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Guaranteed Rare Spawns
Author: Apocalyptech
Contact: https://apocalyptech.com/contact.php
Last Updated: August 01, 2022
Most Recent Version: 1.0.0
In Categories: Enemy Spawns
License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
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Guaranteed Rare Spawns
OHL or B3HM (local file): Right click and "Save Link As" OHL (web loading): Create a shortcut by dragging into a folder B3HM (web loading): Right click and "Copy Link" |
This mod attempts to make all rare spawns in the game always spawn at 100%, with just a few exceptions I couldn't figure out. The rare vehicle spawns throughout the base game have also been adjusted to be far more common as well, though they aren't 100% themselves.
This mod isn't needed for base-game rare spawns anymore, as Gearbox has officially upped those spawnrates to 100%, but this does do the vehicle spawns, as mentioned, and also DLC rare spawns (which have not been buffed to 100% by Gearbox).
There are two known exceptions at the moment:
- Brood Mother, in Pyre of Stars, apparently spawns based partially on how many mobs you've killed outside her lair?
- Skagzilla's spawnrate is unaffected.
Ensures that all BL3 rare spawns will appear at 100%. This is actually
mostly unnecessary now, as GBX has decided to permanently buff them to
100% after their Farming Frenzy event, but I'll keep them in here anyway.
This *does* also buff most rare vehicle spawns, too, which GBX does not
do yet. Rare Vehicle spawns should be maybe about 10% per vehicle spawn.
Generated by gen_guaranteed_rare_spawns.py
Aug 1, 2022 (no version number change)
- Updated to use new metadata tags (no functionality change)
Jun 16, 2021 (no version number change)
- Added contact info to mod header
v1.0.0 - Sep 26, 2020
- First versioned release
BL3 ModCabinet is auto-generated based on information found in the bl3mods Github. Information here could be wrong in various ways. The About BL3 ModCabinet Wiki page will have information about any errors encountered while building the wiki. If you see something amiss, please stop by the various community Discords and let us know. (Apocalyptech is the maintainer of this code at the moment, if you wanted to @ him specifically.)
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