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Black Markets Everywhere
Author: Apocalyptech
Contact: https://apocalyptech.com/contact.php
Last Updated: August 01, 2022
Most Recent Version: 1.0.0
In Categories: Map Alterations, Vending Machines
License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
View Mod Folder |
Black Markets Everywhere
OHL or B3HM (local file): Right click and "Save Link As" OHL (web loading): Create a shortcut by dragging into a folder B3HM (web loading): Right click and "Copy Link" |
Sets all potential Black Market vending machine spawns to be active, and removes their respawn timer (which ordinarily prevents it from respawning for 30 minutes after being used). Maps which can contain the machines all have 2-3 spawn locations for the machine.
Maps which contain the machines:
- Ambermire
- Anvil
- Ascension Bluff
- Athenas
- Atlas HQ
- Blackbarrel Cellars
- Carnivora
- Cathedral of the Twin Gods
- Desolation's Edge
- Devil's Razor
- Droughts
- Floodmoor Basin
- Jakobs Estate
- Konrad's Hold
- Lectra City
- Meridian Metroplex
- Meridian Outskirts
- Neon Arterial
- Pyre of Stars
- Skywell-27
- Splinterlands
- Tazendeer Ruins
- Voracious Canopy
Note: It seems that one of the three Black Market machines in Meridian Metroplex still doesn't show up even with this mod. It seems that there must be something special with that particular machine, because the mod uses the exact same statement as every other machine. C'est la vie!
Sets all potential Black Market vending machine spawns to be active, and
removes their respawn timer (which ordinarily prevents it from respawning
for 30 minutes after being used). Maps which can contain the machines
all have 2-3 spawn locations for the machine.
Generated by gen_black_markets_everywhere.py
Remove Black Market Machine Respawn Timer
Aug 1, 2022 (no version number change)
- Updated to use new metadata tags (no functionality change)
Jun 16, 2021 (no version number change)
- Added contact info to mod header
v1.0.0 - May 7, 2021
- Initial release
BL3 ModCabinet is auto-generated based on information found in the bl3mods Github. Information here could be wrong in various ways. The About BL3 ModCabinet Wiki page will have information about any errors encountered while building the wiki. If you see something amiss, please stop by the various community Discords and let us know. (Apocalyptech is the maintainer of this code at the moment, if you wanted to @ him specifically.)
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