-
Notifications
You must be signed in to change notification settings - Fork 216
Manufacturer Lock: COV
Author: Apocalyptech
Contact: https://apocalyptech.com/contact.php
Last Updated: August 01, 2022
Most Recent Version: 1.5.0
In Categories: Loot System Overhauls
License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
View Mod Folder |
Manufacturer Lock: COV
OHL or B3HM (local file): Right click and "Save Link As" OHL (web loading): Create a shortcut by dragging into a folder B3HM (web loading): Right click and "Copy Link" |
Where possible, locks weapon drops to only the specified manufacturer, apart from specific boss/miniboss/rare-spawn drops, which are left totally alone. There's one mod here per manufacturer, so you can choose whichever one you like.
Note that the mods only touch pools in which the manufacturer actually exist, so if you choose the Atlas lock mod, for instance, you'll still get the usual range of shotguns, SMGs, and sniper rifles, since Atlas doesn't make those gun types. You'd be limited to Atlas for Pistols, Heavy Weapons, and ARs, though.
You can generate your own custom combinations from the commandline by running the generation script yourself. For instance, if you wanted the game to only drop Vladof or Dahl weapons for you, you could run:
./gen_manufacturer_lock.py dal vla
Which would generate a manufacturer_lock_dal_vla.txt
file. The manufacturer
abbreviations are:
- atl
- cov
- dal
- hyp
- jak
- mal
- ted
- tor
- vla
This mod has been updated as far as Vault Card 3.
Restricts drops for (mostly) all global (world-drop) weapon pools so that
*only* COV weapons will drop from that pool, including the relevant world
drop legendary pools. This will *not* touch any pools in which that
manufacturer doesn't show up. There are various corner cases where you'll
still see non-COV spawns, in situations where a drop pool is tightly
restricted to a particular manufacturer. Boss/Miniboss/Rare_Spawn drops
have also not been touched.
Note that this *only* touches weapon type pools which COV actually
produces. For other weapon types, you'll still see the full range of
available manufacturers.
To generate combinations of manufacturers, run the generation script with
three-letter manufacturer codes as the arguments. See sourcecode for
details
Generated by gen_manufacturer_lock.py
Aug 1, 2022 (no version number change)
- Updated to use new metadata tags (no functionality change)
v1.5.0 - Nov 19, 2021
- Updated with Vault Card 3 guns
v1.4.0 - Aug 6, 2021
- Updated with Vault Card 2 guns
Jun 16, 2021 (no version number change)
- Added contact info to mod header
v1.3.0 - Apr 11, 2021
- Updated with DLC6 (Director's Cut), Vault Card 1, and related guns
v1.2.0 - Nov 10, 2020
- Updated with DLC5 (Designer's Cut) guns
v1.1.0 - Sep 29, 2020
- Updated with DLC4 guns
v1.0.0 - Sep 26, 2020
- First versioned release
BL3 ModCabinet is auto-generated based on information found in the bl3mods Github. Information here could be wrong in various ways. The About BL3 ModCabinet Wiki page will have information about any errors encountered while building the wiki. If you see something amiss, please stop by the various community Discords and let us know. (Apocalyptech is the maintainer of this code at the moment, if you wanted to @ him specifically.)
Wiki Links
- Main Page
- Searching
- About BL3 ModCabinet Wiki
- Contributing to BL3 ModCabinet
- Authors
- Mod Categories
- All Mods
- Wiki Status
Borderlands 3 Mods
- Major Overhauls and Mod Packs
- General Gameplay and Balance
- Activities
- Characters and Skills
- Weapons/Gear
- Farming and Looting
- Enemies
- Maps and Public Transport
- Audio and Visual
- Quality of Life
- Other