Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

SUS Bathroom Dec 31st #38

Merged
merged 119 commits into from
Jan 1, 2020
Merged

Conversation

xanderrootslayer
Copy link
Owner

Summary

Purpose of change

Describe the solution

Describe alternatives you've considered

Testing

Additional context

ymber and others added 30 commits December 19, 2019 21:34
Removed `auto` where apropriate
I moved the parts I understood and didn't move the specific mapgens.  Will likely create own lab finales eventually.
- Check result of `inventory::find_item` before using it. Using `INT_MIN` is safe (`inventory::find_item` will return a null item reference), but this is clearer.
- Add assertions to catch future errors.
- Compare item pointers, not names.
ZhilkinSerg and others added 29 commits December 31, 2019 02:19
Fix mysterious creation of submap (0,0,-9).
* Adds 3 kinds of golems.

They still need more work.

* Changes to golems.

Still not done.
Add broken golems and effect/spells later.

* Add slow effect.

* Add spells for golems.

* Update monsterspells.json

* Update effects.json

* Update monsters.json

* Create constructs.json

* Create deconstruction.json

* Update deconstruction.json

* Update monsterspells.json

* Edit golem descriptions.

* Update deconstruction.json

* Added golems to forest mon_group

I didn't have a better idea where to add them.

* Fix monsters weight.

* Change weight from grams to kilograms.

* Tweak spells.

* Change valid targets for gas_attack spell

Co-Authored-By: Curtis Merrill <curtis.r.merrill@gmail.com>

* Lint

* One more lint

* Fix regeneration for lemure.

* some fixes

* remove merge error

* more color fixes

Co-authored-by: Curtis Merrill <curtis.r.merrill@gmail.com>
#36037)

* Add new options to always prompt fo rdangerous terrain and only while crouching.
* Changed default to legacy behavior
* Jsonize crafting skill penalty from mutations
* Halve the penalty from paws mutations
…erride

Add the mandatory override specifier to make clang-tidy happy
Fix building with ccache.
change <last_name> to <family_name> in graffiti list
* Adds 4-door Hatchback, renames old Hatchback to City Car

* Adds car_hatch spawns at 50% car spawn rate, reduces car_mini spawns by 50%

* Fixes car_hatch item group spawns.

* Increase car_hatch fuel tank size to 40L (midpoint between city car and regular car)
Make JSON formatter conserve escape sequences
Replace characters in the Graphical Overmap mod with escape sequences
Fix token from %d to %s in color-related debug message
* autoswim

* prompting and smarter choice
* Add triffid flower.

* Add triffid flower to spawns.
Found by clang-tidy in the Travis tests for #36604.
@xanderrootslayer xanderrootslayer merged commit aca5eb3 into xanderrootslayer:master Jan 1, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.