nullable GCRacingWheelInputState<GCDevicePhysicalInputStateDiff> *)nextInputState;
-
-@end
-
-NS_ASSUME_NONNULL_END
diff -ruN /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCRelativeInput.h /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCRelativeInput.h
--- /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCRelativeInput.h 2022-08-05 12:40:02.000000000 -0500
+++ /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCRelativeInput.h 1969-12-31 18:00:00.000000000 -0600
@@ -1,67 +0,0 @@
-//
-// GCRelativeInput.h
-// GameController
-//
-// Copyright © 2021 Apple Inc. All rights reserved.
-//
-
-#import <Foundation/Foundation.h>
-
-@protocol GCPhysicalInputElement;
-
-NS_ASSUME_NONNULL_BEGIN
-
-/**
- An object conforming to \c GCRelativeInput represents an input that reports
- its change in position along an axis (delta) since the previous event.
- Relative inputs have no fixed origin from which a coordinate syatem can be
- defined.
- */
-API_AVAILABLE(macos(13.0), ios(16.0), tvos(16.0))
-@protocol GCRelativeInput <NSObject>
-
-/**
- Set this block to be notified when the delta of the input changes.
-
- @param delta
- The amount that the input has changed since the last time
- \c deltaDidChangeHandler fired.
- */
-@property (copy, nullable) void (^deltaDidChangeHandler)(__kindof id<GCPhysicalInputElement> element, id<GCRelativeInput> input, float delta);
-
-/**
- The last reported delta for the input.
- */
-@property (readonly) float delta;
-
-/**
- Check if the input can support more than just digital values.
-
- Defaults to \c YES for most relative inputs.
- */
-@property (readonly, getter = isAnalog) BOOL analog;
-
-/**
- The timestamp of the last change.
-
- This time interval is not relative to any specific point in time. You can
- subtract a previous timestamp from the current timestamp to determine the time
- (in seconds) between changes to the value.
- */
-@property (readonly) NSTimeInterval lastDeltaTimestamp;
-
-/**
- The interval (in seconds) between the timestamp of the last change and the
- current time.
-
- This should be treated as a lower bound of the event latency. It may not
- include (wired or wireless) transmission latency, or latency accrued on
- the device before the event was transmitted to the host.
- */
-@property (readonly) NSTimeInterval lastDeltaLatency;
-
-@end
-
-
-NS_ASSUME_NONNULL_END
-
diff -ruN /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCSteeringWheelElement.h /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCSteeringWheelElement.h
--- /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCSteeringWheelElement.h 2022-08-05 12:40:03.000000000 -0500
+++ /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCSteeringWheelElement.h 1969-12-31 18:00:00.000000000 -0600
@@ -1,23 +0,0 @@
-//
-// GCSteeringWheelElement.h
-// GameController
-//
-// Copyright © 2021 Apple Inc. All rights reserved.
-//
-
-#import <GameController/GCPhysicalInputElement.h>
-#import <GameController/GCAxisElement.h>
-
-NS_ASSUME_NONNULL_BEGIN
-
-API_AVAILABLE(macos(13.0))
-@interface GCSteeringWheelElement : NSObject <GCAxisElement>
-
-- (instancetype)init NS_UNAVAILABLE;
-
-/* The maximum angle, in degrees, the wheel can be rotated. */
-@property (readonly) float maximumDegreesOfRotation;
-
-@end
-
-NS_ASSUME_NONNULL_END
diff -ruN /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCSwitchElement.h /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCSwitchElement.h
--- /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCSwitchElement.h 2022-08-05 12:40:03.000000000 -0500
+++ /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCSwitchElement.h 1969-12-31 18:00:00.000000000 -0600
@@ -1,28 +0,0 @@
-//
-// GCSwitchElement.h
-// GameController
-//
-// Copyright © 2021 Apple Inc. All rights reserved.
-//
-
-#import <GameController/GCPhysicalInputElement.h>
-#import <GameController/GCSwitchPositionInput.h>
-
-NS_ASSUME_NONNULL_BEGIN
-
-/**
- An object conforming to \c GCSwitchElement represents a latching switch.
- A switch may be in one of several positions, and remains in its last position
- after the user stops interacting with it.
- */
-API_AVAILABLE(macos(13.0), ios(16.0), tvos(16.0))
-@protocol GCSwitchElement <GCPhysicalInputElement>
-
-/**
- Get the input containing the absolute position of the switch.
- */
-@property (readonly) id<GCSwitchPositionInput> positionInput;
-
-@end
-
-NS_ASSUME_NONNULL_END
diff -ruN /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCSwitchPositionInput.h /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCSwitchPositionInput.h
--- /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCSwitchPositionInput.h 2022-08-05 12:40:03.000000000 -0500
+++ /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCSwitchPositionInput.h 1969-12-31 18:00:00.000000000 -0600
@@ -1,71 +0,0 @@
-//
-// GCSwitchPositionInput.h
-// GameController
-//
-// Copyright © 2021 Apple Inc. All rights reserved.
-//
-
-#import <Foundation/Foundation.h>
-
-NS_ASSUME_NONNULL_BEGIN
-
-API_AVAILABLE(macos(13.0), ios(16.0), tvos(16.0))
-@protocol GCSwitchPositionInput <NSObject>
-
-/**
- Set this block if you want to be notified when the value on the switch changes.
-
- @param input the element that has been modified.
- @see value
- */
-@property (copy, nullable) void (^positionDidChangeHandler)(__kindof id<GCPhysicalInputElement> element, id<GCSwitchPositionInput> input, NSInteger position);
-
-/**
- The switch's position.
-
- @see valueDidChangeHandler
- */
-@property (readonly) NSInteger position;
-
-/**
- The (inclusive) bounds of possible position values for the switch.
- */
-@property (readonly) NSRange positionRange;
-
-/**
- \c YES if the switch input can only transition to positions that are adjacent
- to the current position.
- */
-@property (readonly, getter = isSequential) BOOL sequential;
-
-/**
- Check if the position input value can "roll over" when reaching either of its
- bounds.
-
- This will always be \c YES for non-sequential switch inputs.
- */
-@property (readonly) BOOL canWrap;
-
-/**
- The timestamp of the last value.
-
- This time interval is not relative to any specific point in time. You can
- subtract a previous timestamp from the returned timestamp to determine the time
- (in seconds) between changes to the value.
- */
-@property (readonly) NSTimeInterval lastPositionTimestamp;
-
-/**
- The interval (in seconds) between the timestamp of the last event and the
- current time.
-
- This should be treated as a lower bound of the event latency. It may not
- include (wired or wireless) transmission latency, or latency accrued on
- the device before the event was transmitted to the host.
- */
-@property (readonly) NSTimeInterval lastPositionLatency;
-
-@end
-
-
-NS_ASSUME_NONNULL_END
diff -ruN /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCSyntheticDeviceKeys.h /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCSyntheticDeviceKeys.h
--- /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCSyntheticDeviceKeys.h 2022-08-04 17:11:28.000000000 -0500
+++ /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCSyntheticDeviceKeys.h 1969-12-31 18:00:00.000000000 -0600
@@ -1,59 +0,0 @@
-//
-// GCSyntheticDeviceKeys.h
-// GameController
-//
-// Copyright © 2021 Apple Inc. All rights reserved.
-//
-
-#ifndef GCSyntheticDeviceKeys_h
-#define GCSyntheticDeviceKeys_h
-
-/**
- * This key is present with a \c Boolean value of \c true on all synthetic
- * HID devices created by the GameController framework.
- *
- * If your application needs to exclude these synthetic HID devices from being
- * discovered by \c IOHIDManager, \c IOServiceGetMatchingServices, or
- * \c IOServiceAddMatchingNotification, include '"GCSyntheticDevice" = false'
- * in your matching criteria.
- *
- * Example using \c IOHIDManager to discover connected HID devices, excluding
- * synthetic HID devices:
- *
- * IOHIDManagerRef manager = IOHIDManagerCreate(kCFAllocatorDefault, kIOHIDManagerOptionNone);
- * IOHIDManagerSetDeviceMatching(manager, (__bridge CFDictionaryRef)@{
- * @kIOProviderClassKey: @kIOHIDDeviceKey,
- * @kIOHIDGCSyntheticDeviceKey: @(NO)
- * });
- *
- * Example using \c IOServiceAddMatchingNotification to discover kernel
- * \c IOHIDDevice objects, excluding synthetic HID devices:
- *
- * CFMutableDictionaryRef matchingDict = IOServiceMatching(kIOHIDDeviceKey);
- * CFDictionarySetValue(matchingDict, CFSTR(kIOHIDGCSyntheticDeviceKey), kCFBooleanFalse);
- *
- * io_iterator_t iterator = IO_OBJECT_NULL;
- * IOServiceAddMatchingNotification(
- * notifyPort,
- * kIOFirstMatchNotification,
- * matchingDict,
- * NULL,
- * serviceMatchedCallback,
- * &iterator);
- *
- * If you have an \c io_service_t or \c IOHIDDeviceRef, you can check if it
- * refers to a synthetic HID device by querying the "GCSyntheticDevice"
- * property.
- *
- * if ( IOHIDDeviceGetProperty(device, CFSTR(kIOHIDGCSyntheticDeviceKey)) == kCFBooleanTrue ) {
- * // Is synthetic HID device
- * }
- *
- * @note
- * Checking for the "GCSyntheticDevice" property is the ONLY supported way to
- * determine if a \c IOHIDDeviceRef or \c io_service_t refers to a synthetic
- * HID device.
- */
-#define kIOHIDGCSyntheticDeviceKey "GCSyntheticDevice"
-
-#endif /* GCSyntheticDeviceKeys_h */
diff -ruN /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCTouchedStateInput.h /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCTouchedStateInput.h
--- /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCTouchedStateInput.h 2022-08-05 12:40:03.000000000 -0500
+++ /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCTouchedStateInput.h 1969-12-31 18:00:00.000000000 -0600
@@ -1,62 +0,0 @@
-//
-// GCTouchedStateInput.h
-// GameController
-//
-// Copyright © 2021 Apple Inc. All rights reserved.
-//
-
-#import <Foundation/Foundation.h>
-
-@protocol GCPhysicalInputElement;
-
-NS_ASSUME_NONNULL_BEGIN
-
-/**
- An object conforming to \c GCTouchedStateInput represents the touched state of
- an element.
-
- Some buttons feature capacitive touch capabilities, where the user can touch
- the button without pressing it. In such cases, a button can be touched without
- being pressed.
- */
-API_AVAILABLE(macos(13.0), ios(16.0), tvos(16.0))
-@protocol GCTouchedStateInput <NSObject>
-
-/**
- Set this block if you want to be notified when the touched state changes.
- */
-@property (copy, nullable) void (^touchedDidChangeHandler)(__kindof id<GCPhysicalInputElement> element, id<GCTouchedStateInput> input, BOOL touched);
-
-/**
- Some buttons feature capacitive touch capabilities, where the user can touch
- the button without pressing it. In such cases, a button will be touched before
- it is pressed.
-
- @see touchedDidChangeHandler
- @see GCPressedStateInput
- */
-@property (readonly, getter = isTouched) BOOL touched;
-
-/**
- The timestamp of the last touched state change.
-
- This time interval is not relative to any specific point in time. You can
- subtract a previous timestamp from the returned timestamp to determine the time
- (in seconds) between changes to the value.
- */
-@property (readonly) NSTimeInterval lastTouchedStateTimestamp;
-
-/**
- The interval (in seconds) between the timestamp of the last touched state
- change and the current time.
-
- This should be treated as a lower bound of the event latency. It may not
- include (wired or wireless) transmission latency, or latency accrued on
- the device before the event was transmitted to the host.
- */
-@property (readonly) NSTimeInterval lastTouchedStateLatency;
-
-@end
-
-
-NS_ASSUME_NONNULL_END
diff -ruN /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GameController.h /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GameController.h
--- /Applications/Xcode_14.0.0-beta6.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GameController.h 2022-08-04 17:11:28.000000000 -0500
+++ /Applications/Xcode_14.0.0-rc.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GameController.h 2022-02-12 06:32:47.000000000 -0600
@@ -11,21 +11,6 @@
#import <GameController/GCExtern.h>
#import <GameController/GCColor.h>
-#import <GameController/GCDevice.h>
-#import <GameController/GCDevicePhysicalInput.h>
-
-#import <GameController/GCPhysicalInputElement.h>
-#import <GameController/GCLinearInput.h>
-#import <GameController/GCAxisInput.h>
-#import <GameController/GCRelativeInput.h>
-#import <GameController/GCPressedStateInput.h>
-#import <GameController/GCTouchedStateInput.h>
-#import <GameController/GCSwitchPositionInput.h>
-#import <GameController/GCButtonElement.h>
-#import <GameController/GCAxisElement.h>
-#import <GameController/GCSwitchElement.h>
-#import <GameController/GCDirectionPadElement.h>
-
#import <GameController/GCDeviceLight.h>
#import <GameController/GCDeviceBattery.h>
@@ -62,18 +47,12 @@
#import <GameController/GCDirectionalGamepad.h>
#import <GameController/GCProductCategories.h>
+#import <GameController/GCDevice.h>
#import <GameController/GCController.h>
#import <GameController/GCKeyboard.h>
#import <GameController/GCMouse.h>
#import <GameController/GCEventViewController.h>
-#import <GameController/GCRacingWheel.h>
-#import <GameController/GCRacingWheelInput.h>
-#import <GameController/GCSteeringWheelElement.h>
-#import <GameController/GCGearShifterElement.h>
-
#import <GameController/GCDeviceHaptics.h>
#import <GameController/GCVirtualController.h>
-
-#import <GameController/GCSyntheticDeviceKeys.h>
- README
- xcode13.0 Binding Status
- xcode13.1 Binding Status
- xcode13.2 Binding Status
- xcode13.3 Binding Status
- xcode13.4 Binding Status
- xcode14.0 Binding Status
- xcode14.1 Binding Status
- xcode14.2 Binding Status
- xcode14.3 Binding Status
- xcode15.0 Binding Status
- xcode15.1 Binding Status
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- xcode15.4 Binding Status
- xcode16.0 Binding Status
- xcode16.1 Binding Status