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Consistent & Mitigated Element Influence on Damage
Author: Stygian Emperor
Contact (email): stygianemperor at gmail dot com
Contact (Discord): 𝔖𝔱𝔶𝔤𝔦𝔞𝔫 𝔈𝔪𝔭𝔢𝔯𝔬𝔯#1500 (also try Stygian Emperor#1500)
Last Updated: June 11, 2021
Most Recent Version: 1.0.2
In Categories: Elements and Damage Types, Other Gameplay Changes, Game Mode Balance
License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
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Consistent & Mitigated Element Influence on Damage
OHL or B3HM (local file): Right click and "Save Link As" OHL (web loading): Create a shortcut by dragging into a folder B3HM (web loading): Right click and "Copy Link" |
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This edit was created by Stygian Emperor based on the original mod, No Elemental Penalties, by CZ47.
By default, this reduces elemental penalties & bonuses vs, health, armor, and shields, but does not remove them entirely. It primarily brings TVHM and Mayhem mode in-line with playthrough 1, but shifts the balance subtly to generally make non-elemental and corrosive damage more useful throughout the game.
I made this setup specifically because I did not enjoy swapping weapons constantly against every single non-boss enemy in higher Mayhem levels, but uploaded it in case anyone else wanted an easy way to mess with these numbers.
CHANGELOG
v1.0.1: Made non-elemental damage have the same penalty to armor as other elements, but increased its
bonus against flesh by 20% to balance it against cryogenic and radiation damage. Increased corrosive's
bonus against armor by 5% to (imperceptibly) further push it toward being actually useful.
v1.0.2: Remembered enemies' attacks also use these numbers, so partially reverted non-elemental damage's
bonus against flesh to 10% (from 20%), and conversely reduced its penalty to armor back down to 20% (from 25%)
to compensate.
DESCRIPTION
Based on the original mod, "No Elemental Penalties," by CZ47.
This mod reduces elemental penalties & bonuses vs, health, armor, and shields, but does not remove them
entirely. It primarily brings TVHM and Mayhem mode in-line with playthrough 1, but shifts the balance
subtly to generally make non-elemental and corrosive damage more useful throughout the game. I made this
because I did not enjoy swapping weapons constantly against every single non-boss enemy in Mayhem.
This .bl3hotfix file can be edited in a text editor such as Notepad++ to easily alter the influence
of elemental damage to your own liking.
The following is a chart showing the values in this mod (all playthroughs and Mayhem levels):
ELEMENTAL DAMAGE CHART
| FLESH | SHIELD | ARMOR |
NONE | 110% | 100% | 80% |
INCENDIARY | 150% | 80% | 75% |
SHOCK | 80% | 150% | 75% |
CORROSIVE | 80% | 80% | 155% |
CRYOGENIC | 100% | 80% | 120% |
RADIATION | 100% | 120% | 75% |
The elemental damage values of the unmodded game can be found here:
https://borderlands.fandom.com/wiki/Elemental_damage#Borderlands_3
Feel free to adjust the last numbers on each line below (after ",,") to suit your own needs.
v1.0.1: Made non-elemental damage have the same penalty to armor as other elements, but increased its bonus against flesh by 20% to balance it against cryogenic and radiation damage. Increased corrosive's bonus against armor by 5% to (imperceptibly) further push it toward being actually useful.
v1.0.2: Remembered enemies's attacks also use these numbers, so partially reverted non-elemental damage's bonus against flesh to 10% (from 20%), and conversely reduced its penalty to armor back down to 20% (from 25%) to compensate.
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